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We've got a difference, me 'n you. Yer chasin' your dragon. I'm suppressin' mine.


Jeoffrey Sicarius is a man of multiple reputations. Under his birthname of Faust Renderra he is a Legend of Gielinor, a well-reputed hero frequently found in the midst of kingdom-rupturing tragedies as a terror on the battlefield. As Jeoffrey Sicarius he's widely regarded as one of the most lethal humans to wander the western kingdoms, a centrepiece of the criminal underworld. Well-known apart from each other, these two halves coalesce into his true identity, the Dominus of the Sicarius "family"; A mythic slayer-master worshipped by his cult and conqueror of death. He is multifaceted and incredibly unpredictable, yet few would choose not to live in his good graces. To be so is to live a comfortable life.



Story[]

Early Life[]

Jeoffrey's early life came about as bland as one can get. Born a bastard to his mother Halora, he struggles to remember much of his childhood, with many years of his life repressed through the indoctrination process of the Sicarius. His memories un-fog around the age of 13, which is when he first got his taste of real combat and where he started to learn the art of street fighting, caught in a turf war with his childhood friend Cyrus, between the Phoenix and the Black Arm Gang. It was at this time that he truly saw the stoic, firm force of the city guard as they drove through the battling factions as the petty scrabbles they were. This left Jeoffrey with an unshakeable admiration for the guard captain leading the assault, and this admiration drove him to enlist and serve in the city guard two years later. He always kept close to his friend as they grew up, and their closeness lead to Jeoffrey often acting as a guard watching over the local Church that Cyrus became a priest at. Their lives were relatively normal for five years then, until misfortune struck them. Jeoffrey was on duty, chatting and laughing with his friend when the Sicariian recruitment drive began. Jeoffrey's parent never heard from him after this.

The Sicarius[]

At the age of 18, Jeoffrey had climbed through the ranks and was well on his way to becoming a candidate for guard captain, a dream that had been dancing just out of reach for so long. Misfortune or destiny played a huge part in his placement at the time of the attack, as he had been on lunch break just after mass, chatting and laughing with Cyrus as they talked about recent events in their respective careers. A group of Sicarius (Orannis, Mors, Atromir and Rai), which was a cult of psychopathic mass-murdering elite, surrounded and burst in to the church through both sets of doors, west and south. Caught off guard, Jeoffrey barely had time to draw his weapon when he was pounced on, putting up a meager fight against Orannis while Cyrus was rocked by Atromir. Other lounging members of the faith were gathered and bagged, knocked unconscious as Jeoffrey was, and all were bound and carried off. He awoke in a much harsher environment, on his knees with his arms bound behind him, breathing in the dirty air of a well-used burlap sack. Unmasked along with the rest, he found himself atop the mountains of Rellekka, where he was informed he would adapt to the new rules of life given to him or he would die. Alongside his friend, he immediately resolved to survive and escape. At first he was easy pickings, having only basic guard training he knew little when faced against more experienced servii, however this changed drastically over the next few weeks. He and Cyrus were beaten, tortured, abused and on several occasions nearly killed, with Cyrus eventually snapping under the pressure and turning on Jeoffrey. The two had a heartfelt argument while Cyrus tried to end his life, and with nasty comments thrown by his childhood friend, Jeoffrey finally snapped right along with him, however the two's mental states traveled in entirely different directions. Cyrus' inner masochist was brought out while Jeoffrey flew in to a rage, applying everything he learned from watching the Sicarius in one of the most one-sided fights the mountain camp had seen, beating the royal fuck out of his friend until Atromir intervened. Jeoffrey's emotional state became fragile and then repressed through clever manipulation and gaslighting by the Sicarius, while Cyrus became known as "Chuckles", due to his incessant laughter and pleas for punishment.

Old

Jeoffrey after being blooded

Jeoffrey soared after this, taking the initiative in the Longclaw-Sicarius War that had been brewing again and hunting the lower ranks of the Claws to bait out Ran Longclaw. It worked, and not long after Jeoffrey caught and massacred three Claws on his own Ran challenged him to a duel. Rai was impressed and sent some blood wraiths along with the servus to ensure he wasn't piled. After a brief duel, Ran was slain and his head delivered to the Abbas. This secured his favor with Rai, and the following day he was recalled from the mountain camp in to the Sicariian citadel. He ascended past servus, attaining the rank of Child within the Sicarius and was marked, officially becoming one of the Family. While all this was going on, Chuckles had been only infuriating the other Servus, and they decided to attack. Jeoffrey lept to Chuckles' aid, as he was still Cyrus deep down, and was quickly overwhelmed by sheer numbers. Thea eventually came to his aid, wholly obliterating a servus that was attempting to impale Jeoffrey on a sword, and the fire surge she had sent roasted the left half of Jeoffrey's face from the heat alone. He had it healed by Atromir, though it wasn't perfect, leaving the skin a little tighter on the left. A memento of sorts, to his survival of Thea Sicarius' own spells. One day, Chuckles pissed Rai off to the point where Jeoffrey was ordered to impale Chuckles on a large wooden stake, and to leave him there as they packed up and headed back to the Forinthry Stronghold. Jeoffrey did as he was instructed, remorselessly, having long since been convinced that he hated the man. He never did see Chuckles again, but when he returned a year later, all that was left was a skeleton sitting at the base of the stake, and a haunting presence that terrified the Trolls that patrolled the mountains.

As time went on, Jeoffrey began to distance himself from the cult and wrestle himself from the rules beaten in to his head. The in-fighting left him disillusioned with his superiors, believing he could do better than them. Then, one day, during a climactic battle between Kel and Rai, the orb of the Sicarius was broken. Freedom, the curse of the mark destroyed, and the opportunity that Jeoffrey needed to get out. Get out he did, refusing to look back on the collapsing family that soon dissolved in to the Blackwater Brigands and, after that, nothing. They vanished without a trace, leaving very few remaining marked Sicarius anywhere that could be found. Jeoffrey laid low, recovering from the harrowing experience of seeing the Abbas and the Dominus at each others' throats, and slowly worked to re-suppress his childhood memories which had been bubbling back to the surface, believing them to be a nostalgia that would only turn his head. Slowly this started to warp the man's mind, and he began to believe that he was created solely to lead the Sicarius. It made sense, in his mind. He had popped in to existence at the ripe age of 16, had just enough time to learn basic combat, and then found himself in the family. He surpassed all other servus and became Sicarius only shortly after joining, defeated Rai's arch-enemy in mano a mano, and was one of the few surviving Sicarius after the Great Mark's End. With these beliefs corrupting his ego, he located an old servii that had recently acquired Ashdale, Tzo-Kaja, and boldly demanded that she surrender him the kingdom and join with him to remake the family, whereupon she agreed. He had found his wife, and they a Kingdom to prosper in.

A Family of our Own[]

Time passed and the two enjoyed each others' company, becoming almost jaded to the world beyond Ashdale until word found its way to them that a brothel had opened up on Ashdale in secret. Jeoffrey, and later Tzo, decided to investigate the brothel. Upon entering, Jeoffrey quickly found himself in his first brawl with a family named the Pravens - The beginnings of a long and arduous struggle between the two families later on. During an argument between one of the Pravens, who at the time had been strong-arming the place, and another bar-goer, Jeoffrey lept to the Pravens aid when things started getting thrown. He floored the rowdy patron and, in response, had three crossbow bolts launched his way - something he was able to avoid due to a chair so kindly thrown by the downed civilian. Jeoffrey later returned with Queen Tzo, with him set to become King. He spoke with the 'Mother' of the brothel, Ame, and she - in front of his fiancee - offered him a 'special treatment' from herself and her best friend, both of whom were generally not offered. Jeoffrey gave Tzo a knowing glance but agreed, the vagueness of it drawing suspicion from him. This wound up being an assassination attempt, and he quickly disarmed the two ladies, seeing to it that the brothel was closed down and forcing the Pravens and Ame to leave Ashdale or risk trial by sword. During his time in the brothel, however, he met Serov, an at-the-time Saradominist Inquisitor and later a Karamjan Defense Force operator, and allowed him in to the Servus program. He was the first to be inducted to the new Family, and Jeoffrey then began roaming Gielinor in search of new 'applicants'.

In this time, Ashdale was seized and the land delivered to another face who served under Asgarnia. Tzo and Jeoffrey were allowed to keep their estate, which existed on a magically-raised mass of land just off the coast of Ashdale and, until the two repossessed an old Sicariian fortress, this was their base of operations. During Jeoffrey's travels, he happened across an old friend Brandon, and his love interest Anna while they were being antagonized by a rather insane knight who believed himself to be the sole focus of Zaros, Zamorak and Saradomin. Jeoffrey humorously dispatched him, and in the process wound up enchanting Anna with not a spell, but instead his attitude. She, being a Citharede woman, had never tasted sin before in her life, and Jeoffrey being the biggest danger she could ever naturally come across quickly became her fascination. He drew her in to the Servus program and then cast her out in to the world, where she'd investigate and report on the kingdoms and persons of interest. It was after this that he began to see a steady rise in applicants, growing his numbers to an impressive 11; 3 Sicarii, 6 Servii and 2 Drudges.

Child

Jeoffrey after wightdom

As the numbers grew, Jeoffrey set out to achieve his desire of immortality, invincibility. Wightdom. He ran across a necromancer named Regnarts whose power far surpassed any he had seen previously, one who not only offered him the same abilities that the blood wraiths of the true Sicarius, but also offered him possession of his own phylactery to ensure that none could take control from him. Jeoffrey agreed, and after three hours of rituals and bindings, he became a wight. It was after he achieved wightdom that Jeoffrey finally introduced himself to the servii that had been collected. He met with them one by one, hearing their feats and failures, and tested them all in combat. All failed to present any form of challenge, leaving him wondering where he was going wrong - What was he not doing that the Sicarius had?

Frustrated at the failures of his family, Jeoffrey left their training in the hands of his wife as he left to pursue more traditional knowledge. Coming across another iteration of the Guild of Heroes, Jeoffrey applied and was accepted as an instructor for general melee combat, where he learned how to actually impart knowledge without transferring it through just his fists. His time in the Guild of Heroes was short, however, as when he used his position as leverage to meet with the Emira of Al Kharid to request inheritence of the Sicariian fortress in the desert, he had managed to walk in to a room of old Sicarius who somehow knew of his defection and plans to claim the old strongholds. They attempted to have him arrested, however Jeoffrey ferociously fought against the Sicariian guard escorting him to their prison, overpowering him and tearing his throat out with his teeth. Jeoffrey fled from Al Kharid, designating it a hot zone for his family and resigning from his position via letter.

