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The Archives are Strithac's personal repository of knowledge, which he keeps in his laboratory hidden deep within The Abyss. Almost all knowledge here is stored within specially prepared orbs of orikalkum (dragon metal), infused with dragonkin magics. The knowledge inside may be heard and seen when holding an orb, closing your eyes, and clearing the mind to let the recordings inside play within the mind (much like the recording orb from the Wise Old Man's robbery of Draynor Bank). The subjects contained within each orb are categorized and organized onto labeled shelves for convenience, with each orb being ringed with dragonkin runes as a label for a specific subject. Less important and often smaller subjects are noted down in journals, rather than wasting the time and resources for an orb on them.

Strithac's Orb Shelf

A shelf in Strithac's archive, containing recording orbs made of orikalkum (dragon metal).

Research

A catelogue of Strithac's research, experiments, and creations. All notes in this section are listed in chronological order.

The Archives

Entry One

The homeworld is lost; ruined by the Oppressor and her ilk, but it still exists, barely. Through The Abyss: we have survived, but were cursed by her to guard her relic. The division has begun; Necrosyrte and Dactyl turning on one another in argument over what course of action we should take. I have withdrawn from them, and returned to my duties as a scholar. Within The Abyss, where the detritus is discarded that the Oppressor cannot recycle, I began construction of my bastion; my laboratory, my dwelling, my archive. They do not destroy that which resides here, my knowledge shall forever be preserved in the dark and quiet of this loathsome place, where I shall not be disturbed. I have kept its existence hidden from the others; it has given me time to reinforce the defenses outside, and the entrance. None but myself and those I deem worthwhile shall be able to enter here: I have made the doors impenetrable, and only knowledge may unlatch the holdings that bind them shut; what better way to keep out the crude Necrosyrtes than with a lock that requires the mind to open? Still, it is best I disguise the outside as a ruin. Let them think it is abandoned, if they find it.

Entry Two

Much time has passed; the creation of this new universe has finished, and so too has the building of my sanctuary. The oppressors have receded back into slumber, and the dragonkin take their first steps onto the new, perfect world. The Dactyl are hard at work; attempting to find ways around her curse, while the Necrosyrtes guard the very object of our oppression. I have joined this race to find a way around her foul magic: Strithac shall be the name they praise when our race is freed and born anew! Not Kerapac, not Phalaks, none other but I shall hold the glory of this achievement!

Recording Orbs

Entry One

With the destruction of our universe, and the recreation of it into this new abomination that has erased our past, it has become clear that we need a more permanent way to record our history. The Abyss solves half of this problem; the oppressors do not enter it to destroy that which is inside, they only dispose of what they cannot recycle into its depths. The other half of the problem is this; paper rots, stone crumbles. For knowledge to persevere, it must be preserved on something permanent. I have found the answer to this problem: orikalkum. Our metal is strong, durable, pliable, and exceptionally useful for magical conductivity. Within orikalkum our memories will be safe for all time. We have brought much of it from the ruins of our world, for now my supplies of it are secure. In time, however, I may need to return to find a new source of it, hidden somewhere within the rubble and destruction the oppressors caused.

Entry Two

I have done it. My creations are beautiful; orbs of pure red orikalkum, infused with our magics, our fires. The orbs glow with a pleasant warmth, and I have placed runes on their surface to label them. The magical conductivity of our metal was perfect for storing spells of recording in the spheres, and even now I transfer my thoughts into this one. My notes from before the creation of these orbs shall also find their place within them. To see and hear what is within an orb, all one must do is to hold the orb, close one's eyes, and clear the mind to allow the information to flow in. Their only weakness was the forging process that created them: this flaw has been corrected. Further magics have been infused into them; giving my orbs heat tolerance beyond measure. To unmake these orbs, the wards that protect them from the fires of the forge must first be removed, which is no easy task. This suffices as a safeguard for now, and I am pleased with this success. I can now move on to other goals.

Artificial Progeny

Entry One

The other Dactyl have sought ways to create hatchlings for us, ones unaffected by the curse. Kerapac took the initiative; and produced an immense beast, a female. Phalaks followed soon after with his lesser, three-headed creation. The experiment has produced nothing but broken, bestial offspring; unworthy of our kind. Kerapac and the others have taken to clinging to these failures, attempting to refine them, to change them to suit our needs. This continues to fail, no matter what modifications are added to them: metal, the elements, magic, all fail. No amount of adjustment will fix them, at their core, their flesh and minds will always be weak, there will always be flaws. I will not take part in this line of futile research. Flesh is imperfect, difficult and slow to change without drastic means of manipulation, and so flesh shall not be the what I work upon. Metal is pure, it is moldable, it conducts magic. These are the qualities that I seek to work with, and it is with metal that I shall shape our successors.

