For the protection of the people, these codes of duelling must be met in cases where two people of equal class wish to duel for honour. These codes were introduced by the late Asgarn Queen, Efaritay Grey and were named before she took on her regal name.
Codes of Duelling
I. The Challenger demands satisfaction. If the Defendant apologises, there is no need for further action. A glove or gauntlet must be thrown in front of the Defendant, a public sign of the duel.
II. A Trusted friend of both duelists must be chosen to represent them and bear witness to the events of the duel, to show the codes are followed if contested in a Court of Law. The Seconds with calmer heads will decide upon either some agreement to stop the duel, or a time, place, and weapons to be used.
III. A Cleric, Doctor, or other healer must be present at the duel. They act as witness as well, and have the duty of trying to heal any injuries that occur after.
IV. Duels must take place on land that is high and dry, to avoid tainting water sources.
V. Ensure affairs are in order, in case the duel is fatal*
VI. A final negotiation must be had before the Duel, to try and broker a peace.
VII. The Weapons of choice for a duel are limited. They include the Noble's Longsword, Rapier, Crossbow, Wand, or among clerics a duel of faith by fire. The two duelists must have an identical ''Dueling Set'' of these, to remain fair. Finally, spells cast in magic duels over Bolt-Level are strictly prohibited.
VIII. Duels are to first blood. If they are fatal, and all previous codes have been met, the winner will not be considered guilty of manslaughter.
IX. Opponents stand back to back, taking ten paces forward, turning at the same time, and then firing their spell, bolt, or beginning a melee.
Codes of Class in Duels
I. Serfs are not allowed to engage in duels with one another. A Cleric, Noble, or Judge will arrange a peaceful solution.
II. A challenger can challenge only one who is one social class above, or of equal class to themself.
III. The challenged may reserve the right to deny to duel, and instead take settlement in a public court.
IV. If the challenger should choose not to attend the duel, they are considered craven, and have no right legally to further pursue satisfaction.
V. If challenged by a member of a Lower Class, Earls and above in authority are granted the right to a Champion to fight in their stead*
VI. A Higher ranking Noble or Royal official can call off a duel and settle matters privately between the two parties.