Departing from Al Kharid and turning instead to Falador, Jeoffrey entered the city just in time to witness a tyrannical act by a brutal force of Kingsguard, slaughtering a group of drunkards exiting the Rising Sun. Word quickly fell to him that a rebellion was underway, and he responded positively by supporting the leader of the rebellion, Dimitri Voshan, a Mahjarrat that Jeoffrey had met several times throughout his visits to Canifis while warring with the Pravens. Dimitri's presence had attracted several other Mahjarrat who weren't as fond of Jeoffrey, however, with one such being known only as 'Sweeps', who masqueraded as a janitor. For some reason, Sweeps had decided Jeoffrey needed to be contained, and cast the man in to a brick of ice which was then transported in to Sweeps' mindscape, an attempted gridlock. Fortunately, a not-so-familiar face of Seaver, secretly Ragnarts, was there to witness such an event and used their considerable magical strength to wrench Jeoffrey out of Sweeps' head and back in to reality, chasing the mahjarrat off. Doing so revealed their nature to the man, however, and Jeoffrey soon sought to catch back up with Seaver and figure out what had happened in their time apart. She showered him with gifts, one such being an enchantment laid upon his wedding ring that turned it in to a gateway between the surface and shadow realm, and invited him to come witness the enterprise she was setting up. This lead to conflict rather quickly, however.

Since wighting Jeoffrey, Seaver had been experimenting with creating others, one of such being an insane clown known as Jangles, who viewed Jeoffrey as a rival after several encounters in Canifis. When confronted and learning of Jangles' similar status, Jeoffrey stalked off to speak with Seaver about controlling their puppet better, only for a fight to break out between four people in the necromancer's workspace. Seaver, Jeoffrey, Jangles and Faeyrin, with the latter two having their leg cut off and nearly getting stuffed in a furnace, respectively. Seaver had kept their cool throughout this brawl, however clearly they were unimpressed with all parties involved as their presence swiftly faded from public eye. This seemed to stimulate everything he'd built up crashing down around him. His connection to his wife began to falter and eventually cut, the family he built up caught fire and broke apart, and this resulted in Jeoffrey entering a slump from which he only barely pulled himself out of.

Asgarnia (Part 1): A New Beginning[]

Having lost his wife, his family, and his aspirations, Jeoffrey felt empty. Alone. To solve this he returned to Falador, where he intended to start a new life with only minor references to his old life as Sicarius. Adopting the last name of "Halvorsson", he failed to stifle his pride and entered his new life with a boom. His skill unmatched and his brilliance and wit under pressure constantly surpassing his peers, he was a shoe-in for guard captain. Which, as to be expected with these things in mind, he was granted almost immediately following the treason of the previous captain named Eric. There was but a single issue in this, however, in that Jeoffrey wouldn't actually have any guards working under him as they had all left with Eric. Regardless he persevered, undaunted by the challenge due to his tireless body. People started to wonder if he was superhuman due to his inexhaustible effort, matched with his impeccable timing to show up whenever trouble was brewing, and a nasty habit of catching wind whenever the conversation turned to him.

During one such moment, Jeoffrey wound up walking in to an open court held by the King as a man from his past, Xel Praven, arrived. Xel was swift to accuse Jeoffrey of being a wight which, of course being a product of necromancy, would likely mean his execution (and then banishment afterwards.) Despite the absurdity of the claim, Jeoffrey was put through a series of tests which he fortunately passed due to the masterful work of Seaver, save for the final one. The King requested to check Jeoffrey's pulse which, as many of you may know, you can't have if you don't have a heart. Despite this the King announced that he was well and good, and dismissed Xel while asking Jeoffrey to a private meeting later on for questions. Jeoffrey answered each honestly, and despite his lack of any sort of social skills when talking to a monarch, he was allowed to keep his position as guard captain, and given some clandestine jobs. These jobs were never to be carried out, however, as the king fell ill and passed shortly after, the replacement of whom decided to disband the one-man guard force.

To Get a Skillcape[]

This section is only a minor addition, as the actual slayer tasks were done through an event hosted by Rex, with the 'winner' getting the skillcape. It had some amounts of themeplay involved that aren't that interesting to write.

Jeo front 1

Jeoffrey, at the time of becoming a Slayer Master.

Jeoffrey's life became somewhat of a mess around this time, as he desperately sought a place to call home, travelling from Asgarnia to Misthalin, where he met Vergil Vekon of Kandarin, and requested to be welcomed in to their family. He was pointed towards a man named Vaeric, which he never got to do due to the kingdom suddenly becoming akin to a ghost town days later. Around this time he gave up on the idea of starting a new life, and instead sought recognition for his skill, not in any specific class, but instead as a Slayer Master. From Kandarin he wandered back through Asgarnia and Misthalin on to Morytania, which he found to be in an even bigger mess than before. The vampyre he had previously taken joy in torturing, Ren Draculea, was set to become the emperor. Ren's smooth sail to the top was interrupted by two short battles that humiliated him each time, the first removing his wings and the second robbing him of his patron's dragon longsword. This set Ren to utter desperation, and the two butting heads became a theme all throughout Jeoffrey's quest to become a slayer master.

Making use of the weapon he robbed from Ren, Jeoffrey tore through the creatures he was tasked with slaying, climbing the ladder quicker and quicker as he got the hang of seeking weak points. From wolves to vampyres, he impressed master after master, his repeated victories over the Draculea as well as other Vampyre covens only being the icing atop his slayer cake. Eventually he was granted the coveted skillcape of slaying, and he wears this proudly even to this day, as a proof of his skills.

After obtaining his skillcape, Jeoffrey approached and bested a vampyre known as the Kinslayer that had holed up in Fenkenstrein's Castle, claiming the area as his own and living out of it for quite some time. Any time someone moved in while he was out, he'd eventually return to re-claim it, until people learned to give it a wide berth.

Asgarnia (Part 2): Sliske's Endgame[]

As Ren accepted his losses against Jeoffrey, Morytania became boring. Once again he found himself gravitating towards Asgarnia, just as the Mahjarrat Sliske began his endgame. Passing through Misthalin he bore witness to the replica Sword of Edicts buried in the Grand Exchange, and while largely uninterested in another God Wars, he did recognize the threat of the fanatics grouping against each other. After arriving in Falador, Jeoffrey had about a week of general pleasantries with the bargoers, meeting the Renderra family for the first time, and showing off his cape before the first assault began. Undead swarmed the city, pouring out of sinkholes that opened up just inside the walls and breaking through the gates through sheer numbers, killing thousands. Jeoffrey stood strong alongside Thalia Renderra, where his expertise in slaying and her druidic magic coupled with other heroes and adventurers were able to clean the city up over the course of a few days. They weathered the storm of war that was waged over the course of a few months, which involved great dragons and abhorrent aberrations leaking through the wounded defenses. One particular creature, named the Dollmaker, was made from a friend of Nova and Thalia named Deborah. The Dollmaker was responsible for several kidnappings, and during a climactic battle that saw the Dollmaker dead, Thalia was kidnapped and carried through the shadow realm, which had been warped in a way Jeoffrey couldn't follow through.

The war against Sliske's forces became cold after Thalia's kidnapping, who failed to turn back up after a couple of weeks. During these weeks Jeoffrey bided his time by enlisting with the White Knights as an auxiliary asset, offering his combat knowledge as an additional training tool, both evaluating and recommending each individual knight's equipment and challenging their comfort zones. His connections to the White Knights gave him access to an investigation going on about a terrorist faction named the Crown Archival and he spent several weeks branching off from the main inquisition and looking in to things himself. Jeoffrey manged to draw several connections from the Crown Archival to the Sliskean forces that had infiltrated the city previously, and reported back on his findings to the same adventurers and heroes that had stood tall in the face of adversity before. Nova decided to take charge of this group and Jeoffrey filed under her as they began preparing to finally track down Thalia and end Sliske's game.

By this time, Sliske had died and so his assets were dwindling, his scourge weakened and most abandoning their cause. This left very few enemies in their path as the heroes tracked down and located a mansion deep in Draynor's forests, which based on the scenery, already had a couple of adventurers try and fail to make it through. There were several puzzles and traps, with each party member's skills being put to the test, and Jeoffrey's was no exception. He was the only one able to see and fight the shadow-realm threats that collapsed on them in a hallway, and had been the one to discover a hidden staircase that lead down in to the mansion's dungeons. Taking time away from the main party, he delved down in to the dungeon and found several beasts kept in cages, including but not limited to a Chthonian duke, a four-headed wolf and a dragon egg. His skillset earned in the Sicarius came in handy here as he picked the lock like one might their teeth, walking through the door like it'd been unlocked the whole time, and claimed the egg. He stashed it in his backpack as he continued through the adventure, and ultimately they found and rescued Thalia. Jeoffrey was invited to meet with the Renderra elders because of his actions in Asgarnia and, despite his wightdom, wasn't viewed as an undead monster as most are by these druids. He was welcomed as a friend, and maintained a positive relationship with them as he kept a strong presence in Asgarnia.

First Encounter with Xau-Tak[]

Despite having a warm welcome in Asgarnia, Jeoffrey's habitual wanderings found him in Morytania yet again. With the dragon egg he'd collected, there was a place he'd have to raise it, and after it hatched he chose Morytania to raise it. The dangerous environment made for an excellent place to let it grow, due to the unlikelihood of prospective slayers seeking out the lone beast deep in Vyre territory. From the egg he raised it over the rest of his story, allowing it to grow healthy and strong, however for a long time it was nothing more than a mewling dragonling that required constant attention. This left Jeoffrey very little opportunities to leave Morytania and continue his adventuring, however this turned out to be a great boon for him, as it resulted in him coming across none other than Faeyrin once again. She had, over the course of several mischievous and deceitful ploys, attained some measure of godhood, however corrupted by Abyssal energy that godhood was. He found her muttering and pacing outside his castle and left to confront her, the resulting argument bringing the new god to tears as she recounted her harrowing run-in with an eldritch deity named Xau-Tak, and mentioned having found and killed the great matriarch of his family. Immediately knowing which family she meant, he demanded she take him to the burial site, and after much convincing that this Xau-Tak wouldn't be much of a threat to the both of them, he was teleported to an island off the coast of Morytania.