Entry Two

The project goes well. I have started and have used weaker metals such as bronze, iron, and steel for the first prototypes, so as not to waste higher quality materials. With metal, I have created statues that mimic our form; they are shaped after us, and do not walk like animals on all fours like Kerapac's abominations. They are as dragonkin should be. I have begun to animate these constructs with magic, and they operate well, but there are flaws that I have yet to work out. These crude metals are poor for channeling the magic I place within them, and the movements of their metallic bodies need further refinement. They must be more flexible, and flight cannot be abandoned. Fire breath is so far out of the question, these poor quality metals cannot handle the heat that our own breath possesses. Aside from these flaws, my creations show signs of intelligence, and instead of waiting for further breeding with dragons like what Kerapac and the others are doing, all I must do is change the spells I have infused into their framework. No waiting for eggs to produce young, this has sent my research into a far faster process than what the dragon project is going through. It is time that I move on to better quality materials.

Entry Three

Mithril and adamantite are what I have begun working with now. They conduct the magic I have placed into them far better than the previous materials I have made use of. Mithril has proven to be very useful, the lightweight framework opens up more opportunities to allow flight, unlike adamantite, which is far heavier. Adamantite may be stronger and more conductive, but the drawback is the weight. This should not matter however, as the materials I move onto next will need to be even stronger, and weight is one of the issues that I will need to compensate for. Further refinement of my spellwork has progressed the intellect and free will of the constructs. They show the capacity to learn, to think, but this is not enough. I require dragonkin, they must be able to think like dragonkin, and not like the simple creations they are. Anything less is a failure. The ability to learn is not enough, they must learn from a dragonkin's perspective. I will take steps to make this possible, and already several possibilities come to mind. For now, I will work out the issues of flight, and the metal I move onto next shall solve the heat issue for our fire breath. It is time I move on to runite.

Entry Four

The runite constructs are beautiful, but few in number. Their tolerance towards heat has allowed me to spark a fire in their cores, that they are able to breathe out the mouth. The fluidity of movement has been fixed; I have taken flexible materials and have woven them between the metal plating, to compensate for what would be living tissue, such as muscle. This allows them to move more like a living creature. Flight was difficult, but if Forcae's creations can fly, then so could mine. I had to heavily adjust the strength within the wings, and metal plating as wing membranes does not allow for flight. For this, I had to resort to stretching organic material between the wings' framework. It was difficult finding a strong, heat-tolerant material, and who would have foreseen that Kerapac's creations would actually aid me in my own? I took the wing membranes from some of the matron's black progeny and applied them to my constructs. This addition and my modifications to the wing structure has finally gifted my creations with flight, but in the future I will look for a more accessible and more easily replaceable material for the wing membranes.

Intelligence has been much more difficult. Despite my work with magic, the constructs remained with flaws. I searched long for an answer, and I believe I have found the solution. The recording orbs. Using a blank one, I poured as much knowledge of my personality that I could into it, and added it into the structure of one of the rune golems; letting it interact with the life-giving spells I had imbued into it. The results were astonishing. It began thinking like me, imitating me, copying who I was. It was confused, and further interaction with it resulted in it attacking me; believing me to be an imposter. I had no choice, I destroyed it as it defied its creator, but I was able to Salvage the orb from its broken frame. Despite this flaw, it is an immense step in the right direction. In the future, I will be more careful with what knowledge I place into the orbs that I fuse with them; they will know who their master, who the creator is, and they will bow to my wisdom. It is now time that I move on to the metal that I had always intended to work with, and with the test phases over, I can now begin work on an orikalkum construct.

Entry Five

I have hit snares. The orikalkum golem was a masterpiece of work; the magic channeled perfectly through the metal framework, the fire did no damage to the metal plating, it could still fly, and my insertion of thoughts into the orb I placed inside integrated seamlessly. Although my creation may think, act, and learn as a dragonkin, there are still flaws. I may have made it clear to the one that I have created that it is not me, simply a vessel of my knowledge, but that still does not change the fact that it is not another dragonkin. It is but a flawed copy of myself; it does not develop differently like a child would from a parent; it does not think in any way other than what I would. With a child from two parents comes a mix of traits; a child is not a clone, like what I have produced. Molding my personality with another dragonkin's into a single orb would not solve the problem; the construct would not know how to think, it would not have its own personality, merely two conflicting ones that creates a flaw in its ability to make decisions.

The constructs also have no souls; merely magic flowing through the metal, it is all that they will ever be: constructs. I can find no way to give my creation a soul: its own personality, its own individuality. Further attempts to correct my mistakes have failed: this project has failed. Still, something can be salvaged from this, it is not a complete loss. The soul holds the answer. While my constructs may not have their own, with my orbs and further research, I believe I could transfer a dragonkin's essence into the metal body. This may preserve the individual, and might release us from the curse, but this does not answer our problem: we need a cure, and we need progeny, not a way to recycle ourselves over and over. Metal has failed, and our own flesh must be treated, not handed over to a new form like the dragons; our own form must endure. At the very least, my creations can still be used for defense, for weaponry. I will convert those that are left to suit this purpose. I will find another way.

Bane Defense

Entry One

The recent destruction of Kethsi by the Necrosyrtes has brought to my attention an ore that can be magically tuned to harm us. This has roused me from my recent inactivity after my failure with the constructs, and given me something to focus on. I may spend the majority of my time in my archive, but anything is possible, and I will not fall victim to this new weapon. I have taken to studying the bane ore that I have collected; it is a most fascinating metal. Its quality is nearly identical to that of orikalkum; a rare quality indeed, but it is softer and much more easily worked in lower heat than our metal, which both adds advantages and disadvantages when compared to orikalkum. Despite my fascination with the metal; I dare not make a weapon that could harm me, even here in my solitude, without having some form of defense against it. I will continue my research on this subject.

