This page serves as a source of information on Commorbs, also known as Communication Orbs, and addresses their function and uses on World 42 Role-Play.
Commorbs shown in-game and in quests appear as large crystal balls, about the size of a human head.
In role-play however, players often shrink them down to the size of modern conveniences, making them ear-pieces or fitting them onto bracelets deemed a "Commbrace".
Civilian Commorbs are very limited in comparison to the top of the line Temple Knight version. These are the kind used by military groups, aristocrats, or anyone who has a commorb that isn't a Temple Knight.
- They are used mainly as a means of communication between two or more people, very much like real-life cellular mobile telephones.
- They can be used to trace calls or locations.
Temple Knight CommorbsThese are upgraded and fairly powerful Commorbs, used exclusively by Temple Knights. They have a wide range of abilities that the public does not have access to, due to being the inventors and creators of the Commorb.
- They possess all of the abilities of a civilian Commorb.
- These Commorbs can function as lie detectors, as proven by the "Wanted!" quest.
- "Playbacks" of surveillance footage sent to it are available for viewing.
- It can "scan" for the life force or aura of a particular person.
- They also self-destruct when they are a certain distance away from their owner, to prevent them from getting into enemy or incompetent hands.
- Handlers and operators can remotely teleport Temple Knights away from dangerous situations, as Savant did multiple times to the Adventurer.
Disadvantages of a Commorb
Commorbs, while a powerful tool, have their disadvantages as well.
- Both kinds of Commorb can be sensed by wizards or magicians, as Commorbs give off a magical signature of their own.
- As they are made of glass, it is probable they are fragile.
- If a character is captured by an enemy force, the character's group could track them down provided their Commorb is on their person.
Characters as Commorbs
Some role-players decide to role-play as the handlers or operators of Commorbs, in a similar role to Savant. They are often never seen and communicate solely through a clan chat, friends chat, or private message. Notable characters like these are Gregory Rolferson and Delilah Bailey.
- Some role-players look down upon the use of Commorbs except by Temple Knights, as they are a secret technology created by the secretive group.
- Elyssa van Lendes wrote a book on Commorbs and associated technology.