Canifis-0

Jeoffrey during the battle against Faeyrin

There he found the preserved, headless corpse of Xuksesra, the grandmother of the Sicarius, laying just out of reach of the ocean's kiss. Many arguments later, Jeoffrey knelt and sent a pulse of necrotic energy through the body, attempting to scout out the head's location. It was tied to a rock and buried under the ocean due north of the island, and while Jeoffrey dove to retrieve it, a drowned corpse began to rise from the depths in pursuit of Faeyrin. An emissary of Xau-Tak pursuing the chaotic energy radiating off the abyssal god, it trapped Faey in its dreadful gaze, inspiring primordial fear in her that she couldn't break free from. Jeoffrey returned to the surface, drenched and angry, and began to knit Xuksesra's head back on to her shoulders when he noticed the scene. Faeyrin was babbling nonsense at him, telling him to run, to get away while he could still move, as the emissary turned its harrowing stare to him. Never backing down from a challenge, Jeoffrey met the creature's gaze head-on, feeling its influence start to burrow in to his brain like a worm. However he had long since broken his fight-or-flight instinct, and as a result he failed to feel fear, instead feeling unending rage at the creature. Cheered on by Faeyrin as she realized he was immune to its horror, she encouraged him to "Fucking kill it, Jeoffrey!" as he drove his ritual athame, the Magebane, through the creature's chest again and again, and again some more until it finally stopped moving. From there he returned to tending to Xuksesra's corpse, where Faeyrin attempted to snake him by trying to steal the corpse, believing he was trying to resurrect her instead of preserve her.

The resulting battle between them, her magic much less useful than it would be otherwise when faced against the Magebane, attracted a great titan known only as Apoch. This monstrous figure chased Faeyrin away, and it was the last time that Jeoffrey actually saw her. The brief moment he spent in the titan's presence shattered his mind, mostly due to the careless mind-flaying he went through as Apoch tore through his memories to collect as much information on this 'Xau-Tak' as possible. Jeoffrey was left confused, dazed, and suffering from extreme hallucinations for a while after this, which resulted in him mistakenly wandering back to Asgarnia.

Asgarnia (Part 3): Asgarnia Wins[]

Jeoffrey's third return to Asgarnia was, yet again, when the kingdom was on the brink of total war. A well-known criminal that Jeoffrey had several run-ins with in the past, Jekyll, had somehow come to power in Burthorpe and had amassed himself an army. With this he had the manpower to secede from Asgarnia and shakily rise to a sovereign city-state, turning the region in to a crime-riddled mess that saw very little of its former nobility while he was in power. The Renderra family, still holding majority sway over the kingdom, refused to allow a bandit to hold the region of "Taverthorpe" (Taverley and Burthorpe) and turn the guthixian druids there in to victims. As such, the kingdom prepared for war, with Jeoffrey visiting Ekaterina Renderra and offering himself as an additional man in the assault. He spent some time infiltrating and spying about the city, and while he was there, he caught wind of an old ghost come back to haunt him.

Burthorpe

Jeoffrey during the Burthorpe War

The Sicarius had collected back together, the old Blackwater Brigands growing bored of retirement and returning to try and terrorize the world once again. They focused their efforts around Asgarnia, frequently raiding and robbing establishments and caravans, making meager demands to the kingdom for supplies and armor if they wanted the attacks to stop. Jeoffrey's time performing reconnaissance around Burthorpe saw a few Sicarius members in and out of the city-state, and so when the Sicarius offered themselves as allies against Jekyll, suspicion arose in the Renderra. A clandestine assault was planned on the same day that the main army would trundle up and try to assault the border wall, with the ambush team being made up of Jeoffrey, Thalia, Eofare, some other heroes, and a couple of specialist soldiers for each. The day of the assault, the ambush team arrived in two waves - The first wave burst from the treeline to the south and rushed through in to Taverley, while the second landed by sea, docking near the bank and attacking from there. The Burthorpians found themselves sandwiched against the wall that served to protect them, and claiming it was the first order of attack. Jeoffrey was a key individual in this war, making use of a high-powered seige crossbow he stole from the Pravens to pick off commanding officers and send the masses in to disarray.

Jeoffrey left the gates to be secured by an unnamed soldier who kept them closed against the Sicarius that massed outside, venturing deeper in to the city to sabotage the trebuchets they had set up. The captains manning the weapons were made short work of, as Jeoffrey used both ranged and melee to take them down, and his work in disabling the tools of war allowed the Asgarnian loyalists to surge in to the castle and claim the city-state from Jekyll, who was mysteriously missing at the time. Jeoffrey was awarded a medal of honor for his efforts in only dispatching Jekyll's loyalists and not the civilians forcibly drafted to his cause, and his work against the Sicarius helped further distance him from his family's reputation. Jekyll would turn up several times across Gielinor since then, and eventually be slain by Jeoffrey in the Red Wing.

Roving Elves: Hynafiaid[]

After the Burthorpian war, Jeoffrey crossed over White Wolf Mountain and traveled further west with the goal of turning

Legend

Jeoffrey, initiated as a Legend's Guild member.

Xuksesra's preserved corpse over to the Legends' Guild, as a form of application to join them. Having made a direct path to the Guild, he only caught a brief glimpse of a war happening between three factions outside of Camelot, but gave it a wide berth in favor of submitting the grand-matriarch's corpse. Due to the infamy of the Sicarius cult and the elusive nature of all of its members, having an old one turn up carrying the corpse of the first was more than enough to have him ushered through the gates and in to the Guild, where he met with Radimus Erkle and welcomed in to the Guild after hearing of his adventures and accomplishments. He was tasked with mapping the Acheron iceberg and surrounding floes due to his knowledge of slaying should the mammoths take offense to his presence, and he completed this in the background of other adventures.

Hynafiaid

Jeoffrey, awaiting Nolfinwe in Hynafiaid

Upon leaving the Legends' Guild, he happened across a group of elves that were fresh off of the battle he avoided earlier. Approaching them with the intention of flexing his new Guild status, he caught wind of them planning a rebellion against a corrupt leader named Nolfinwe Telemmaite, and instead entered the conversation offering his assistance. He followed a woman named Merca from Seers' Village all the way up north to a settlement of elves which had re-settled in Baxtorian. He participated in several raids on Telemmaite caravans and at one point planned to directly assassinate the man, however changed his mind as he saw Nolfinwe surrounded by children. He spent some time more around Merca as she led her own revolutionaries, even helping her test a pneumatic gauntlet prototype she was building. During this time he wound up assaulting and beating a bratty elf that spoke back too often, stomping his teeth in and, despite the brutal bludgeoning he delivered to one of her own kind, Merca wound up growing fond of the man's attitude. When one of Merca's close friends Tamitha went missing, Jeoffrey helped look for her and while they were only marginally successful, having found the beginnings of a trail, Jeoffrey had earned himself the trust of the wider elven community outside of the horrid Telemmaite family, and found himself in possession of a unique crystal war-pick.

This was also the first time he met Ashley Gremoire properly, having briefly encountered her before, but her acting as a sellsword in Hynafiaid was the first time he experienced her skill in combat. She lost to him rather quickly, of course, and he directed her towards the Warriors' Guild as a result.

Adventuring: Legends' Guild[]

Across his whole story, Jeoffrey has spent much of his time wandering Gielinor and getting in to fights and adventures, testing his mettle against more and more difficult opponents. Not everything he's done had enough substance to warrant its own section, so they'll all be compiled here, between Hynafiaid and Asgarnia (Part 4), due to all of it coming before Part 4 but happening sporadically through the rest of his story. These are not in any specific order, and will be built upon as more are remembered.

  1. During his time as a Servus, Jeoffrey came across the Mahjarrat Aztarwyn and bested him in a duel in the Lumbridge crater.
  2. Jeoffrey and Ren Draculea butted heads several times, with most of their encounters happening during A Family of Our Own. Ren tested many of his theory-crafted spells against Jeoffrey, and abandoned a majority of them due to their inability to finish the rogue off.
  3. During his brief stunt in Kandarin, Jeoffrey came across the Rexes and after befriending Silversmith the First, he commissioned Rex to make him a mithril weapon capable of combatting mages. This resulted in The Magebane.
  4. Jeoffrey has spent time in Tirannwn, Keldagrim, the Tree Gnome Stronghold, Miscellenia, Kharid, Ape Atoll, and has on several occasions been to the Eastern Lands.
  5. While residing in Morytania, Jeoffrey stepped up against another Mahjarrat and the resulting battle broke the Magebane, resulting in it being refashioned as a dagger using a sliver of the blade that kept the enchantment.
  6. Jeoffrey used his ability to enter the shadow realm to build himself a comfy little hide-away that he can often not be found at when unavailable everywhere else.
  7. While training in the eastern lands, he created his own unique fighting style involving specially-crafted weighted knives, sturdy enough to drive through plate while well balanced for throwing. Using one as a dagger and the other held by the blade as a baton, it creates a permanent threat at both short and medium range, leaving opponents unable to easily disengage.
  8. At one point, Jeoffrey visited the Jarl of Piscatoris and intimidated the man in to sending a shipment of ores and gold from the monkfish every month. This built the foundation for Jeoffrey's wealth.
  9. Jeoffrey is one of the last surviving members of the noble House Silvercloak. Initially a mercenary group, it eventually became part of the Misthalin nobility and while it didn't last long beyond that, he still holds on to his signet ring.
  10. With the discovery and colonization of Anachronia, Jeoffrey was one of the Legends' Guild members to journey to and explore the archaic ruins, with the Dragonkin's influence more than omnipresent. He replaced his basilisk fang with a dinosaur fang, spending a day to kill and harvest it from his mark.
  11. Some time after recovering, preserving and turning over Xuksesra's body to the Legends' Guild, Jeoffrey underwent a long arduous journey that involved deep diving in to the Abyss, and walking the Spirit Realm, to obtain the spiritual conception of the grandmatriarch's athame and acquire the knowledge of his Sicariian ancestry.
  12. As Skraegorn grew up and reached full height, Jeoffrey bound the beast to him through soulmancy learned from Xuksesra, enslaving it to his will while curing it of the unending rage that would otherwise cloud its thoughts.
  13. An Icyene named Rhea went missing and turned up some months later as a Wyrd rampaging around Misthalin. Jeoffrey enlisted Noel Cuis and Pain to help him bring it down, his Slayer expertise proving beneficial in managing their positions and skillsets to ultimately zone, trap, and fight the warped creature to the point of making it bleed using Blisterwood the kingdom of Misthalin had provided for the task. Given the title of "Wyrdslayer", he farmed some of its venom before feeding it an extreme balance potion, and left the kingdom without returning the blisterwood pole-staff he'd been granted.