Entry Two

As part of my research, I have traveled to the planet the oppressors are sleeping in. While there, I captured a number of one of the more abundant creatures on the planet, called humans. This is the first time that the abundance of life in this cycle has been made known to me. There are many different races besides the humans, and though they are mindless insects, nothing compared to us, they still have their uses for research. I shall begin collecting specimens soon, to store within suspension containers. So too shall these new creatures be added and preserved within my archive. In the mean time, I have already begun using the humans I have collected. Putting aside the bane ore issue for a moment, I preformed several vivisections and dissections, and wrote down my findings on paper; I will study these mammals more before I bother adding information on them to a more permanent source.

From the left overs, I began using these to tune the bane ore into what could roughly be called "humanbane". Preliminary testing shows the humans reacting adversely to contact with the metal. I have already used my orikalkum dagger to inflict wounds, and compared them to the severity of those caused by the humanbane knife I forged. The subjects have exhibited intense amounts of pain, and their vocal complaints have caused my ears discomfort, but this is a minor annoyance. I was not all that greatly surprised to see that the humanbane wounds were more damaging than those caused by my orikalkum dagger, given the reputation of the effectiveness of the metal. Even without the strength of bane metal, these human creatures are still soft and weak, too vulnerable to damage from too many sources, perhaps my research would be better aided if I find stronger creatures to test the metal against.

Entry Three

I have found another race more suiting of my needs. One of the more intriguing creatures I have come across; vampyres offer a more steady line of research to the bane ore problem. These creatures are sturdier than the other races I have come across; they exhibit few weaknesses, and their flesh is incredibly resilient to most forms of damage, much like our own. Through my scrying, I have been watching them for quite a while before I bother gathering specimens, and one observation perked my interest. Vampyres are very susceptible to the metal silver, and react adversely to it, similarly to the way bane ore effects what it is tuned against, but I have yet to make a comparison in the wounds between silver and what I will soon call "vampyrebane".

I will have to be careful in my selection of specimens, as some vampyres are not pure it seems; the race is able to spread itself by infecting others with their own blood, which corrupts and turns the infected into a vampyre with the passing of time. This is not a concern for myself; I am beyond the filthy blood of a lesser mammal species, but infected individuals might corrupt my findings: I am unsure how a turned vampyre would react to vampyrebane compared to a pure one, and if the vampyre was formerly a human would they still be affected by humanbane? Turned vampyres present too many variables, I will have to collect pure specimens for this study.

Entry Four

Pure specimens on the oppressor's planet of rest are in short supply. I had to search carefully to find the numbers I required, any turned specimens I collected were stored away for vivisection and dissection later. What few pure specimens I collected were put to use straight away, although one of the chosen pure specimens managed to elude capture, one named "Lothorian", without even knowing how close it came to being put on my laboratory tables. It was not a complete loss, as another took his place unexpectedly, which I have chosen to set aside and store for other purposes besides this project. I tuned some of the metal against the vampyres, then inflicted wounds with the bane dagger and compared it to wounds caused by silver. The results were unsurprising once more, as the bane wounds were more effective than the scratches I caused with the silver dagger. I began to wonder what combining the two ores into an alloy would do, but initial tests suggested that creating an alloy out of bane metal would corrupt some of its more damaging properties.

I then used the vampyre bane dagger on a human subject, again comparing the wounds caused by my orikalkum dagger; the wounds were nearly identical in severity, unlike the gap between the orikalkum and humanbane wounds. This further reaffirms my studies that bane ore is similar in strength to our metal. Putting aside the comparisons between the wounds caused by a specific charge, I once more started to make use of the vampyres I had collected. What few humans that were left I either stored in suspension or terminated. After my assessment of the damage caused by the tuned weapons on different specimens, I finally started work on refining an armor that could resist the bane weaponry. Through my observations, I have observed time and time again that bane ore can be tuned to be harmful towards a specific creature, from which the charge is derived, but can it also be tuned to resist a specific charge?

I first tested this by tuning a lump of ore to the vampyres and hammering it into a thin plate, much like a small piece of armor. To continue, I then told one of the captive specimens that I would release it if it tried its best to damage the piece of metal that I had made, a lie, of course, but I received the response I was looking for. After I removed the bindings that were keeping the vampyre's upper body down on the testing table, it repeatedly attempted to damage the vampyrebane metal plate. Its attempts were in vain, as its claws could not scratch the surface in the slightest. Following this, I forced the specimen back down onto the table and placed the bindings back on. It protested, but this was once again a minor annoyance. I proceeded with creating a plate of humanbane metal, one of sufficient size to be used as a small protective armor piece, and placed it over the upper leg of one of the vampyres. I then used the vampyrebane dagger and stabbed down onto the metal armor piece, to test how bane metal would react to itself when oppositely charged.

