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Kharron Ahkran
Kharron1

Full Name:

Kharron Ahkran

Race:

Human

Age:

20

Profession:

Adventurer

Religion:

Chaotic

Origin:

Ardougne

Status:

Alive

Current Residence:

Al Kharid

Kharron Ahkran is a young travelling noble with notable ties to the Zamorakian faction. Trained as a student at the wizard’s tower, and a keen adventurer in the heroes’ guild, Kharron is starting to make a name for himself by expanding out into the wider world.He is roleplayed by Stu Syvian.


Apperance

Despite his Kandar birth, Kharron has inherited Kharidian traits from both his mother and father, having the classic dark skin and black hair common in desert inhabitants. He is taller than average, standing 6'1, and his form is perhaps more muscular than expected, gained by tough training from both his father and pushing himself at the Heroes Guild.

His hair is often kept trimmed short, a trait drilled into him in early life, but through adolescence he has been known to grow it out and let it naturally curl. His eyes are brown, genetically passed down from his parents, however his semingly alert and calculating gaze is a trait found in Kharron alone.

Kharron has serveral tattoos spread across his body;

  • Along his left forearm, Kharron has a line of six small astral runes running along his arm, a tribute to his moonclan ancestory.
  • On his right bicep, he has a tattoo of a Kharidian scimitar on a left to right diagonal; the hilt of the scimitar at the bottom right with the blade pointing upwards. Coiled around the sword, is a thich viper with its jaws open. This is Kharron's marking of his involvement with the Vipers Kharidian crime syndicate.
  • On his left pec, Kharron has an unholy symbol, though this particular marking is branded on, rather than done in ink.

Kharron's choice of clothing comes in all shape and sizes. In public, he is often dressed in the formal attire suited to his Lordship, however he is also known to be found in simpler, easier clothing in local taverns. He also owns numerable armour sets, and has been spotted training in full combat set-ups.

Titles

  • Recognised Hero - Awarded during his time in the Heroes Guild.
  • Lord High Representative of the Crown of Burthorpe (ret)
  • Captain of the Zamorakian faction.

Personality

Kharron is known as quite an arrogant young man, often acting as if his self worth higher than that of others.However this is driven from his deeply seeded need to be the best. Often feeling as if he has something to prove to his family, or to 'earn his name' as he puts it, Kharron will put himself in harms way or push himself to the limit without a second thought.

Having held himself together through adolescence by fully committing to his training, he often spent long hours pushing himself through training and committing fully to his studies. Though with his prized Waking Dream Ceremony complete, Kharron found himself at an impasse and crumbled mentally without a goal to achieve.

However, Kharron was always a bright lad and soon pulled himself back up from his pit of self loathing. He calmed himself, and emerged stronger and more capable than ever. Though this was not without fault. While Kharron is now a driven and cunning individual, he has developed slight sociopathic tenancies and often acts outwith the moral ground of a normal person.

History

Early Life-

Kharron was born the third child to Mohave and Amelia Ahkran after his older twin siblings Kazil and Liza. He grew up in his family manner in Hemenster, his father being Duke at the time, and was afforded all the luxuries suitable for a young noble. He was schooled by a private tutor, being taught both common and his father's native Kharidian from a young age. As well as this, both his parents spent time with the boy teaching him from each of their skill sets. His father taught him to use a spear and sword, often taking him to train and squire in the Kandar military. While his mother taught him to use the Moon Clan legacy she passed down to him. Much of Kharron's early life was spent as such, training and schooling, until when he was barely a teenager - his life got turned upside down.

His father had been offered a place as Duke of Lumbridge, a much more prestigious title than that of Hemenster. In such, Kharron had his life uprooted, taken from all his friends and his home halfway across the world to a new land. However it wasn't all bad, his life became more luxurious and he lived in a castle rather than a manor. There was also talk of an arranged marriage to a Kharidian bride. Kharron played his part, being the second son in the family and in such not the heir, he spent the next few years ready to be sent away as a tool to make his families name stronger. However, it as not to be.

His parents had tired of the noble life, neither of them having grown up in nobility the politics and demands of their rank quickly bored them. So whilst they packed their fortune, men and younger family onto their ships to head east, Kharron remained alongside Kazil and Liza.