Asgarnia (Part 4): The Dragon War[]

Enter Xau-Tak. An eldritch deity that had previously haunted Jeoffrey and several other adventurers, now rising in influence. After the World Guardian had dispatched Rabid Jack, a great anima guardian known as Seiryu became known to have been infected by the black stone that so frequently heralded Xau-Tak, and with the Temple of Seiryu becoming more popular, the black stone began to be distributed about the East. Some pieces of it even made it as far as Port Sarim, arriving in the form of a great siege by several different bands of pirates, which Jeoffrey was enlisted to help repel with the Renderra as the main force. Following the defeat of the pirates, Jeoffrey boarded a ship with Thalia and others and they departed for the Eastern Lands, where Jeoffrey's reputation left him a very undesired figure, especially to servants of an abomination that he managed to resist. Throughout the course of several months, Jeoffrey and the Renderra had remained absent from Asgarnia as they trekked across the globe, hunting and defeating those corrupted by Xau-Tak and his black stone curse, once again proving his indomitable will over the unknown.

Their absence was truly felt in Asgarnia and in place of the Renderra stepped two Queens, the presumed last of the Grey dynasty, Fiore and Jane Grey. Under their rule the Aren family began to rise in influence in the region, and with that family came its misfortunes. Asgarnia fell under the tyranny of another dragon attack, several in fact, lead by several different dragons, which wound up destroying the White City. All were sent by a great white dragon named Volon. Having followed the trail of black stone as far as it could go, and entering in to realms that Jeoffrey couldn't follow, he turned back and traveled back to Port Sarim and from there, Asgarnia. He arrived to ruin and despair, and so following the worn trail of carriages moving the salvageables, he met with Queen Fiore and her consort Sedna asking what he could do to assist in the wake of this disaster. He was pointed towards the north, where he was requested to help repel the goblin threat, but found it far too paltry a task for him and ignored it. Instead he signed up with the band of adventurers that were hunting down Volon, offering his slaying expertise as an asset against whatever the beast turned out to be.

They arrived in the cold battle-worn ruins of Daemonheim, where Volon had made its perch, blocking the dungeons off for everybody. Jane Grey, members of the Quest Collective and a Kandar nobleman named Jacob Delvar were believed to be sneaking up on the beast, which they saw as sleeping soundly. Stepping up to the front gates, Jane turned to address them before being horribly roasted by Volon's great fires, incinerating her instantly and leaving hardly even a smoldering pile of ash. Volon's illusion faltered and the dragon was revealed to only just be landing, where it began speaking to the gathered heroes through some unknown manner. After Volon's taunting and threatening them, the heroes attacked, with Jeoffrey and Jacob leading the assault. Volon hardly stood a chance, finding itself overwhelmed and slain by the combined efforts of both Jacob and Jeoffrey laying in to its skull with their superior weaponry. Volon perished, however ancient magicks began to pull the beast backwards in time, where it would enter a time loop that allowed its tyranny to continue forever. Jacob and Jeoffrey both followed it in to the portal, while the others decided to call it a day.

Back to the Future[]

JeoVolon

[Reenactment] Jeoffrey vs Volon

Jeoffrey and Jacob arrived back in time, finding themselves smack-dab in the middle of what would be a great war between Zamorakian and Saradominist forces, caught in what was still at this point Forinthry as Zamorak had yet to scar the world. While Jeoffrey wanted to stay and fight, Jacob encouraged him to follow to a familiar sight - Jane Grey locked in battle with a zamorakian behemoth. She killed it just as they arrived, and looked confused to see them there - just as confused as they were to see her. Jane pulled them aside and filled them in on where they were and what was going on just as the war broke out, arrows and spells flinging around them. In the distance they saw Volon soaring overhead, razing Zamorakian and Saradominist troops alike, being a revenant of Zaros' empire. As Jane was instructing them on how to attack the dragon, she caught an arrow in the gut, a fatal wound that would soon take her life. As if fate knew they had to choose, Volon landed just nearby and prepared to try directly attacking Saradomin, who similarly was ready to fire back. Jeoffrey and Jacob both rose and rushed to assault the beast, with Jeoffrey acting as the distraction while Jacob climbed upon its back. Together they struck, Jeoffrey summoning his war-mace and calling upon Skraegorn's soul, connected through time to the soul-bound beast, and letting its rage and power flow through him and in to the weapon. As Jacob wailed on its head, delivering blow after blow that failed to pierce the beast's thick skull, Jeoffrey swung up in to Volon's jaw as it opened and unleashed a torrent of fire at Saradomin, the surprising might behind this strike snapping the dragon's maw shut and causing it to be incinerated by Saradomin's wrath. Both Jeoffrey and Jacob survived by leaping out of the way as it came in, and then returned to Jane's dying self for her final words.

Jane Grey chose Jacob Delvar as the one who would inherit Asgarnia, which confused Jeoffrey as he could have sworn that Fiore was still a thing and that this wasn't a planned event to determine the successor. Regardless, Jacob received the ring of Saint Edward and with the last of her life force, Jane projected a portal back to the current time somehow, which also somehow wasn't affected by the paradox of Volon being dead so that none of this could have happened in the first place. They stepped through, and after congratulating Jacob, Jeoffrey went on his own way again, to check on Skraegorn and make sure the beast didn't die from that earlier display.

Asgarnia (Part 5): So it's treason then[]

Despite having retreated back to Morytania to steady his dragon after the fight with Volon, Jeoffrey kept an ear to the ground for news regarding Asgarnia, knowing it to regularly fall apart in his absence. Somehow he had forgotten that due to Jacob's nationality, Kandarin would reach over and try to further its attempts at becoming an empire by absorbing Asgarnia in to its borders. This was bad news for several reasons, but first and foremost was the precedent it set for world superpowers, as well as threatening to heavily destabilize the Guilds that were in Asgarnia. So, acting as a Legends' Guild member, Jeoffrey traveled back to Asgarnia to meet with Jacob, congratulating him on his coronation and remarking about all the rebellions that were beginning to pile up, first with the Kinshra and then with Camp Donblas. Letting that reality hang heavy on the air, Jeoffrey offered himself as a background assistant to handling these threats, not as clandestine acts of war but instead managing the kingdom's funds and moving them around to maximize defenses while not burning too much money. Jacob, knowing the skillset that Jeoffrey had was valuable, agreed. Thus began the start of a coup.

Using his connections across the kingdoms, Jeoffrey reached out to certain individuals that would offer great aid to him, informing them of his plans. First he reestablished contact with Ashley Gremoire and called her to Falador, where he encouraged her to write a letter introducing herself and requesting the duchy of Sarim. Following her successful settling in the area, he rifled through his underground contacts and brought up Francesca Gallowood, whose unorthodox methods would keep Burthorpe well guarded against the similarly-unorthodox trolls. She, too, wrote the King a letter requesting a duchy, and was granted it. Jeoffrey stalled his time out, letting his two allies get comfortable and stabilize their respective regions, and began winning over key figures in the direct chain of command. The most influential of which was a lady named Aeyla, a noblewoman with a penchant for violence that happily took up the new Guard Captain position. He charmed her with his abrasive personality much like he did Anna so many years ago, and again - much like he did with Anna so many years ago - wound up accidentally wooing her away from her partner. This only helped him further secure his position-to-be.

After suggesting that Jacob bolster the defenses in a very specific manner, Jeoffrey allowed time for his suggestions to be carried through, and then his coup began. Passing in to the castle late in the night, he entered the King's quarters with sword in hand, banging on the open door to rouse the sleeping Jacob. Ordered to arm himself and prepare for a duel, Jeoffrey informed him that as a Legends' Guild member, part of his job was to keep the kingdoms stable and functioning, and to ensure the borders remained strong so as to further ensure the stability of every Guild therein. Jacob resignedly drew arms and the two engaged in a bold clash away from prying eyes, the glinting of sparks as their swords clashed briefly illuminating their faces in the dim light. Ultimately Jacob was defeated, and summarily driven out of the castle and the kingdom. With that as the signal, the Asgarnian forces turned on the Kandarin occupants and drove them out with Jacob, giving the Empire a difficult choice - Kill the people they're trying to govern, or leave. Kandarin chose to leave, driven out and leaving Jeoffrey with only one more immediate issue: Camp Donblas.

Asgarnia (Part 6): Heavy Lies the Crown[]

See History of Asgarnia: Draconis Era for now.

Finis Sicarii[]

During his sabbatical from the Asgarnian throne, Jeoffrey's hunt of the Servii took him across the world. Despite repeatedly crippling themselves his family's influences stretched far and their roots spread further, leaving many brewing factions- both organized and not- to be culled. Throughout his journeys he toppled bandit camps, burned old solitudes to the ground and tore apart fortresses until only their foundations stood. In a self-righteous bloodlust, the feared Rogue began committing what would be considered mass familicide were it not for the lack of shared blood in their veins, however this did not spare the Servii from the horrors of one man tracking them down and driving their own knife through their throats. For each stronghold that he took apart, Jeoffrey was sure to harvest the locations of their gathered supplies. Money, weapons, armor, and information all began to stock up in his own fortress, information such as the survival of a very minute few blooded Sicarius. They were ones who were spared subconsciously from the Mark's activation, as they had not broken the tenets and as such were exempt from the Mark's curse, and this lead Jeoffrey to seek them out in order to sever their connection. He wanted peace and quiet in his mind, a tattoo that bore no responsibility to those that came before him, and so his first trip took him to Ashdale under the stern but fair rule of Giovanni Ferrarius. While there he met with Giovanni's wife, whom was marked but spared from the mass executions due to the sensed hostility towards everything that the Sicarius name represented. She would be the first he severed from its bindings since Xuksesra's daughters, but certainly not the last; By the time Jeoffrey had finished, he was the only one remaining with the Mark. He would, similarly, not be the last..

Ghosts of our Past[]

Catastrope. During Jeoffrey's absence from the public eye, Zaros had made his play and stolen the crown off Saradomin's head, half of his army, and tore open a hole in the fabric of reality, an interdimensional wormhole that began spilling forth creatures of shadow anima. The world itself screamed in opposition and factions once opposed became amicable to one another, even if only to guarantee their survival. Being no stranger to the encroaching end, and with the knowledge of the Elder God eggs due to his wary and distant involvement with Seren's Council in the past, Jeoffrey geared up and arrived at the Archaeology Guild in order to participate in the defense of the planet. There he displayed his supreme understanding of the art of slaying by collecting the heads of twenty-five shadow cacklers, a tremendously impressive feat considering their existence being antithesis to Gielinor and its people. While there he wound up meeting and getting to know Nero Ferrarius, the son of Giovanni whom he'd met some time ago during his anti-sicariian rampage; The boy was also there to pursue the art of slaying, and was making his name known with tremendous strength and endurance. Jeoffrey's involvement in the war efforts were at the fringe of the battlefield however, with no aspirations to be caught up in any interdimensional fuckery that he knew might transpire if he were to get too close.. That is, until the arrival of the TokHaar. He had never been to Karamja, never been beneath the island to meet the lava creatures, and so their arrival here was both chilling and awe-inspiring even for him. Legion incarnate, their terrifying strength and numbers helped beat back the cacklers and ultimately close the rift, though not without a drawback. The TokHaar saw the perversion of their perfect creation and turned upon their allies, so once more Jeoffrey's slayer skillset came in handy while he brought low titan after titan, even harvesting their obsidian for his own use later on.