The armor piece deflected most of the blows, but the vampyrebane dagger managed to cause damage to the vampyre underneath, as the armor piece began to become worn from the repeated blows. I then used the vampyrebane metal plate I had made earlier as an armor piece, and struck with the vampyrebane dagger once more. This time the armor piece seemed to react in tandem with the dagger that shared the same charge, as the wounds underneath the armor piece were more severe. This revealed to me that armor made with the same charge does little to nothing to protect from a weapon of the same charge. These tests were a step in the right direction, aided by the vampyre's similar resistance to weaponry, like my own people's resistances, but more tests were required. If bane ore can be tuned to resist a specific charge, could it not then be tuned to resist itself?

Entry Five

The results from further experimentation have proven very worthwhile. Following my recent tests, I attempted to tune a piece of bane ore against the vampyrebane dagger I had previously created. What happened was very interesting, as the ore took on a charge I had not created before. I then smelted and shaped this newly charged ore into a small armor piece for one of the vampyre specimens. After placing the armor onto the forearm of the specimen, I repeatedly attempted stabbing the vampyrebane dagger into the arm where the armor piece had been placed. The armor piece deflected the blows from the dagger flawlessly, with no harm inflicted on the arm beneath. I had successfully created a bane armor piece that resisted the different charge of a bane weapon; having tuned the armor against the charge of the weapon. Following this, I tuned a lump of bane ore and charged it against myself, then forged it into a blunt dagger.

After this, I tuned a sufficient amount of ore against the charge carried in the dagger, and made armor plating for myself. I did not create a full suit of armor, just enough to protect my vital areas and only the vital areas. I then tested the dagger against my armor, and the same results from the vampyre experiment were produced. The experiment has proven a success, but I will not share this knowledge with the others, it will be my own personal secret. The time may come that I am forced to defend myself against one of my own kind, and I do not want my aggressor, be they Dactyl or Necrosyrte, to be able to defend themselves against this only weakness. If I choose to share it, it will only be with those that I know are of no threat.

Observation Outposts

Entry One

Following my success over the defense against bane weaponry, I turned my attention back to the new universe, and the fascination I have developed with the new forms of life spreading across it. I have begun construction on several underground outposts, one for each world that I have discovered, and plan to use them as a base of operations, for when I find myself needing to be closer for research and specimen collection. For the outpost on the perfect world, I have selected a location under a region called Hallowvale. This will suffice for now, and I have already built the outpost, moving all the necessary materials and equipment I need to it. It is time that I begin collecting specimens.

Orrery

Entry One

After the creation of my observation outposts, I felt it necessary to begin cataloguing the locations of the worlds I discovered. To that end, I began construction of an orrery within my archive. The device sends a beam of light ascending from the floor, and projects the areas of the universe that I have mapped out; putting planets and other celestial bodies on display. Although it is not the most useful of my creations, it has provided another way to record my discoveries than the orbs, and frees up the demand for the orikalkum to forge them.

Necromancy

Entry One

A line of research I took up from boredom. My previous creations lacked souls, if by some chance I discover anything from following this path that could help in this, then it would be but a useful byproduct of something just used to pass the time. I began with one of my more favored test species, the vampyres. How their disease effects the soul of the turned individuals is of note: trapping them in their dead bodies. This will aid in my research. To that end, for a steady supply of test subjects, I have constructed a temporary lab underground where the creatures maintain a viable population.

Entry Two

The research has begun. Death is unique for a turned individual: when they die, their bodies become as hard as iron and as light as wood. With the soul trapped inside the body, this has allowed for very interesting tests. Although they are weak creatures, with the conditions their bodies enter on death, an undead vampyre would make a sufficient weapon, with the right modifications. As they are when I resurrect them, they are useless. further experimentation is required.

Entry Three

Vampyres are naturally adverse to the metal silver, and the state of undeath does not change this. Those among their numbers that live hold some base fear for this metal. Fear too, can be used as a weapon. Kerapac and Forcae's metal creations are intriguing, infusing the dragons with metal has helped create stronger beasts, just as mentally inferior as they were before, but stronger nonetheless. I have already begun doing the same to these vampyres. I lack the controlled environment of an egg, and the developmental stage to aid in the metal infusion, so I am forced to resort to crude and partial methods to fuse the creatures' bodies with silver. True to the weakness they hold in life; the body parts that I fuse become more brittle, and prone to falling off. The flesh melts away where the silver has been introduced, but the bone structure remains, leaving a small gap of bare bone between the area of flesh and silver. To keep these body parts attached, I have used magic to keep the bones in place, similar to how one would reanimate a skeleton. They have become stronger from my magics and metal infusions, but they are still too weak for my liking. I will need to look somewhere for inspiration.

Entry Four

I have collected one of Kerapac's edimmu specimens for study, and analyzed it for a brief period before storing it away for safekeeping. The strengths that the edimmu creatures possess are beyond that of other undead produced by the lesser species, unsurprisingly, none of those halfwit animals could dare hope to match the minds of the Dactyl. The edimmu seem to only be vulnerable to melee combatants, but it would take an exceptionally strong creature of the lesser species, possessing weaponry beyond that of even orikalkum, to stand a chance of killing one. These individuals and the weaponry I speak of are rare, and my creations shall be stronger than Kerapac's. Aside from the melee-based weakness, the edimmu are resistant to projectiles and magic. Another ability worthy of note is that the edimmu are able to heal themselves for a quarter of the damage it afflicts on its opponents. I hope to add these qualities into my creations. Work begins immediately.