He moved across the world with his siblings for a time, each of them finding their place in the world. It wasn't long before Kazil and Liza began to seek out a quieter life, and soon set off for Lunar Isle where they could live in peace. There, as the sole Ahkran left in the public eye, Kharron set out into the world to keep his family name on the world table.

The Tower-

With no home and no family, Kharron chose to continue his magical learning at the Wizards Tower. Enrolling as a student, he quickly fit in with his natural Lunar abilities. Sharing a room with Beau McCorrigan, Kharron quickly found a friend in the similarly aged wizard. He attended classes, and as he trained his grades slowly rose.

MagicBook

Through Beau, Kharron met Anna Renderra, a mage who completed their trio of friends. From drinking to Truth or Dare, the young adults filled their time in each others company. After a short while, Kharron and Anna started a steady relationship, even travelling back to Kharron's childhood home of Ardougne to attend a ball.

However Kharron was never happy when he wasn't progressing, and he soon found himself bored and agitated by his life. He ventured out from the tower for long days, mixing with pirates and smugglers in the rougher areas of nearby Port Sarim. There, Kharron met some contacts he would come to rely on later in life.

Soon after he achieved the level of magical ability necessary to complete his Waking Dream Ceremony, Kharron made his decision. He longed to wander the world again, to discover new places and meet new people. Calling things off with Anna, and waving goodbye to his friends, Kharron set off north after his siblings to his mothers homeland.

Lunar Diplomacy

After long weeks at sea, Kharron finally traveled to the remote northern island known as Lunar Isle. At first, the young man worried about what he saw. The colourful island full of magic and power his mother had promised, turned out to be the same cold rock as everywhere else in the surrounding lands - only this one had the wooden walls of a settlement. Full of apprehension, Kharron left his boat and traveled inland. 

While his assumptions had been true for the outer isle, the Lunar settlement was as full of life as he had been promised. Flowers grew, a river flowed, and people floated to and fro with a friendly greeting to each other. Deciding his decision was a good one, Kharron sought out his famly for a place to stay.

Over the next month, Kharron grew accustom to his mother's homeland. He settled into a life of habit, living with his grandmother Araelia Valyno in her larger house, rather than trying to squeeze another body into the modest home shared by his siblings. Each morning, he awoke and preformed the chores given to him by his grandmother, before she would test him on his magic. Kharron was happy, reunited with his brother and sister and closest to family he had been for a long time - thought as always he was bored. He came to understood why his mother had ran from this life, escaping the small island community. He couldn't imagine what it would have been like to only experience life on that rock in the northern sea.

In such, he began to push his Grandmother to allow him to take his Waking Dream Ceremony. It had been over a year on the island before she had let Kazil and Liza take their trials, and Kharron knew he wouldn't last that long in this life. Relenting, she agreed to let him sit his trails. After contacting the Oneiromancer, Kharron was given a list of items he needed for his trials. 

He ventured around the island, facing down a Suqah to retrieve the needed tooth for his potion as well as the hide to create his ceremonial travelling clothes. He was presented a ring from his brother and sister, and his grandmother gifted him the amulet that had once been his mothers. Kitted out, Kharron returned to the Oneiromancer to be given his dramen staff, and instructions on how to form it into a lunar weapon. So once more, Kharron set out into the world.

While the task of travelling to different points of the map may be a daunting one for a young Moonclan mage who had never left the Isle, Kharron was in his element. He sailed the world, visiting the Air and Earth alters near Varrock, the Fire alter in Al Kharid, before returning to his once home Lumbridge to finish his staff in the water alter. 

With his requirements met, Kharron returned to the Isle, presenting himself to the Oneiromancer once more before he was granted kindling and access to the ceremonial brazier in the islands main hall. Kharron lit the kindling in the brazier, and poured his waking sleep potion over the crackling fire. As he stood unsure what to do, he became light-headed and the world suddenly turned dark.

The Waking Dream Ceremony

The first trial.

He awoke in a strange world of darkness. He was stood on a wide white platform, and whilst there were no lights he could make out each feature clear as day. The platform he stood on seemed to swirl below him, as if any moment it might disperse into mist and give way. Almost floored by vertigo, Kharron grasped at the front of his Lunar helmet to find he couldn't even detach it in his dream state. Falling to his knee's, he gasped in some breath, and slowly composed himself.  

