User blog comment:Faeyrin/The Importance of Communication/@comment-4547854-20131230023212/@comment-25159376-20131230024545

I think you misunderstood me somewhat. While it is true that land claims could play into this, I'm not really talking about those specifically. I'm simply speaking about the knowledge someone would need to know about before roleplaying in an area. For example, it may not come across a new RP'er's mind that there's a very real chance of their human character being in peril from Vyrewatch in Canifis. They could make a mistake, because OOC'ly, it's a werewolf town. It'd be a break down in communication, and it wouldn't be fun.

Or. On the other hand, a seasoned roleplayer would struggle with what exactly a city's guards would allow in a city, if they fall within a gray area. For example, Yanille is logically rather guarded because of the ogres outside. Would the guards let in a rather shady and powerful looking Zamorakian, who didn't have a weapon on them and didn't seem aggressive? Some may say NO because they're guarding against any threat and they'd deem that a threat. Some may say YES because the guards' enemy is the big dumb stinky no brained ogres who want to smash things randomly, not a shady Zamorakian.

People would have different views on that. Different views cause argument, and arguments are no fun.

I think there needs to be solid info on that in a page somewhere, that way arguments in game won't happen, and there's less breakdowns in communication.