During a respite where the TokHaar's numbers waned, Jeoffrey had been relaxing by the Archaeology guild's main building when a will'o'wisp wandered far from the divine energy pools from the west, drawing towards the slayer and eventually forming into a Reaper, an agent of Death sent to harvest wayward souls that rejected natural order. Their words with him were curt but direct, declaring him a husk of Xuksesra and bidding that the matriarch release her hold and come peacefully. Through a very brief exchange of blows Jeoffrey explained that Xuksesra had already passed on and what the Reaper was feeling had instead been the man's bond through death, giving him access to the ancestors of the Sicarius' knowledge and experience. Upon hearing that he was Dominus himself, the Reaper let loose an aethyric scream of green fire into the sky, drawing the attention of all Crux Eqal members on the battlefield. The Reaper that had been sent to collect Xuksesra's soul was none other than Natalie Renderra, and in cryptic messages she declared him her blood, "Jeoffrey Iron" the bastard son. Departing with sorrow, Natalie left her Sicariian blade-key, encouraging him to follow its path to discover his birthright and stating that he must choose what type of person he would be. Jeoffrey took the key and pocketed it with a trembling hand, still reeling from the revelation that not only was he supposedly of Renderra blood, he may also be caught in a curse that Natalie had been struck with which caused him to be abducted into the Sicarius in the first place. After a brief interaction with an old friend Ekaterina, he left the battlefield with a resolution; Before he could attempt to claim his Renderra name, first he would secure the one he'd already been given. So with motivation and cause, Jeoffrey returned to Asgarnia to recruit old allies into his family. His family, the Sicarius, what now with no other factions claiming the name he could finally shape it to his own image.

The Blood of the Covenant[]

There was immediately a problem with his ambitions, however, in that of the two people he'd chosen to begin the path of recruitment only one seemed to exist anymore. A dear friend of his, Lydia Everetts, whom he'd met many years ago in a brief duel in Edgeville Monastery, had disappeared off the face of Gielinor. She had ventured out quite some time ago in search of dirt on the Duchess of Sarim and never returned; He'd let it be for so long, but now when he wanted her, she was absent. Seeing this as an opportunity to train would-be adventurers, Jeoffrey put out a notice in each Asgarnian city that he was looking for assistance, and while some answered his call he ultimately found them unreliable and so, reaching out to the aspiring slayer he'd met at the Monolith, Jeoffrey brought Nero to Ashley Gremoire's estate. There they were greeted to perhaps the worst state the Duchess had ever been; Every room was full of dust and unkempt, anything worth selling had been sold, her guards and companions were all missing and even the hobgoblins she'd been breeding for war in the basement were quiet, perhaps entirely absent. Ashley was drunk and disoriented, and only through Jeoffrey attacking her sense of pride was he able to rouse any form of awareness from her. By soothing her grief and reminding her of her value to him he'd gotten Ashley to a state of compliance, and with Nero zoning out behind him he pushed Ashley to reveal where she'd taken Lydia. This was where she revealed a horrible truth, in that she had eaten her. Lydia was gone, not consumed in the practical sense, but she had traveled through a gateway in Ashley's chthonian stomach to a dream world where she and Adria ruled supreme over mind-controlled souls long dead. Understanding that Jeoffrey wished to bring her back, Ashley instructed him to stab her and so he did, killing her and causing her to implode and malform into a grotesque mass of mouths and eyes. After a brief amount of pep talk, Nero eventually followed Jeoffrey in to a yawning maw and so they both traveled into the dream world.

Within that dimension, laws were reversed. Those which were alive came out dead, and those that were dead were alive. In the form of ghostly warriors, Jeoffrey and Nero travelled through the dream world and came across an inverted version of Ashley, one who identified as male and was a victim of Lydia's hallucinogenic tyranny. While there were several opportunities to grow distracted and explore the warped world, they rushed through and into Lydia's keep with intent to bring her back; By slaying the child Adria, Lydia's fugue state was broken and then by tearing Ashley open a second time, a portal to the real world was generated. A traumatized Knight and two ghostly warriors fled the impossible world. There Lydia and Ashley both dazedly came out with only foggy memories of what happened, but due to their time within the world they had formed an emotional bond that neither could understand. Nero left, horrified by the fact that he'd been eaten twice in one day, and Jeoffrey remained behind. Ashley and Lydia were the first two to bear the new Mark of the Sicarius, volunteering their wrists and devoting themselves to his idea of 'Family'.

The Water of the Womb[]

Some time after branding his two close friends, Jeoffrey reached back out to Nero with intent to finally investigate the slayer dungeon that Natalie's old Sicariian blade-key was said to unlock. While the boy was wary of him now after that traumatizing adventure, the prospect of learning more efficient ways to slay as well as the promise of unique creatures was too great to resist. So Jeoffrey, his new shieldmaiden Lydia, Nero and Ashlynn Renderra examined the blade-key and learned that it had a teleportation enchantment on it. When activated it took the party just off of the Asgarnian peninsula, to a large slayer dungeon that extended deep below the earth. Together the four adventurers began their descent, first coming into a large room in complete disarray, with evidence of a great battle which was never recovered from. During their exploration, Nero came across a glimmering scale that once belonged to a celestial dragon, and he chose to remain on the first floor to see what other kinds of treasures he could find, which amused Jeoffrey with how easily distracted the young slayer was. Lydia, Jeoffrey and Ashlynn descended to the second floor, which was host to a plethora of elementals. The room was divided into four quadrants with a platform in the middle, each quadrant being unique to Air, Fire, Water and Earth elementals, with the Fire elemental chamber even housing a lava strykewyrm. However when they arrived in the middle of the room and Jeoffrey inserted Natalie's blade-key into the impression in the floor, the dungeon came alive. Before their eyes, hundreds of tiny rock crab looking creatures scuttled from places unseen, forming together and creating a giant dragon made of stone. Together, Lydia and Jeoffrey engaged the beast and were it not for Lydia's absurd strength and creativity to 'capture' it with a long chain she carried, Jeoffrey would not have been able to get close enough to its core to introduce the Magebane, and destroy the behemoth. Upon its 'death', the rock creatures scuttled back away and left behind the core, what appeared to be a geode. When broken open, it revealed several Ascension shards and a raven's feather.

With Ashlynn as their guide telling stories of the dungeon and what it served as, the three made their way into the third and final floor of the dungeon, where they came across a similar quadrant style floor plan, only this time when the blade-key was inserted, it revealed its hosts to be of the Ancient elements. Ashlynn was engaged with a Blood elemental, Lydia a large demon, and Jeoffrey battled an Ice elemental and then a Smoke Devil. The Ice elemental fell to his mace, whereas the Smoke Devil blinded him with burning smoke after dying to his flurry of knives. In a second wave, a Ripper demon made itself known and despite Jeoffrey's blindness, he listened to the skittering above him and lept out of the way when it fell to cleave him apart. What commenced was a battle between a creature that evades sight, versus a slayer without it - Using Wushankan arts he'd learned during his travels to the eastern lands, Jeoffrey took the Ripper down and progressively lost control as he beat and stabbed it, breaking its bones and wreathing himself in fire to burn away the ripper flesh that tried to parasitize him. By the time the Ripper demon was dead, Lydia had finally subdued and then killed the demon, and they were all revealed to be fraudulent- memories, manifested by an enchantment as powerful as the Dominion Tower, controlled by the dungeon. Then, the final challenge arrived. Zarin Renderra, or at least an Echo of him, manifested and plunged the room into darkness. Corrupted by shadow anima and employing a vast array of ancient magicks, Jeoffrey fought him alone and used each of his talents in order to overcome the memory. The Magebane played a core part in Zarin's defeat as well as Jeoffrey's adamant wrist-blades, ultimately wrenching Zarin's shadow-infested gems from his plated robes until finally he was determined to be the victor. That was when Zarin shifted into pacifism and provided Jeoffrey with valuable information regarding the history of the Renderra, and where he would find his place amidst the family tree. With crucial knowledge on the trials he would face, as well as a brief introduction to each member on the Renderra Council, Jeoffrey excused himself and allowed the Echo to fade; Together with Ashlynn, Jeoffrey departed from the slayer dungeon and traveled on to the Soulwood, where he would seek to claim his birthname. Lydia returned home, as he wished to embark on this final journey of self-discovery alone.

JeoStarforge

Wielding and then practicing with Stormbreaker

In the Soulwood, Jeoffrey and Ashlynn entered via the Metal district, where various metalworkers and jewelers set up and sold their wares as well as where the Star Forge was, which was made in part from secrets of the Sicarius Blood Forge. On their way to the citadel, Jeoffrey noticed a thief holding a merchant at knifepoint and quickly acted to intervene, slipping away from Ashlynn unnoticed and taking the thief down, turning them over to the guards without drawing too much attention to himself. After a brief bit of story on the Star Forge, the two arrived at the council and Jeoffrey presented himself to them, where the council revealed they already knew why he was there thanks to Ekaterina. Their judgement was harsh and their distaste for him unrestrained, due to his existence as a Wight and his proud acceptance of his role as Sicarius, however Jeoffrey made a good case for himself. He spoke of balance, of his own involvement in the criminal underworld and how even though he was an active force against the law, he believed they were lucky to have someone like him active as an important figure in the world of 'evil' due to his repeated plunges into heroism. Despite this, it was not enough to sway the Council, though just before the majority began to vote in dissent, Thalia arrived with Serenity, who had been the thief Jeoffrey had intercepted. The reveal that he'd been tested- 'punked', as he phrased it- set him on edge, yet the results were in his favor. Thalia spoke of his selfless acts throughout the years, of his mostly thankless deeds in favor of balance and of restoring some form of normality to the world even as he provided his own oddities, and Jeoffrey's history as Legend as well as Thalia's endorsement, many Renderra stood with him in approval. So Jeoffrey earned his place among them, proving his measure even as he stood in affront to them, and named himself anew as Faust, for he made a deal with their devil and obtained wicked power in trade for the purity of his soul. He then travelled with Ekaterina and Thalia to the Star Forge, where he was made a unique weapon to commemorate the moment; Stormbreaker, after the ship he sailed upon to Anachronia, whose enchantments tore through the chaos surrounding the island. Yet as he left the Soulwood, he was stricken with a curiosity of what had become of the Sicariian Blood Forge.