Entry Five

Success. I have reproduced the edimmu qualities in my vampyre specimens. The trapped soul of the dead creatures sprouts from the openings in the back of the skull, neck, and upper back, leaving the front of the head, the vocal cords, and wings intact. A pleasant surprise was made apparent after the soul was allowed to partially escape the body, introduced as an unintended side effect from where I chose to build my field laboratory. It would seem the souls of the dead in what is called Mort Myre Swamp are afflicted, and become creatures known as ghasts. The taint of the swamp has infected the souls of my creatures, after they left the protective husks of their bodies and were exposed to this odd phenomenon. Not a true ghast, the soul protruding from the back of the body seems to still have some protection while it is still connected; allowing a mix of features to pervade its ghostly visage.

The ghast-like qualities have further strengthened the creatures' abilities to feed off the life essence of others. I have already tested a living specimen against one of my creatures: the vampyre was no match for my creation, and its life essence was sucked dry from its body, leaving behind a desiccated husk. With the state the vampyre bodies fall into under death, the silver infusions, and the introduction of the edimmu qualities, these creatures have met my expectations as pawn weapons. With this, I have attempted similar experiments on other creatures in supply in the vicinity, werewolves included, with various degrees of success and failure. I will be able to replicate these creatures in the future, and I have now deserted the temporary laboratory I have constructed. The creatures that I did not need for research were left behind.

Beacons

Entry One

Much time has passed since my necromantic experiments, and much has happened in the universe, very much on the world the oppressors took to sleep on. The most significant event: the death of the stone-toucher named Guthix. This is worthy enough to take the time to record. With the stone-toucher's death, a barrier around the world has fallen, and the young divine beings return, bringing with them more creatures to aid them in combating one another. This has made the collection of specimens more convenient, but this is not why I have started this recording. Something has stirred me out of my trivial research, and drawn me back to the past. When the homeworld was falling around us, I had already been conducting research on ways to store knowledge. Early work had seen the creation of small stones infused with magic, to hold the information recorded in them.

They were flawed, but served well as prototypes to the orbs I later produced after the fall of the homeworld. During the fall, I recorded a warning within as many as I could, and teleported them across all the dragonkin's holdings, to alert those that found them to reach The Abyss and take shelter. One it seems has survived. In The Abyss, the detection wards I had put into place outside of my sanctuary alerted me to the presence of dragonkin magic, and I journeyed outside to investigate after determining there was no threat. I eventually found a ruined plinth, which the beacon should have been sitting on, but it was gone. Someone had discovered and reactivated it, but I do not know who the recipient of the beacon was. I will need to investigate further, one of my creations does not belong in anyone else's hands.

Entry Two

I have traced the location of the beacon and followed its trail. I was taken across Gielinor in my search for it, but have recovered it now. It was in the hands of a female icyene, I have since apprehended it and placed the creature within a suspension container in my archive. This has afforded me a unique opportunity. I will conduct a brief study to see if the magic in my old beacon damaged its mind in any way. To keep its mind awake and active while in stasis, I have fabricated an illusion of the future to affect its thoughts, and this should allow me to assess the mental state of my new specimen.

Entry Three

Remarkably, the specimen has freed itself from the illusion, but it was powerless to do anything within the suspension container. I decided to release the specimen, as I have icyene already archived in other suspension containers, and have done adequate enough research on the race already, including the usual vivisections and dissections for biological and anatomical inquiries. I found amusement while telling it of the elder cycles, and watching its faith in the Saradomin-user crumble. It had no knowledge of this before from the beacon, for when I recovered it, it was too damaged for the creature to understand the message it was meant to give. I presented it with difficult choices, and the creature chose to return to Gielinor with its memory wiped of what had transpired, which would return before the new cycle began, so that it would have time to gather those close to it and hide in The Abyss. I was true to my word, and granted it this request, but let it remember the illusion it had experienced while inside the tank. The time for minor research is nearing its end. New fields of research are opening, and I may be able to finish what I started with my constructs long ago: a cure.

Divine Energy

Entry One

What is life but energy flowing through that which is living? I came close before, but my constructs were not alive, just walking piles of metal that could think and act like us. Magic merely flowed through the metal, spells to give the appearance of life. Magic is energy, but not all energy is life. Anima: that is the answer. Anima is the energy of life, and with it I may find the answer. This became known to me when the Guthix-user died, and its broken, corrupted energy began seeping from the cracks of their world. This energy is tainted, but I will use it for research nonetheless. It will provide a starting point for my experiment.

Entry Two

I have begun collecting energy and store it in special vessels. I am careful to avoid being exposed to the energy. I do not know if it would react violently with the curse placed on us by the Oppressor, so I will not allow my body to contain this energy, for now. Energy like this could be used to manipulate or break the curse, but I will not test this on myself. If I manage to collect a Necrosyrte test subject, then maybe I will attempt to test this theory. For now, I will maintain the current course of research. Kerapac mutated life to make the dragons, I made soulless machines before, but now: I will create life. I will create new dragonkin.

