The Es'ir Tribe

Family Name

Royal House of Es'ir (The Es'ir Tribe)

Family Type:

Nobility, Desert-Tribe, Religious Cult

Head of Family:

Nineveh Es'ir

Founder of Family:

Imek Es'ir


Menaphite Pantheon

Family Motto

"Karaamah. Walaa. Nar."

Family Colours

Purple, Orange and Ochre

Family Animal:



Southern Kharidian Desert

Epic Persian battle music - At the Gates of Babylo
The Es'ir are a Kharidian tribe originating in the eastern-most reaches of the Kharid. In addition to worshipping the gods of the Pantheon, the Es'ir are well known for their taboo worship of an Auspah named Esira, whom they credit with the ancient "creation" of their line towards the end of the Second Age. Their ancient city, Enat, was built to the west of Uzer and Ullek. It was forged beside the sprawling Elid, which allowed the city to flourish as a lucrative port until the Third Age when it was destroyed by Zamorakian forces during the god wars. With their city destroyed, the Es'ir were forced to move southwards. Their unique dilect made it exceedingly difficult for them to fully assimilate into the Menaphitian culture and they were eventually forced to settle in the ghettos of the city. At the beginning of the Fourth Age, tribe members began to break off  from the family and left in search of a better life. They were eventually lead out of the city by their reigning Patar and son of Imek Es'ir, Imnath, and thereafter became a nomadic desert tribe for nearly four-hundred years. The group eventually split. Some members settled east of the Elid and founded a small camp named Poul’Ninev'Inavh, which later came to be known as Pollnivneach.. Their original Patar, Imek Es’ir, the biological son of Esira, resurrected himself using the ancient magicks of Amascut and returned to lead the tribe once more.

By the Fifth Age, few Es’ir remained in Pollnivneach. Many had remarried and relocated to other regions in search of a more comfortable life. Those who remained became fanatical followers of The Ancestor, Esira. The chosen Madar of Worship, a mousy woman by the name of Fleora, saw visions of the tribe’s future. In these visions, she was told by "The Ancestor" to return to the location of the former city of Enat and rebuild a magnificent temple in which they would worship her. If they were to fail, The Ancestor would send a terrible plague to destroy the family and render the land infertile. Although a plague never came, many Es’ir mysteriously vanished during this time. Fleora later gave birth to three children; Aquila, Nineveh and Zaox.
With Fleora’s death, her children were left to fend for themselves. Aquila and Zaox were adopted by families from the East, where as their sister, Nineveh, was left behind in the care of a family friend. Aquila, having spent much of his life as Nal Sicarius, later returned to Pollnivneach in search of his younger sister. Once he found her, the two vowed to return their tribe to its former glory. Nineveh, who suffered from the same strange visions as her mother, saw her brother as a pawn and never told him of her true intentions. The leadership of the tribe flopped between the two of them until the eventual return of Imek Es’ir. With Nineveh making her mark as a Sicarius Legendaire and Aquila missing and presumed dead, Imek once again ascended to the position of Pa
Es'ir Family City

The Ancient Es'irian City of Enat

tar. The Es’ir family became more influential and was once again acknowledged as a noble family by the Emirate. Nineveh’s husband, Urie Jakkan, ruled as Emir of Al Kharid for a short period of time.

Nineveh now stands as the Emira of Pollnivneach and Priest-Queen of Menaphos. She has called for all of her kin to return to the desert, where she plans to carry out the decree of the ambigious Ancestor and return her familial homeland to its former glorious state.


Second Age

Third Age

Fourth Age

Fifth Age




Rituals & Rites

Family Traits

Physical Traits

Powers and Affinities

Family Tree


Community content is available under CC-BY-SA unless otherwise noted.