Return of Wilderness[]

His curiosity was not to be idle, it was apparent, as not long after the creation of his new signature tool Ria Renderra had been held prisoner by the only rival Forinthrian faction that Jeoffrey's abductive family had known, the Worshippers of the Dragonkin. They had made their presence across the North very evident, and beneath the noses of Asgarnia and Misthalin, spread far and wide to inhabit old abandoned fortresses and make home from ruins. Along with Titania, Sir Boyer, Amber and Corpsica, Jeoffrey arrived at the wilderness wall and proceeded into the dead landscape. There they laid a very short siege to the main Worshipper compound dubbed 'Zanthran', where they attempted to rescue Ria only to learn that she was there voluntarily, and by Jeoffrey's perspective had been placed under some sort of charm to swear her alliance to the feral Dragonkin-worshipping cultists. While there he witnessed Dactytes - their warrior caste - engaged in a grueling duel and apparently also drew the eye of their supposed leader, an imposing figure garbed in gold-trimmed dragonmetal called the Gaiaximus. There was a brief few seconds where the two ignored all around them in order to stare each other down from across the arena, the Dominus of the Sicarius and the Gaiaximus of the Worshippers, however by Ria's encouragement they all made their way out. The rest of the party was to return to the Soulwood, but Jeoffrey chose not to, instead insisting he would attempt to locate the old Sicariian stronghold which housed the Blood Forge. Calling Skraegorn some miles out, he began to soar over the wastelands to look for it; He knew the Sicarius' structures and their general appearance, the Blood Forge would be no different.

As it turned out, the Blood Forge was different. Occupied by Worshippers and turned into a small village finding refuge behind its tall walls, the corpses Jeoffrey had killed with the Mark had been piled outside and left to rot. Furious that they had appropriated his inheritance, Jeoffrey spent multiple half-hours returning each corpse to a state of animation through the Mark's branding and ordered them to attack the front gate. While they did that, he dropped off Skraegorn onto the roof and began using the cultists as practice for learning how to use Stormbreaker, though he found paltry resistance as his own skill was far beyond the tamer, more domestic people inhabiting the Worshipper castes now. Between Jeoffrey's might and Skraegorn's fire, they routed the squatters all throughout the stronghold's keep until he came across a unique Promethean carrying a large Banite lance-sword, who spoke hateful of Jeoffrey and stated that he knew the Dominus would be like all the others. They began to fight, with the Promethean's wrathful aggression matched by Jeoffrey's mastery of counterattacking, yet Jeoffrey's iconic weapon was apparently much more effective than the Promethean's - every time he smashed the lance-sword away, lightning arced across and burned at the warrior's flesh. Due to them not making any physical acknowledgement of this, and their similar tirelessness, the Dominus knew what he was fighting - a wight. A wight who as it turned out was carrying a weapon attuned to the Mark, which after Jeoffrey knocked the Promethean across the room with a powerful blast of energy, allowed the lance to soar through the air and embed itself in his hauberk. They both went down, the Promethean temporarily paralyzed, and Jeoffrey pinned to the ground by the sword.

Refusing to accept defeat at the hands of the Promethean, Jeoffrey began to push himself along the blade's length to rise off of it while the Promethean rose to their feet and approached with unsheathed claws of razor-steel. Despite being a ferocious opponent, the Promethean was woefully outmatched by the Dominus' experience with close-quarters combat and when they attempted to shred through him, they found themselves outmatched and impaled on their own weapon. With Jeoffrey's experience in the world of necromancy, and the inherited talents of soulmancy from Xuksesra, Jeoffrey was able to briefly interrupt the Promethean's wightdom and render them unconscious, which gave him time to recuperate and center himself. Afterwards, he 'reactivated' the Promethean and in the wake of Jeoffrey's mercy upon them, their guard was lowered enough to begin benign yet informative conversation regarding the Worshippers' inhabitance of 'Althran', which is the name they had given to the stronghold. Jeoffrey learned of the civilian count in the complex which had begun fleeing into the Wilderness to escape his wrath and he silently instructed Skraegorn to gather them and shepherd them back while he drew more information from the Promethean, who eventually revealed their name - Lycaea - and their history as a victim of the Sicarius, their boiling rage toward the cult, and that they stationed themselves here in case any Sicarius survived the apparent mass-culling of the Mark. That was when Jeoffrey revealed his hand in their execution and, combined with him escorting Lycaea out to witness the civilians and surviving warriors' presence in the keep, and it was his compassion that earned him the respect and loyalty of the Worshippers inhabiting his stronghold. Taking Lycaea's confiscated bane weapon, he allowed himself to be guided to the Blood Forge where he personally oversaw the weapon being melted down back into bars, and before departing to pursue a tournament that was revealed to him by the Dactyte caste, he turned over to their smiths a collection of old, broken Sicariian equipment that Jeoffrey had stolen when he first fled the cult; They were instructed to use the Blood Forge to re-attune and repair them. This would be his finest set of equipment, empowered by the Mark and a symbol of the Dominus. Afterwards, he mounted Skraegorn and departed back to Zanthran for the Paxhaii Proelii.

JeoPaxhaii

Between the battles of the tournament

At Zanthran, Jeoffrey participated alone in a tournament of threes, engaging warriors of all races. Humans, Aviansie, and Agrona of the Cywir - an elven spiritualist who was capable of transforming her body to mimic those of ancient creatures she'd hunted. All failed to overcome him and his adaptive fighting style and varied equipment, however none had come closer than Agrona, who saw him almost forced to activate his Sign of Life that all gladiators had been told to carry. Even so she fell beneath his hammer and his fist, with aid from Skraegorn, and they shared a brief but informative discussion afterwards related to the Renderra family and its internal politics always being turbulent. There was meant to be a finale where the survivors would do battle with the Prometheans of the Worshippers in order to claim a bejeweled smoking pipe of peace, however as the engagement began, the earth cracked asunder and tore itself apart, unleashing a horde of Tzekhaar soldiers that had come to curb the ambitions of the Kronesian. Of the many classes of Tzekhaar that surfaced, one was feared most; Tzekhaar-Jad, the famed TzHaar monstrosity reforged as a true warrior. The destruction it could have wreaked was thwarted by the arrival of two unbelievably powerful entities, the Kronesian itself and Apoch. Together they tore the Tzekhaar asunder and cast the ascending beasts back into their crevice and anchored the earth closed once more, yet not before Jeoffrey managed to take apart a TzekHaar-Xil and claim its Tokkul for himself. Even so he refused to remain in the presence of the god for long and departed, returning again to Althran with the final goal of claiming his armor, forging a new tool of Lycaea's bane bars, and taking the fight to the Tzekhaar front. They had scorned his victory, so he would claim it elsewhere.

The Wilderness Speaks[]

"...and it calls you a bitch."

The Elder God Wars were coming to their end, as the World Guardian and the alliance were struggling from the four-front assault. In a last-ditch effort multiple reserves of forces were called in for a final stand as, beyond Zamorak's betrayal and abandonment of the effort, soon the decision would be made to attempt destroying the Eggs. Among the soldiers called to battle, the Renderra saw themselves called and Jeoffrey joined with what few Sicariian allies were fit to handle the horrible face of the Elders' wrath; He and many of the Ashlanders were stationed at the Tzekhaar front where the obsidian creatures would mount a grand assault. The air was tense, but anticipation weighed it down tremendously as morale almost turned positive in the wake of so many famous heroes come to battle. Goblins, Worshippers and Ravens worth at least two hundred men met Zuk's challenge with equal ferocity. The jeers of the Tzekhaar Champion returned in kind by the Dominus garbed wholly in a fearful visage of Sicariian might, they traded insults until Zuk's impatience boiled over and the first few waves climbed from the pit.

JeoTzekhaar

"That's all you've got?! Disposable, dime-a-dozen NOTHINGS?!"

More than just Tzekhaar-Hur, Xil and Mej, greater behemoths that Jeoffrey had only once before gotten the pleasure of battling charged through the waves of replacable-yet-powerful 'peons', including that of a Tzekhaar-Yt-Mejkot. It made a line straight for the cathedral, the stairs to which the Dominus stood defiantly upon as a last line of defense should others falter. Falter they did, by no flaws of their own, the tyrannical dinosaur-esque beast flinging them away with claw and fire; It was as easily distracted as one as well, drawn from its mindless charge to prepare incinerating one of the supporting mages of the Renderra. This foolish attempt was interrupted by Jeoffrey who burst from his elevated position to land on its head, bracing the Tzekhaar-Bane arming sword and thundering Stormbreaker down upon it, cracking the creature's obsidian shell and sending the blade piercing clean through it, splintering its 'skull' into large fragments of rock and causing its quick death. After retrieving his sword amidst its rubble and throwing the supporting mage back up the stairs towards the cathedral, Jeoffrey touched air magic to his throat and cast his voice across the battlefield in mockery of Zuk.

Heeding the Dominus' challenge, the Tzekhaar withdrew as a new imposing opponent ascended the pits... A phoenix cast of obsidian, surrounded by gales of wind, wreathed in fire and raining obsidian fragments upon the defending forces. Yet Jeoffrey saw this thing's weakness with the eye of a Slayer Master, observing three of the four elements and denoting the inherent weakness of creatures of fire. Additionally, after a primary assault of arrows, the phoenix's shell cracked to briefly reveal a core of lava that leaked to repair damage. So with his amplified voice and an aura of command, the Dominus took charge of the Worshipper bowmen and Renderra magi, instructing them to work in tandem. First the Worshippers would unleash their hail of bodkin-tipped arrows to break the phoenix's shell and then the Renderra magi would follow with a torrent of water from as many directions as possible, exhausting the phoenix's well of lava almost immediately and sending it plummeting to the ground. From there Summer Del'loro stepped from an alcove she'd been hiding in and struck the phoenix's hardened core with a hyper-accelerated fragment of obsidian, breaking it and killing the creature, ending Zuk's penultimate aerial threat and forcing him to come up and challenge the defense himself... Which the heroes were loathe to face, preferring to offer this to the World Guardian. So they retreated within the Cathedral, until Seren's departure and Jas' demise, whereupon the Gods were free to exert their full might over the armies of the Elder Gods, and Jeoffrey could retreat back to Asgarnia where he intended to form a noble house of his blue Renderran blood. A house split evenly between lawful and criminal, of supreme social status and wicked, terrifying ill intent.