Entry Three

I am taking small steps, taking on one issue at a time. The energy of the Guthix-user is not strong enough to forge new life. It is strong enough to change what already exists, however. I have observed from my outpost the skill that the young creatures call "divination". The energy defies logic, as it changes materials into those of greater durability: I have witnessed adamantite change into runite with this energy. The stronger the energy, the more it can affect that which it is applied to. No matter how strong the energy that I collect, I cannot forge life from it, merely change which already exists. If I am to create life, there is no doubt in my mind: I must take energy from the oppressors.

I confess, I do not know how to go about doing this. I will need to run test scenarios before I begin on this, and find a safe source to siphon from. For now, the energy of the Guthix-user provides an interesting window to work with: if it can change life, what would it do when applied to Kerapac's dragons? His mutations were controlled by syringes and equipment, with magic. What would happen if anima was used on the dragons? Could we more deeply control how we mutate them, make them suit our needs? Perhaps Kerapac's progeny are not as useless as I have believed.

For now, creating new dragonkin is out of the question, but I will not give up. I will find the energy I need to continue this course. The Guthix-energy still has its uses, and I will delve further into this transmutation of objects with the energy. Perhaps I might find a way to transmute runite into orikalkum? This would prove to be a pleasant way to boost our supplies of the metal, without having to search for more sources.

Dream Siphon

Entry One

The Mahjarrat creatures are beginning to become a nuisance. Several have infiltrated my observation outpost under Morytania, and have I have been forced to abandon it to the filthy beings. I have had enough of these interruptions from their ilk, they have caused my people enough pain from that damnable Catalyst. It is time I made a weapon to destroy them.

Entry Two

They are made of divine energy, birthed from the stillborn's dreams. My earlier experiments with the Guthix-user's energies saw the creation of a vessel that I used to harvest the energy, and contain it within to avoid my exposure to it. A wise policy in foresight, as I have learned of what happened to Tarshak. I will need to be exceedingly careful to avoid absorbing any energies from the stone-touchers. Energy not derived from them and instead from those who have not touched the Catalyst should be safe to interact with directly, but it does not hurt to be cautious, so I will still use the siphon containers I have made.

As the creatures are vessels for this divine energy, derived from an elder, this opens up a unique weakness that I can exploit. If my earlier siphons could draw energy from the Guthix-user's wisps, then so too might they be able to draw energy from the Mahjarrat. They are not mindless wisps, but living, thinking creatures, that could likely resist being siphoned from if they tried. I will circumvent this. The siphon I am constructing, a staff made primarily of orikalkum, shall be their bane, quite literally. I traveled far to the North, near Ullergrax, to their ritual site. There, I collected what samples I could that remained of the Lucien-user. I have already begun tuning bane ore from these samples, and a weapon is already taking shape. Progress looks promising.

Entry Three

My aim for this weapon is to kill them, not to weaken them and allow the creatures to escape. I have had to compensate for this. The creatures are able to shift into the shadow realm, and teleport with ease. I am the master here, I will not let their parlor tricks toy with me. The weapon is a staff, as I mentioned before, and this is for convenience. The size of the staff is to compensate for three things that it must be able to do: prevent their escape into the shadow realm, prevent them from teleporting, and drain them of their energy to kill them. At the top of the staff rests a visage of a dragon, and in its mouth is the orb of bane metal that I have constructed to siphon and contain their power.

The head of the staff releases a burning light, which destroys the shadows they hide within. Lastly, the bottom of the staff is charged to hold spells that prevent teleportation. This might seem like overkill, but it is necessary. If we attempted to burn them with our flames, they could simply flee if they were not destroyed. The weapon I have made is three in one, I will show no mercy. It is finished, and all that remains is to test it. Aside from my desire to destroy these filthy creatures, it also presents an opportunity to finally collect energy that comes from the source of an oppressor.

Entry Four

-To be written.

Metal Infusion

-To be written.

Individuals

I care nothing for these animals, only the dragonkin listed here are not counted among the filth, even if they are Necrosyrte. these creatures are only listed here because they have either caused enough trouble for me that I must list and keep track of them, or they have proven interesting enough to catalogue. Only the dragonkin here in this section have the honor of being recorded within an orb, the individual animals I have catalogued here are instead written of in journals and other paltry pieces of paper.

Dragonkin

I do not bother keeping many records on specific dragonkin. I know who they are, and what they do, why waste an orb? Still, keeping some information on hand could not hurt.

Karsith

A close associate of mine. I only add this information now because of one irritation: he is now living with me. I must put up with him day in and day out, and his constant whining about his herbs: pathetic. Karsith was once a great herbalist and chemist, and still is, but there are problems. In his past, he created medicines, potions, and other concoctions the likes of which were unrivaled by any other who studied the flora of our cycle. Besides his potions, he bred and spliced plants with an efficiency rivalling Kerapac's continued mutations on the dragons. When our race was cursed, he was convinced the key to our freedom, or at least dulling our pain, was locked away within plants.

