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Kharron Ahkran
Kharron1

Full Name:

Kharron Ahkran

Race:

Human

Age:

20

Profession:

Noble

Religion:

Chaotic

Origin:

Ardougne

Status:

Alive

Current Residence:

Burthorpe

Kharron Ahkran is a young travelling noble with notable ties to the Zamorakian faction. Trained as a student at the wizard’s tower, and a keen adventurer in the heroes’ guild, Kharron is starting to make a name for himself by expanding out into the wider world.He is roleplayed by Stu Syvian.


Apperance

Despite his Kandar birth, Kharron has inherited Kharidian traits from both his mother and father, having the classic dark skin and black hair common in desert inhabitants. He is taller than average, standing 6'1, and his form is perhaps more muscular than expected, gained by tough training from both his father and pushing himself at the Heroes Guild.

His hair is often kept trimmed short, a trait drilled into him in early life, but through adolescence he has been known to grow it out and let it naturally curl. His eyes are brown, genetically passed down from his parents, however his semingly alert and calculating gaze is a trait found in Kharron alone.

Kharron has serveral tattoos spread across his body;

  • Along his left forearm, Kharron has a line of six small astral runes running along his arm, a tribute to his moonclan ancestory.
  • On his right bicep, he has a tattoo of a Kharidian scimitar on a left to right diagonal; the hilt of the scimitar at the bottom right with the blade pointing upwards. Coiled around the sword, is a thich viper with its jaws open. This is Kharron's marking of his involvement with the Vipers Kharidian crime syndicate.
  • On his left pec, Kharron has an unholy symbol, though this particular marking is branded on, rather than done in ink.

Kharron's choice of clothing comes in all shape and sizes. In public, he is often dressed in the formal attire suited to his Lordship, however he is also known to be found in simpler, easier clothing in local taverns. He also owns numerable armour sets, and has been spotted training in full combat set-ups.

Titles

  • Recognised Hero - Awarded during his time in the Heroes Guild.
  • Lord High Representative of the Crown of Burthorpe (ret)
  • Captain of the Zamorakian faction.

Personality

Kharron is known as quite an arrogant young man, often acting as if his self worth higher than that of others.However this is driven from his deeply seeded need to be the best. Often feeling as if he has something to prove to his family, or to 'earn his name' as he puts it, Kharron will put himself in harms way or push himself to the limit without a second thought.

Having held himself together through adolescence by fully committing to his training, he often spent long hours pushing himself through training and committing fully to his studies. Though with his prized Waking Dream Ceremony complete, Kharron found himself at an impasse and crumbled mentally without a goal to achieve.

However, Kharron was always a bright lad and soon pulled himself back up from his pit of self loathing. He calmed himself, and emerged stronger and more capable than ever. Though this was not without fault. While Kharron is now a driven and cunning individual, he has developed slight sociopathic tenancies and often acts outwith the moral ground of a normal person.

History

Early Life-

Kharron was born the third child to Mohave and Amelia Ahkran after his older twin siblings Kazil and Liza. He grew up in his family manner in Hemenster, his father being Duke at the time, and was afforded all the luxuries suitable for a young noble. He was schooled by a private tutor, being taught both common and his father's native Kharidian from a young age. As well as this, both his parents spent time with the boy teaching him from each of their skill sets. His father taught him to use a spear and sword, often taking him to train and squire in the Kandar military. While his mother taught him to use the Moon Clan legacy she passed down to him. Much of Kharron's early life was spent as such, training and schooling, until when he was barely a teenager - his life got turned upside down.

His father had been offered a place as Duke of Lumbridge, a much more prestigious title than that of Hemenster. In such, Kharron had his life uprooted, taken from all his friends and his home halfway across the world to a new land. However it wasn't all bad, his life became more luxurious and he lived in a castle rather than a manor. There was also talk of an arranged marriage to a Kharidian bride. Kharron played his part, being the second son in the family and in such not the heir, he spent the next few years ready to be sent away as a tool to make his families name stronger. However, it as not to be.

His parents had tired of the noble life, neither of them having grown up in nobility the politics and demands of their rank quickly bored them. So whilst they packed their fortune, men and younger family onto their ships to head east, Kharron remained alongside Kazil and Liza.

He moved across the world with his siblings for a time, each of them finding their place in the world. It wasn't long before Kazil and Liza began to seek out a quieter life, and soon set off for Lunar Isle where they could live in peace. There, as the sole Ahkran left in the public eye, Kharron set out into the world to keep his family name on the world table.

The Tower-

With no home and no family, Kharron chose to continue his magical learning at the Wizards Tower. Enrolling as a student, he quickly fit in with his natural Lunar abilities. Sharing a room with Beau McCorrigan, Kharron quickly found a friend in the similarly aged wizard. He attended classes, and as he trained his grades slowly rose.

MagicBook

Through Beau, Kharron met Anna Renderra, a mage who completed their trio of friends. From drinking to Truth or Dare, the young adults filled their time in each others company. After a short while, Kharron and Anna started a steady relationship, even travelling back to Kharron's childhood home of Ardougne to attend a ball.

However Kharron was never happy when he wasn't progressing, and he soon found himself bored and agitated by his life. He ventured out from the tower for long days, mixing with pirates and smugglers in the rougher areas of nearby Port Sarim. There, Kharron met some contacts he would come to rely on later in life.

Soon after he achieved the level of magical ability necessary to complete his Waking Dream Ceremony, Kharron made his decision. He longed to wander the world again, to discover new places and meet new people. Calling things off with Anna, and waving goodbye to his friends, Kharron set off north after his siblings to his mothers homeland.

Lunar Trials-

After long weeks at sea, Kharron finally traveled to the remote northern island known as Luanr Isle. At first, the young man worried about what he saw. The colourful island full of magic and power his mother had promised, turned out to be the same cold rock as everywhere else in the surrounding lands - only this one had the wooden walls of a settlement. Full of apprehension, Kharron left his boat and traveled inland.

While his assumptions had been true for the outer isle, the Lunar settlement was as full of life as he had been promised. Flowers grew, a river flowed, and people floated to and fro with a friendly greeting to each other. Deciding his decision was a good one, Kharron sought out his siblings for a place to stay.

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The Guild-

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Burthorpe-

TBC

Travelling-

TBC

Zamorakianism-

TBC

Al Kharid-

TBC

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