Kharron2

Shakily, Kharron stood up and wandered forward to the first trial. Ahead of him at the platform's edge, there were rows of floating platforms, just wide enough for him to stand on and a long pace away from each other. He tested them with his feet, each seeming solid enough, before he carefully stepped forward onto one - and it fell out beneath his feet.

His stomach was suddenly in his mouth, Kharron tumbling downwards through eternal darkness. He spun in the air, arms flailing as there was nothing to do to stop his descent. Sure he was going to die, Kharron cried out in agony, speed picking up as he fell and his head growing light from the speed. He fell and fell, until the force got too much and he eventually blacked out.

Though as soon as he did, he awoke with a jolt to find himself laying back on the platform beside the pillars. He grasped at his chest, patting himself over to check he was okay before curling into a ball on the ground for what felt like hours. Eventually, he managed to pull himself up and start the trial again.

Kharron spent an hour working at the puzzle. He tried testing the pillars while keeping a foot on the solid platform, but each one was solid until suddenly, when he was just too far away from being able to catch himself, he would be dropped. By mere chance he found one pillar that didn't fall, but as he moved on to the next row he was once again dropping. However by that point, he had realized he had to find the path, and it would be a test of memory as he got further into the trial. Slowly but surely, after many many falls, Kharron eventually made his way safely to the next platform.

The second trial.

Kharron looked around the next platform, finding a raised pillar with a line of small dot-filled circles marked on it. It took him only a moment to realize it was the numbers one through nine, marked on in small dots like the side of a dice. Then before his eyes, the number 2 flashed, followed by 6,3 and 7. Kharron stared at it, confused, then unsure what to do, pressed the number 7 again. The circle lit once more, but it gave him a sharp electric shock through his fingers. He recoiled, flailing his arm, and the numbers lit once again. 2,6,3,7.

Kharron stared at the numbers, trying to solve the puzzle before him. He tried tripling the first number, then halving what he got as a result, but by that logic the 7 should have been a 9. He huffed, smacking the table, and tried to focus his mind. It clicked eventually, that it was two sets of numbers adding one each time, with the other set placed between each result; 2,3 and 6,7. That meant the sequence would continue as 2,6,3,7,4,8,5,9. Head aching, Kharron carefully pressed the 4, which lit though didn't shock him. A good sign. He hovered his hand over the 8, took a breath, and pressed down again. Seemingly that was as far as he needed to go, as the platform before him grew outwards. He sighed with relief, lifted his staff and continued on through his dream.

The third trial.

The path Kharron followed stopped as a barrier, ahead of which lay a curving track to the next platform. It was there, on the next platform, that Kharron spied a book sitting atop a pedestal. He was nearly done. He looked down at the barrier before him, pressing against it lightly. Ahead of him in the air floated a giant hour glass, all the sand hovering in the top - not a single grain falling. As Kharron climbed over the barrier, there was a whoosh of magic as his foot touched the ground and he became aware of the sand had began to fall in the glass. Aware suddenly that it was a race, he ran forward carelessly, only to be struck down by a bolt of lightning flashing across the track at knee height. he cried out, crumpling against the track as the last grains of sand dropped down in the glass, and the path fell away before him. Falling, again.

When he awoke, Kharron shuddered, though at least he knew what he had to do. He ran up to the barrier, hopping over it and sprinting down the track. He scanned each side of himself, ducking and leaping over sharp bolts of magical electricity. He was only a few more strides away when the track collapsed downwards again, and he leapt forward arms gripping into the side of his final platform. His legs dangled in nothingness, Kharron struggling to tug himself up and over the edge. Letting out a sigh, he collapsed down onto the ground and caught his breath. 

Thought he'd only been there a moment when an eerie voice, his own voice, spoke out.

"You just gonna lay there?"

Pleased to meet me.

Kharron leapt to his feet, snatching up his staff and turning to face, well, himself. A shadowy, ethereal version of himself, but himself nonetheless. "Did you think I was gonna just let you leave? Yeah right, you're nothing. You're gonna have to beat me before you get out of here." It leered at him, and angered, Kharron rose to the challenge. He struck forward, magic flying, though the ethereal knew his every move, matched him pace to pace, and despite giving strike after strike, Kharron got nowhere. 

It hissed at him, spitting insults and remarks at Kharron from the deepest corners of his being. Things that only Kharron knew, it called at him in insult and anger. They circled, Kharron's head spinning for a way to defeat himself. It knew all about him, how was he to defeat himself?