He had few samples left from our cycle, and so waited as time passed during this revision. As new worlds cropped up, he began a fervent campaign to collect as many of the new plant samples as he could. From the gardens he constructed, he began to produce many potions, and lacking any test subjects or the will to capture one of the crude Necrosyrtes: used himself as his own test subject. The many potions he created to dull pain addled his mind; and he developed intense addictions to his own creations. Even his scales turned a sickly red shade to reflect the unhealthy obsessions he had grown attached to. I saved the fool from the operating tables of the others as his mind began to fail him. Despite his fall from glory, his mind was still mighty before the addictions he developed.

He still lives, and his tissue can still be useful to rebuild our race if the curse is cured and our fertility problems solved. Aside from this, I believe I might be able to coax him out of his stupors. His addictions are slowly being addressed, and his mind becomes clearer as time passes. He still clings to his vials of liquid like a dependent hatchling, but his focus is returning, and he is becoming of some use around the lab. This is fortunate, if he had not started to recover, I would have just placed him in a suspension container simply to remove the constant annoyances he first caused me when I brought him to my sanctuary. I wait to see if he can ever truly be weaned off of this crutch.

Larasthket

-This orb, curiously, is completely blank, but unusually well maintained compared to the others, and cleaned with a caring hand-...

Hobgoblins

The races that the Bandos creature bred have presented interesting studies on divergence through breeding, hobgoblins are no exception to this. I have dissected, vivisected, and conducted research on many. As with every race, I have stored at least some of them in suspension containers in my archive. Individually, they are not very interesting, only one has ever been worth noting.

Drok

Although it was barely worthwhile to add this information into the archive, there is little to say, aside for that this was written on paper instead of recorded in an orb. I have run into it on at least two occasions. Perhaps I might put it into suspension one day, as it is a remarkable specimen for its race.

Humans

A varied species, useful for experiments.

Sfet

-To be written.

Icyene

Creatures that are neither mammals nor aves, but appear a cross between the two. They have offered an interesting line of study.

Lidrana

Names are unimportant for all of the animals that I waste the time to create a journal entry for, I do not care what they call themselves, but the books I have still need labels. This specimen interacted with one of my former devices that was discarded long ago. I collected it from the oppressors' world, instead of its homeworld, and placed it in suspension to study what the old magic did to its mind. Remarkably, it broke free of the mental illusion I had built to study the activity of its mind, and I still do not have the knowledge of how it did this. Having done all the experimenting I've needed in the past with these creatures, I decided to release this one, so that I could interact with it directly.

I revealed to it the fate that awaited it, and the cycle of the oppressors. I watched with amusement as its false faith in the Saradomin-user crumbled, and as the weight of knowledge pressed down on its shoulders. I gave the creature several choices, and it selected that it be returned to the oppressors' world with its memory wiped of the knowledge I had given it. I do not care what drove this decision, what factors it considered before making its choice, I was just eager to get it out of my laboratories. Should I ever again require an icyene specimen, the prior experiments I had preformed with it earlier makes it a prime candidate, and the minor difficulty of specimen retrieval is of no concern.

Mahjarrat

Troublesome, annoying creatures. I will kill them if I have the opportunity. Few I will spare the time to speak to before they die. Even fewer will receive the honor to be experimented on.

Arachnea

I learned of it while probing the Ptolemos creature's mind. It is of little importance, and I will kill it if it crosses my path. I suspect it to be one of the intruders of my former observation outpost under Morytania.

Azulra Neraka

Among the number I learned of while probing the Ptolemos creature. If the opportunity arises, it will be killed like the rest.

Kemses

Nothing to say. Like all the others: it too shall die if it presents a problem to me.

Marethyu

This is repetitive; but it shall die like the others.

Ptolemos

Already dead. This nuisance has been taken care of.

Vampyres

Lothorian Foryx

Irony. This creature escaped capture from me long ago, without even knowing it was being hunted for my bane defense project. It was simply in the wrong place at the right time, as my trap had been prepared elsewhere. The irony is this: it was the first creature to discover my observation outpost under Morytania, after an earthquake had unsealed the entrance to it underground, and it took one of my orbs that I had prepared there. I was forced to track it down. Instead of killing it, I forced it into servitude to guard my outpost. This service has ended, and I released it.

Races

My catalogues on the races of this cycle, most will likely be destroyed in the coming revision. I have made sure to put together a collection of a few of each in suspension into my archives. My opinions of them are listed here.

Airut

Brutish swine. They remind me of Necrosyrtes. Skethz! Biologically impressive, but their dependence on their overgrown sow in the stars is pathetic. Their flesh is resilient, and I have had great difficulty dissecting them in the past. The results of my dissections and other experiments on them are listed elsewhere.

Auspah

These creatures have become incredibly rare. More may exist on their plane of origin, but I have not journeyed there to discover this. Before their decline, I stored some within suspension, and have conducted non-lethal methods of research on them, to preserve the specimens that I have.

Aviansie

Foolish creatures resembling birds, that follow a false god who preeches promises that will never come to pass. They are a varied species, despite their misguidedness they are advanced in some forms, and are highly adaptable. They show high levels of divergence, and the specimens I have collected differ from breed to breed. I have dissected and vivisected many to see the internal differences between breeds. Biologically, they are not all that different inside, and are still able to inter-breed with one another, despite the differences in outward appearance. They have proven an interesting line of study.