Appearance[]

Jeoffrey stands at an average height of 6'0, though many have described him like a giant, the confidence in every step leaving even Fremennik feeling dwarfed. He's got an endomorph build, lightly stocky, burly but quick on his feet, with a plethora of scars littering his torso and the faint remnants of a burn across the left side of his face. His eyes were once a piercing green, but his time viewing the shadow realm have stained his sclera glassy black, with the prolonged mantling of Xuksesra leading to his pupils becoming opaque and almost milky. Jeoffrey's teeth are off-white, beginning to yellow with minor enamel hypoplasia, and his hair was once stringy and damaged, though after joining the Legend's Guild he's at least taken steps to better its condition. He's got a resting-pissed-face, a near-permanent scowl pulling at his lips, leaving attempts at smiling to look more like a smirk. Stretching up the underside of his left forearm is an inky S tattoo, the flesh scarred from the improper method used to mark his skin (a knife). His own modifications have resulted in wisping tendrils reaching further up his arm and encircling it. He's never without his elbow-length leather gloves, which contain the tools of his trade, keep his prints off of everything, and covers the mark. Jeoffrey is almost always wearing muddy browns and greens, and can often be picked out of a crowd on that color scheme alone. Due to his wightdom, Jeoffrey remains physically in his peak of (approximately) 35 years old, however visually he may look as old as his early 40s - Neither of these are remotely accurate, as he is much, much older.

Personality[]

You ever sailed an ocean, Lor? On a barge, surrounded by sea with no land in sight, without even the chance of seeing it for days to come?


A man who has lived a full, chaotic lifestyle, Faust Renderra indulges himself in the passions that Gielinor has when little it's offered. Food, booze, women and wonder, he has a ravenous appetite for life and has expressed loathing at the idea of parting with it anytime soon. He is a man who likes to walk, or in most cases run, across landscapes as his primary form of travel even when far superior options remain readily apparent. He possesses multiple personality quirks, like a creeping habit to fire 'finger-pistols' (named so after pistol crossbows) as acknowledgement of someone's joke or even simply a greeting. He's incredibly quick-witted and jovial, usually the first to laugh at his own comments and easily appreciative of someone else's; He has an easily recognized lack of respect for the gravity of most situations, for he retains unshakable comfort in himself and his skills to the point many have assumed arrogance. Indeed, Faust often behaves as if he owns the very ground he stands on, like he has not a house but all of Gielinor is his home. There are few as lively, cheerful and charismatic as Faust Renderra, a reputation which is unfortunately soured...

For in truth, Jeoffrey Sicarius is an eerily intense man, known for his untracable onyx-eyed gaze and his everpresent sneer that creeps through even the most genuine of smiles. His chosen aesthetic represents well his lifestyle, that of a dark and intimidating beast which disguises itself as a man. Through the Sicariian Servus program, Jeoffrey was tortured and indoctrinated until he developed an unchecked sociopathic personality complex which borders on psychopathy, frequently disregarding and even remaining totally ignorant of local and governmental laws as he fails to respect invisible barriers. There are scarce things he won't engage in at a whim, be it theft or violence, with only sexual assault being a proven category he will not engage with; This is what proves him as a sociopath, carrying a weak but definable moral conscience that the Sicarius of old failed to beat out of him. Even still they produced a terrifying warrior, fearless in the face of opposition and carrying an unquenchable thirst for conflict. He's been known to antagonize his friends as well as his foes, breaking into their home simply to piss them off before offering compensation in some way (usually before they've even processed that he's intruding). Jeoffrey Sicarius is best described as an enforcer, for he is loathe to take upon himself a leadership position. He prefers instead to simply be pointed in a direction and told how far to go, with the knowledge he will likely take it farther; Again, rules hold no bearing on him, and when unleashed he proves himself to be an unstoppable force that will only taper off when he feels satisfied with himself. Of course, this ideology he carries is compromised, itself...

As Dominus of the Sicarius, Jeoffrey has unquestionably cemented himself as the inalienable figurehead of the infamous cult and so bears the responsibility of maintaining his family's wellbeing. He is absolute in his resolve, having long since decided what he is going to do before beginning to do it, terrifyingly cunning and well-experienced in manipulating those around and under him to behave as he wants them to. From compassion to aggression he will feed and starve people of just treatment to ensure they are in the places he's designed. Jeoffrey holds very little trust for anybody who does not bear his Mark, predicting and anticipating their betrayal or selfish aspirations with appropriately dictated punishments being doled out either swiftly or laid down as a trap in the future. His is a brilliant mind of knowledge spanning Ages, of wild ferocity and immaculate patience. It's important to note, however, that the Dominus is not unrewarding to his allies and deeply appreciative of them, despite the fact that he will never explicitly state such things - Subtlety and guile are essential for understanding him, and were he to offer his Mark to someone, it's that of the highest honor. Few will receive such a gift from him, and fewer will take it for fear of what they'll experience in the aftermath.

Jeoffrey suffers from an ancient condition known as Superimposed Personality Disorder (SIPD), a malady of the mind and spirit brought about by cross-contamination of the soul from ingesting, absorbing, or combining with another's spirit. Because of this he tends to be incredibly spontaneous, inconsistent and unpredictable in his behavior - Across the years he's been known to pursue justice and lawful order, shameless criminality and selfishness, quiet lustful peace and outright bloodthirsty chaos. The man that some may know could not exist by the morrow, and return a week later; It's difficult to pin down when exactly the transitory period between his selves surface, but very few if any have actually identified his affliction and simply believe him to be whimsically entertaining himself through a boring, predictable lifestyle.

Abilities/Skills[]

Human- None of Jeoffrey's traits will surpass human limits unless otherwise specified.

Dominus Mantle- Jeoffrey has a near total mastery over melee combat, having an intimate understanding of the body and is greatly in tune with his own. He's very quick to understand and adapt to new martial arts and other forms of combat, with extensively heightened reflexes and such an advanced muscle memory that he's capable of reacting to and retaliating against threats before consciously processing them. He's a masterful thief, able to pick locks so expertly that he can usually pass through a locked door without breaking his stride. He is adequately skilled with necromancy, and is almost entirely unable to access other schools of magic. Additionally, during a quest with Lucia Sicarius that involved delving deep into the Abyss, Jeoffrey found and retrieved Dominus Xuksesra's ancient ritual athame from which the Sicariian Mark's magic is drawn from. After introducing it to his soul and bonding with the magic, the dagger disintegrated and Jeoffrey became the Mark and assumed the mantle of Dominus, replacing Xuksesra. With freedom to remake the Three Tenets, he has unrestricted access to the Sicariian ancestry and all its magics, as well as being partway host to Xuksesra's memories, skills, and knowledge. From this he suffers minute Superimposed Personality Disorder.

Blood Wraith- The term for Sicariian Wights. Relatively comparable to limbo, death for him is but an inconvenience, and much harder to achieve than it is for mortals. Due to the nature of the perfect necromancy that powers his body, things like organ damage will not slow the Dominus down for long, though it may have an immediate effect such as a bolt to the head giving him pause. Extreme bodily damage is the way to stop him. He is also not considered "undead" or "unholy", leaving him no more affected by blessings and holy fervor than other standard humans.

Anger - Beyond his normally standoffish demeanor, the vestiges of magical intolerance exists within him even still, leading to the use of magic around him serving as an unintentional aggression factor. Within his mind still resonates something akin to a compass that points to the nearest source of external magic which he may use to track a teleporting wizard during a duel, and without effort he has trouble resisting an innate berserker fury.

Fight-or-Fight- Jeoffrey has broken many of his instincts related to fear. He cannot naturally feel the "flight" instinct, and whenever fear is magically induced, he won't experience it in any way but rage.

Slayer- While other members of the Sicarius chose to seek professional recognition of their specific combat knowledge, Jeoffrey sought to be recognized for his overall skill. As such he took up Slaying as a hobby, which gives Jeoffrey practice identifying weak spots in both natural and supernatural foes, as well as training his body and mind in combat, sometimes multi-way fighting. Eventually he was heralded as a Slayer Master himself and granted a Cape of Accomplishment, made out of Raharni Wildcat fur. The fur of the Raharni Wildcat is extremely durable, and can withstand far greater wear and stress than that of most other animals, as well as conduct magic enchantments such as those used in the Capes of Accomplishment. The enchantment of his Cape of Accomplishment (changed from the gameplay application which is useless in RP) grants him the ability to deliver a single, superpowered crippling blow against his target, once per foe. Against a magical enemy, paired with the Magebane enchantment, Jeoffrey is capable of completely sundering his opponent's ability to use magic.

Con-man- On his own time, Jeoffrey took up the life of a con-man. He can stack decks, palm cards, rig dice, misdirect and perform general slight of hand so flawlessly he could rob Barad-dûr blind.

Snake-tongue- Jeoffrey understands 12 different languages, spanning across the human realm to dwarven, elven, goblin(which encompasses other green-skinners), and gnome. He spits lies like a snake and russian like a cat, fluent in 5 of his 12 known languages.

Magic[]

Sicariian Magic- Jeoffrey has inherited complete and total mastery of ancestral Sicariian rituals which include complete and effortless control over the Mark's magic. He knows the secrets behind placing it upon another's soul and how to extract it, or to pull a Marked's soul from their body. He may manipulate any Blood Wraiths under his command, of which all are subject to his will. Due to the dark, shadowed origins of the Sicariian magic, Jeoffrey may use portions of its rituals to disrupt other binding spells and pacts, or curses.

Necromancy- Being the only school of magic that Jeoffrey was capable of tolerating before mantling as Dominus, and now with Xuksesra's additive expertise, he is certifiably a master of it. Beyond simple animation of corpses and the puppeteering of the dead, Jeoffrey has a deep understanding of the soul and how it works, the growth and refinement of it as well as how to manipulate it. He has exerted this mastery to turn at least one dragon under his thumb, and may through long tribulations manufacture and twist other Wights or their associated creatures of death.

Pyromancy- Xuksesra's other area of expertise, Jeoffrey has inherited an advanced control over fire magic and employ it in unique ways unexplored by most mages. He can cloak himself in flames without feeling its burn, and imbue its heat into another's veins to almost boil its contents - Bloodfire, as he calls it, a unique form of torture.