And then it dawned on him, he knew it as well as it knew him. Kharron leapt forward, throwing an attack that was quickly countered. But Kharron raised his staff, bringing it up in an arc and smashing it into the side of the ethereal's head. High to the left side, it always had been Kharron's weak point. He smirked to himself, and broken and sore, he limped forward to the raised book strangely titled "My life." He read through it, though with each word his vision clouded a little more and once again Kharron found himself falling backwards with his head spinning.

Darkness.

A Change of Scenery.

When Kharron awoke, he was surrounded in the great hall by his family. His head buzzed, each of them barraging him with questions. Suddenly, he realized not a word was being said. Everything he heard was coming from the minds of his family, not their words. He shuddered at the thought, and his siblings laughed at his situation. He had done it, he had passed his Lunar trials and he was a member of the Moon clan.

That night, the Isle was alive in celebration. A band played music until the small hours of the night, alcohol flowing freely throughout the clan. Kharron danced and drank and celebrated. He'd achieved the first of many goals in his life, and things were looking good.

Everyone knew Kharron wouldn't stay for much longer, and they were of course correct. The young man had already cast his eyes south, looking for a place to slide back into the known world. Strangely enough, the opportunity came from Al Kharid.

So Kharron left, boarding a ship and setting out from his mother's homeland only to arrive in his fathers.

The Guild of Heroes.

Kharron

Rumors of the newly reestablished Guild of Heroes had made their way as far as the Lunar Isle, and the life of adventure and quests seemed ideal for the perpetually restless Kharron. He applied, and was soon walking through the Guild gates in all he owned.

Life was basic, three meals and a bed provided each day with lessons in the morning. Kharron quickly began to shine with his prowess in combat, having been trained in the art of war unlike his classmates. He started working his way up the Hero ranks, embarking on harder and harder quests. He killed a Kalphite Guardian and a Vampyre, he met the Emira of Al Kharid and tried his hand in the Kharidian fight pits. Each day was a challenge, and Kharron rose to it. He seemed content, happy in his life of simple training and questing.

But unknown to him, he had been noticed out in the world.

Burthorpe

On one peculiar morning, Kharron received a letter from a Grand Prince Arkhan of Burthorpe, offering him a spot on the inner council of the Principalities Government. Seeing his chance to make a name for himself, Kharron made the hard choice to put his Heroic progression on hold, and travel west to a new life. It took him a few weeks to settle into his job, contacting foreign nations to discuss trade and alliances, but once he found his feet, Kharron excelled in his political circle.

Michael Everric1

Whilst in Burthorpe, Kharron reunited with a few of his shadier contacts from his past, starting a successful smuggling business into the Principality by paying off the dock staff. He allowed the business to build up, selling pirated goods as the nations own exports while similarly brokering deals with ports such as Catherby for new cannons to ward off pirates. His pockets began to fill with coin through a mix of legal and illegal work. It was then that Kharron was contacted by the Kharidian crime syndicate known as the Vipers. Apparent contacts of his fathers, Kharron began to sell their pirated goods as well as his own crews plunder. It was there that Kharron was briefly reunited with an old friend from the Tower, Beau McCorrigan. Beau had fallen out of faith with the tower and embarked on a life of piracy for the Vipers.

Like was good for Kharron once again, Prince Arkhan began to trust the young politician more and more, giving him tasks of greater importance. Kharron, content with his position, started falling into similar habits his father had. He became more vicious, demanding control through a mix of violence and cunning manipulation. He began to fall deeper into the Zamorakian faith he had grown up with, finding pleasure in acts of chaos and destruction. His manipulation of Arkhan raised his position, and Kharron began getting control of the Prince's darker activities. He was provided five million gold coins, a mix of the Principalities money and the Prince's own family wealth. Instructed to buy a large plantation on Karamja for the Prince to gain a foot-hold there.

Kharron was working to broker the deal for as cheap as possible when the Prince was assassinated by his own guards. With the loss of Arkhan, Kharron lost his link into the politics of the world, and slid back into the shadows still in the possession of the Princes gold.

Growing tired of the political world, Kharron started to understand his parents decision to leave Lumbridge early in his life. Still in the prime of his life, he once more turned to look for a new position in the world.

Adventuring again.

TBC

Zamorakian Conquest.

TBC

Al Kharid

TBC

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