Cabbages

I was dumbfounded to discover that these creatures, plants, whatever they should now be classified as, are sentient to a degree. This merits much study, I should begin dissections and mental probings immediately.

Dwarves

A mostly weak race, but admirable for their advances in technology that I would not have thought possible for a younger race. Still, the creatures are nothing compared to us. Dissections and vivisections have shown some differences from humans, but they are very similar. The only interesting line of study they have provided is their corruption from the Zamorak-user. The curse it inflicted on them caused mutations through a divine source, and I have already catalogued the many differences between dwarf and chaos dwarf. I have stored living specimens of both groups within suspension containers.

Elves

An intrigueing race; filled with longevity and an aptitude for magic. They follow Seren, another abomination to spawn from the sickened mind of Mah. They, like the dwarves, have shown the effects of what divine tampering can do to the body. Although, unlike the dwarves, I have no unaffected control group to work with before the Seren creature manipulated their energies. This has made it difficult to assess the full extent of their changes, and all I have been able to produce is theories. As time has passed, however, I have noticed a change in them. They once had a deep dependency on Seren from what the light-being had done to them, and this has slowly faded since the creature shattered itself. This has made it much easier to preserve specimens, as they used to die quite often while in suspension. I now have a decent stock of them stored away.

Fairies

A delicate, yet strong willed, race of miniature humanoids with wings. Their magical prowess in establishing means of interplanar travel is impressive, and they have even taken steps towards producing primitive forms of technology. They are difficult to dissect, and especially difficult to vivisect, simply because of their small size. Still, it is a challenge that I have taken to eagerly. Aside from the specimens that I work with, other specimens remain untouched within suspension containers.

Genies

Limited information. I possess no specimens nor have I preformed any research on any before. I hope to remedy this soon.

Gnomes

Similar to dwarves, yet these do not tend to live underground. This race is technologically advanced like the dwarves but they power their machinery in different methods than the usual steam power that the dwarves favor. Physically weaker than dwarves. Uninteresting in most cases, I only have a few stored away.

Gorajo

This strange race is one that I regretfully have little data on. They are in tune with spiritual energies and lead peculiar life styles. No specimens yet archived, dissected, or vivisected.

Humans

Perhaps the most annoying race of all; these creatures are often possessed by a curiosity and appetite for power that surpasses many other races, and yet this race has much variety in mentality and should not be classified as a single group, due to high amounts of social divergence. Their varied opinions and natures bring much conflict within their own numbers, it is no small wonder that they haven't all killed each other off yet. These mammals, as a whole, are very weak, but there is one that I have heard of that has moved beyond these limits. I have little information on this individual. I have preformed more dissections and vivisections on this race than most others, and their high numbers have proven useful for specimen collection for my experiments. I currently have a high number stored away in suspension.

Icyene

A foolish race that the Saradomin-user has easily taken control over. Their willingness to believe anything that is "good" or "righteous" is the root of their problem, they have so easily been taken in by the blue hypocrite that they have sacrificed a large portion of their numbers in his name. Pathetic. They have provided interesting for research, however, and many have been put on my operating tables. Their anatomy features a blend of avian and mammalian characteristics, which is quite unique. I have had to ensure the specimens that I have stored are separated by some distance from the vampyre subjects, as both react adversely to one another; not just on the surface, but the icyene possess an energy that they can release that repels the vampyres. This has proven interesting for study.

Kethsians

Fools who abused the Catalyst, and have paid for it. I believe them to be extinct now, and I have none stored away in suspension.

Leprechauns

Limited information: few specimens stored away, and little research has been conducted.

Mahjarrat

Creations of the Stillborn. They have been nothing but a source of agony for my kind; they and their use of the Catalyst. I have none stored in suspension, the only thing I wish upon one of these filthy creatures is death. I will provide them with this, and use what remains of them.

Mermaids

Biologically intriguing creatures, I have conducted several in-depth studies on their biology and anatomy. They are amphibious, and can shift from an aquatic life-style to a terrestrial existence by changing the anatomy of their lower bodies. I have preformed vivisections observing the progression into both states. I have a limited quantity stored away in suspension.

Naragi

Extinct, I have little to no information on them. The Guthix-user was one.

Pixies

Similar to fairies, but much more delicate. I have preformed limited research on them, and have no specimens stored away in suspension.

Sirens

Interesting creatures. I believe them to be related to the mermaid beasts, and Kerapac even used one to help feed his first creation, but I will not go into those details. I have preformed limited research on them, and have very few in suspension.

Vampyres

Intriguing beasts that I have used in many of my experiments. They have proven useful for many studies, including my research into the effects of bane ore. I always keep a few impure specimens in temporary suspension for research, while the purebred specimens usually remained untouched in permanent stasis.

Werewolves

I have preformed some research on them, and only have a few in suspension. They are rather dull creatures, loyal by large to the Zamorak-user. The shift in their anatomy as they change from their humanoid forms to their dog-like appearances progresses too quickly for vivisection research, and so I am left to simply catalogue what I can of them in both forms. I am searching for a way to slow the progression of the shift in form.

-More to be added.

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