Speechcasting- Thanks to his understanding of the soul and its place in the world's anima, Jeoffrey is free from the limitations of runic casting, and the need to gather energy from the air around him to charge spells. However due to his decades of avoidance he still lacks the refined focus that wizards use to direct their spells and work their wonders, resulting in his own workaround - Speech, words that hold intent, that carry ideas. Through spoken commands he can will spells into existence using his own soul as the source of anima, ever-replenishing as it is. Attempting to finalize casting with any form of distraction or interruption of speech will result in a misfire of indeterminable outcome, excluding only those spells he is intimately familiar with enough to second-naturely think it. He does not have to speak english or any established language, so long as the utterance carries a concrete, unchanging meaning to him he may generate its result.

Equipment[]

This section will be used to list very character-specific equipment.

War-Beast- The War-Beast's armor is an efficient blend of leather and metal. The primary setup is a hard-leather bodice, with a soft-leather splitrobe cascading down from the belt, often around otherwise unarmored legs (sometimes leather chaps, usually trackpants). The design is to keep the user mobile and light on their feet, while offering moderate defense to vital areas. These are further reinforced with segmented iron plates that are strapped to the leather bodice, the core pieces forming a vest of armor that lets the user retain flexibility. Optional additions are iron spaulders strapped to the biceps. Iron can be replaced by steel. Often, this armor is accompanied with a thick tattered cloak for warmth in cold climates and further intimidation purposes.

Dominus- The Dominus armor is a powerful set of soft leather, hard leather and mithril, imbued with the Mark's power through a unique forging process seen only among the Sicarius and interpreted by the Renderra. By itself it is relatively effective equipment, flexible and defensive with incredible intimidation potential with its dark color scheme and tall horns drawing attention amidst the battlefield, however when worn by an individual that bears the Mark's magic in their blood its latent abilities are realized. On top of the equipment's durability increasing and the helmet's enchantments activating and functioning similar to a Slayer's full helmet, the Dominus armor attunes its wearer to the spirits of the recently departed (increasing spirituality and the effectiveness of rituals and prayers), as well as rendering them immune to fatigue toxins. Additionally, the mask may emit a lesser Incite Fear spell, with increased effectiveness depending on the wearer's own talents of intimidation.

Cleaver Sword- A solid piece of metal with a double-folded head, this sword is weighted to be top-heavy. The handle is beaten to resemble a bastard sword's, wrapped in leather. Single-edged and sharpened, it's dense and capable of being used in one hand or two. Capable of hacking through platemail and burying itself in shields, it's a hell of an anti-armor weapon.

Ret'Braces- The Sicarius wristblade is a long, thick leather bracer that runs from the wrist all the way up to just below the elbow, with a pair of thin iron sheets on the underside that form a pocket for the blades. The blades themselves are activated with a common bolt latch, identical to the ones you would see on the inside of doors. To pull them down, one need only slide down the latch and twist it aside, to prevent it from falling back in. The blades are highly customisable, and vary wildly from member to member. Some Sicarius sport overarm models, whilst others prefer side or underarm variants. The latch within is attached to a metal bar, in which three deep screw-holes have been created for the types of blade you desire to place into them. Lockpicks, serated blades and meat hooks have all been used, as well as the traditional double edged stilletto blade featured on the common bracer. If something can fit the screw, it can be attached, so long as it's weight won't damage the leather.

The Magebane- A weapon forged by Rexotic Silversmith to help Jeoffrey with battling wizards, the Magebane is a fragment of a once greater weapon fashioned into a dagger that retains its full enchantments. The Magebane's enchantment allows it to carve through the arcane bonds that make up a spell and render it an unstable mass of raw anima. It's capable of almost entirely diffusing it and making it harmless, however since it's a dagger it requires incredible skill and accuracy to negate an incoming spell before it strikes. Jeoffrey has, on his own time, conscripted the Artisan's Workshop to craft him a sword with a similar enchantment, however due to the original weapon only being a fragment of what it once was, the resulting tool is far less effective; The Magebane as a sword is only most effective against glyphs and other weaker forms of magic, and it fails to disperse the resulting unstable mass resulting in a backlash that can range from flashes of light to concussive explosions.

Wedding Ring- Jeoffrey's wedding ring is an otherwise normal gold band fit over his left ring finger, with an inscription in latin, "In your loving memory." It has been enchanted with the ability to act as the gate to the shadow realm. People, objects, entire structures and terraformed landscapes may be hidden within the shadow realm, inaccessible and unknown to the "surface-dwellers". Jeoffrey's nearly mastered the art of warping in and out even under pressure.

Stormbreaker- A large one-handed warhammer made of Warforged Bronze and Sacred Metal, it was forged in the Soulwood and woven with enchantments throughout the process. The word "Stormbreaker" is inscribed upon it in Ancient Guthixian (Naragun) runes, and has the Renderra pentacle inlaid on either side of the hammerhead made up of Ascension shards with opals in the center, with the pommel having a leather wrist strap for security. The opals grant the hammer the effect of generating lightning on command, as well as the Ascension shards utilizing Zarin's Ascension Lightning in order to act as a catalyst for attracting and controlling natural lightning. The hammer is imbued with one-half of a telekinetic grab spell, the other half generated from Jeoffrey's gloves allowing him to recall it from great distances.

The Dominus' Athame- Originally Natalie Renderra's Sicariian blade-key, it's a stiletto dagger enchanted with several different teleport options as well as having a unique hilt which, when fully inserted into a Sicariian lock, functions as a skeleton key. Inherited from Natalie's spirit during the Battle for the Monolith, Jeoffrey has successfully run it through the Sicarius Blood Forge in order to connect it back into the Mark's magic. So long as the Mark exists, this athame like any other Sicarius' tool is incredibly durable and so long as it's held by Jeoffrey, it functions like Xuksesra's athame which previously powered the Mark (now interwoven with Jeoffrey's soul, leaving him unable to be usurped even in the situation where the athame is stolen from him).

St Edward's Signet Ring- Although not having any use in combat, it's a notable item to list. Taken from Jacob Delvar during the coup, this ring was historically worn by St Edward during his reign over Anglia and was used to signify his successor. Jeoffrey used this ring as one of his claims to the throne.

Blisterwood Polestaff- Unbeknownst to King John Vallik, the blisterwood polestaff in its treasury was the very same that Lucius Renderra had used during his sacrificial act of raising the Salve Barrier in the Fifth Age. It was conscripted by Jeoffrey in order to defeat a Wyrd, Jeoffrey made the executive decision to keep it afterwards.

Gallery[]

Trivia[]

  • Jeoffrey began as a blank-slate character, so his early life was only written in brief flashbacks or as flavor text to roleplays, meant to be generic and uninspiring.
    KING_810-Braveheart

    KING 810-Braveheart

    A thematic song for Jeoffrey

  • Jeoffrey's wightdom is something that, for several years, was kept ambiguous OOC due to rampant metagaming at the time of it being relevant. It was a hard thing for people to prove one way or the other due to how rarely it would come in to play.
  • The Sicarius that Jeoffrey made was built to fail, intended to be nothing more than a transition from his indoctrination to becoming a more fleshed-out character that moved away from his learned fascination with the family. Despite this, it wound up being one of the longest (trimmed down here) and important moments in the character's story
  • There have been several attempts to kill the character, all of which failed but were spread as death rumors anyways.
  • Jeoffrey's dragon is named after the beast's mother: Skraegorn.
  • He doesn't need to eat or drink, but still has a fondness for renderra-spiced rum and honey treats.
  • The title of "Asgarnia Wins" is based off a meme that came from the events of the war.
  • He has a rather large hat collection, and is currently hunting down whichever cruel bastard bent the brims of his cavaliers.
  • The Volon fight was very reminiscent of the plot of Skyrim, to such a point it seemed like a copy-paste.
  • Jeoffrey's ability to tame and raise a dragon is frequently called in to question, and the lore supporting such a thing is very limited. However, it is there. Jeoffrey did not tame the dragon from adulthood, but instead raised it as a hatchling - From birth, all the way to adulthood, keeping it company between his adventures and teaching it to recognize his presence. Owning and taming hatchling and baby dragons is possible, with control only faltering as it ages. This was solved by bending the beast's will through advanced necromancy, primarily focusing on the soul - Something that is possible, but not attempted, by creatures such as the Dragonkin since it nullifies the goal of creating a race free from their curse.
  • Kandarin's "decision" to leave is a point of contention: Jeoffrey's takeover of Asgarnia was controversial for several reasons, and Kandarin chose to ignore it, entering in to a double-canon.
  • St Edward's Signet Ring is actually the signet ring of the kingdom of Anglia, a now-defunct kingdom that Asgarnia had dissolved in to during a civil war. When Asgarnia united again, the legacy of St Edward was warped and adjusted for the Asgarnian people.
  • When Jeoffrey inherited Xuksesra's Athame, all that was truly left of it was an unstable physical mass and the stable magic behind it. In order to take it from the Abyss, he had to introduce it to his soul and have it accept him. Xuksesra's athame as a physical item disintegrated upon exiting the Abyss, but the magic and effects it carried were still a part of him. In actuality, Jeoffrey is the Mark and retains full control over it, but he uses an old dagger to fool would-be usurpers.
  • Stormbreaker is rather obviously based off of Mjolnir from Norse mythology, however the name is taken from the enchanted boat which sailed from Misthalin to Anachronia and broke the storm surrounding the island, which Jeoffrey was written to be on during its travel. It is primarily represented in-game with Thok's Hand-Me-Down Hammer, however for purposes of fashionscape it could be any hammer.
  • As of 10/6/2020, Jeoffrey's earnings from his Piscatoris extortion has totaled out to equal 3,643,700 gold pieces, following in-game Grand Exchange values.
  • Jeoffrey's form of spoken-word casting is inspired by the Eragon series' magic, supported and legitimized by three ideas; the fact that runes in-lore are elemental batteries that replace concentrated thought, the fact that chanting and incantations are supplements for guidance and instruction (such examples taking place with the "Animate Rock" spell seen in One Small Favor and King's Ransom, as well as teleporting to the rune essence mine), and the fact that magical creatures can use the depth of their soul to provide anima that runes otherwise offer (with creatures like Mahjarrat only running out of that power due to not being inherently living creatures) and Nomad having discovered and published studies of the soul previously.
  • In spite of in-game and artistic (referenced by in-game imagery) representations, Jeoffrey is of notably darker complexion, given that he's at least three-quarters Kharidian as his mother Halora was a Kharidian and his other mother, Natalie, was half-Kharidian.
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