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Driez Lucius Renderra
Driez watching
"It's all fun and games until its a fight. Then the games just have stakes."

Age:

23

Height:

5'11

Origin:

Renderra Isles

Current Location:

Mostly Renderra Isles

Religion:

Godless

Status:

Alive

Family

Renderra

Alignment:

Chaotic Good


Driez Lucius Renderra is the son of Natalie Renderra and Lunaera Xear. He is played by Lord Kisin.

Driez is a mixed race young adult with a rather sadistic sense of humour.  He enjoys seeing other people suffer, but quickly feels guilty if they don't laugh with him.  Sneaky and stealthy, Driez is a medic, archer, and cyromancer.  His cynical outlook on life is ironically honest in contrast to his actions in it.

Rough around the edges, Driez has issue making friends unless he is forced to work with people.  As a result, he tends to cling to his family or to his solitude.

History

Birth and Early Childhood

Driez was born to two noble parents alongside his twin sister Eira, named for his grandfather soon after his death.  As a child, Driez lived an uneventful life until the death of Guthix, with uprooted his family away from their ancestral home to Lumbridge.

Driez was too young to notice this change, aside from the more comfortable life of a smaller village than a bustling castle.  When he turned two years old, Driez and his sister were hurled in time, trapped between dimensions as a Tier Five god forced it's way onto the plane from the lower, elemental planes.  This god was seeking Guthix's tears, but lacked the power to obtain them.  A cruel god, Driez saw the homerealm very divided, elemental beings locked in a civil war for the god's entertainment.

Eventually working alongside his sister, they managed to do the impossible as outsiders and gain a level of peace, uniting the four demigods to send the two back home, at the age of ten.  Driez and Eira, overconfident in their success on a weaker, less developed world arrived back on Gielinor, in the newly repaired Renderra Isles, around the same time they left due to theory of lightspeed travel.  They decided to hunt the God and finish what they promised the Demigods, only for Eira to lose her arm and for Luna and Nathan to intervene in repelling him.

The Strength to go on

Driez fought tooth and nail against this new authority over his head called "parents."  He disagreed with Luna constantly, her own bitter attitude leading him to horrible suicidal tendencies, and multiple attempts at his own life.  He mocked Natalie for existing, leading to a more creative punishment that disturbed even Eira for a bit.  This went on alongside his training for a few years, leading to a final attempt at his life by jumping off a cliff into a waterfall, only to splash into a pool in the cave below battered and injured with Eira to help him.  His injury by a splinter group of the Order of Ascension in these caves led to his eyes turning a frosty, ice blue instead of his mother's byzantium purple.

Driez had a small revelation through this that family was important, and no matter what he tried they'd butt into his life.  In a way he surrendered to the fact this was unavoidable and accepted them, finally earning his father's trust.  With this, he asked to leave and wander the wilderness as a hunter, which Nathan permitted.

The Hunter

Driez wandered across Gielinor, learning to hunt and fish for food, and enough coin to buy fruit, bread, and sate his growing, depression-fed drunkeness.  He lacked direction, until meeting a rather posh noble and a man from the Wilderness in the Jolly Boar Inn.  The Noble explained he used his money to adopt orphans as servants, mostly after the Battle of Lumbridge.  The Wildman simply stated that he sold his furs for money, like Driez, but sought to help the common Kingdoms out of good will.  Driez realised he was wasting his talent as a wanderer, moving back toward Lumbridge to see the home he grew up in.  Along the way, Driez found a discovery in Divination.  He loved the skill, learning to hone it alongside his nomadic journeys.  Using this, he quickly became a good hunter and better medic.

Returning home at last, Driez began to work one more on ice magic at age 16.  It was then that he met his Uncle Zarin, for a rather lasting impact.  Zarin was the one to teach Driez there were threats to mankind in monsters that could be slain, and advanced form of the hunting Driez knew.  Driez and Zarin travelled together, using their combined skills and learning from eachother.  It was because of Driez that Zarin learned he could make use of raw Divination energy, and because of Zarin that Driez decided to defend Gielinor with all the skills he had available.

The Raven

Driez was eventually accepted into the Order of the Raven, regardless of his distrust for groups, his trust and love for his family made it hard to say no.  After joining, Driez was given a role leading medics, but the hands-off nature of the Ravens suits him enough to fade into obscurity until needed.

Driez's interests in healing and divination led to him going to the Mage's Conclave, learning a little more of the complex theories from there.  Currently, Driez is overseeing recruitment of a few Ravens, as well as keeping an eye on the followers of Sliske.

Appearance

Driez is five feet, eleven inches (180 centimeters) tall.  He has fairly lean muscle, with a stubbier left arm as a result of using a longbow.  With natural platinum blonde hair, Driez decided to dye it light brown, to make it easier to go unnoticed in public.  His skin is fair and burns easily in the sun.  Elven heritage is visible in his ears, slightly tapered.  What makes Driez stand out is his frost-blue eyes, a very unatural looking feature that seems to glow a little.  Accompanying these are very light marks under his eyes and down his left arm and spine, that will glow slightly when charging a powerful spell or divining.  If asked, Driez will reply it is a result of divination, and quickly change the subject.  In actuality, it is the genes of the Xear Mahjarrat.

Driez's legs are much more toned than his arms, from sprinting short distances.  His muscles are more defined, lean, but also not suited to running long distances.  Driez keeps himself in shape and smooth, waxing off body hair to reduce drag against the air before any competition or mission.

Personality

Driez has a deep love of nature.  Even though he's a hunter, he rarely goes for a kill unless the creature is hurting another human, or he is in need of food.  He enjoys his isolation in the woods, disliking large crowds and busy, but mundane cities.  Driez doesn't trust people, especially not with being good-hearted, but feels the need to protect them anyway out of morality.

Driez seeks to help people be free from oppressive rule, and in his mind this happens to be the Gods.  He is willing to work with people to achieve these goals, but is still distrusting of others.

Driez carries a sadistic sense of humour, but feels guilty if the other person doesn't laugh with him.  As a result, it is safe to say any prank that happens on the Renderra isles is usually his fault, usually ending in a sigh or eyeroll from other family members.

It is best to say Driez best fits the Chaotic Good alignment.

Possessions and Skills

Armour

Driez favours lighter weight armours, allowing him to move quickly.  He doesn't need heavier armour usually since he typically isn't within melee range of his opponents.

  • Linothorax Cuirass
Driez hunting

Driez, searching the sky for a bird while hunting in black Linothorax.

Layer upon layer of linen makes an armoured tunic for Driez, each layer given a healthy spread of glue.  Not extremely flexible, this hybrid armour's outer layer is silk to use the lack of armour overall to aid magic.  It's main advantages come from the weight and cost, but it barely covers the body, only protecting the shoulders, chest, and very upper legs.

The Linothorax adds one bit of extra protection, bronze scales on the front chest region.  Driez has two sets, one in raven black, and one in traditional white.

  • Sleeveless Gambeson

Driez's Gambeson lacks sleeves, allowing him to not deal with the amount of heat a normal, full quilted gambeson would cause.  Layers of cloth, linen, animal hair, and and outer and inner layer of silk make this cloth-based armour effective lightweight hybrid gear, especially when doubled with his leather armour.  While less protective than the Linothorax, it is more comfortable as a whole to wear.

  • Splinted Leather Armour

Leather bracers, greaves, pauldrons, and chest girdle accompany Driez's leather set-up, usually worn in pieces on his armour.  Driez keeps his fingers uncovered to feel more comfortable with arrows and his bow, sticking with Dagganoth leather armour.  It is safe to assume he wears all of it at all times with his clothing or armour, barring the girdle with his Linothorax, which already protects his chest enough.  Driez's bracers and greaves have splints made of Wallasaki bone, to aid in magical casting and overall protection.

  • Steel-Studded Targe

A steel, wood, and leather shield about 18 inches wide, Driez's targe is made to aid in some fast deflecting in case he does enter a melee encounter.  Made from two eigth-inch pieces of wood and some steel nails, it also includes some studs across the leather for both design and structure.  The back, is made from deerskin as tradition dictates.

Weapons

  • Misthalite Lon​gbow

A six foot bow, Driez babies his favourite weapon.  Used for hunting and long-distance arrow shots, his yew longbow is made with a Misthalite design.  Driez can manage a draw of 30 inches, allowing a truely powerful arrow to be launched.  Typically, Driez stocks his quiver with broadheads and bodkins, seperated by a thin piece of leather near the top to allow for a more aware selection.

  • Steel Gladius

26 inches, Driez's Gladius isn't special, using a design based on a second age sword.  Driez uses it alongside his shield, but prefers it as a utility tool.  Chopping food, or using the pommel to hammer in tent stakes.

Skills

  • Water/Ice​ Magic

Driez's cyromancy is heightened by his own natural inclination toward it.  Usually, Driez makes a choice for himself whether to send cold air to freeze something, or cold projectiles to pierce it, if he doesn't just end up using a water spell.  While no master, Driez practices his ice magic on the way to and from Divination spots, finding it much harder to refine than his other skills.

  • Shadow Magic

Much weaker than his ice magic, Driez enjoys shadow magic to a degree, but finds it harder to learn.  It's ability to numb nerves makes for a peaceful end, and unfortunately Driez uses it for such when he has no other choice.  In addition, Driez is trying to learn to enter the shadow realm, but as of right now can only partially camoflage himself.

  • Divination
Driez divining

Driez in his white Linothorax, divining brilliant wisps with difficulty.

Driez is the best learned Renderra when it comes to Divination, able to harvest energy in large amounts.  His natural ability to retain it, and his own preference for solitude make it easy enough for him to stand and divine for long periods of time.  Driez has also made portents for himself and others in the family and Ravens, supplementing it with his other first aid knowledge.

Driez is learning to use the divine locations he can force into existance with enough ore and energy into natural barriers, allowing him to become an effective support-class character.

  • Medical Skills

Driez is a proficient medic, knowing extensive first aid knowledge in addition to the use of potions, portents, and direction.  More than one Renderra or Raven owes their life to Driez's quick hands and supplies, in some cases even becoming labelled as a miracle worker.  In truth, Driez is not a doctor, and does make mistakes.  His best skills are meant to close and clean wounds for a doctor to look at later.

Trivia

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