Renderra Family/Bannermen

The Renderra boast a large amount of Bannermen, varying from region to region in family and culture. For the most part however, the Renderra keep very closely to the Lords and Ladies beneath them.

The Renderra
The Renderra family has a long, and often bloody history of oaths and alliances that have led to self-isolation. Aside from rare occasions, most Renderra do not even wed outside their bannermen, at the risk of causing alliance with a flailing power. Due to the Oath of Unity, a Renderra must protect all who can claim blood relation to the family, whether through marriage or birthright. When coupled with the Blood Oath, any family killed must be met in full with the death of ten people of the family to cause the crime. In many cases, the Blood Oath has led to the annihilation of entire family lines.

Neither Oath has been broken... On paper. Due to technicalities such as disownment, bastard-child caused relations being deemed illegitimate, and internal family stuggles, it could be said the Oaths have been broken on a dozen or so occasions since the Fourth Age.

The Family has two main holdings, a Sea-Based holding on an Archipelago South of Kandarin, and a Land-Based holding East of Taverley known as the Soulwood. While the Sea-Holding is the Economic and Political center of the Family, the Soulwood is the Religious center. As a result, both are considered vital to the Renderra for protection.

Land-Holdings
The Lords and Ladies under House Renderra on land are much like the Arrenda before them. Overall they share a remarkably similar appearance, with blondes, light-browns, and red hair common, fair skin, and green or blue eyes. They are notably spiritual as Guthixians, even more specifically as practitioners of Aethyric Druidism.

Locke
The Locke family are a fairly old family among the Renderra. Very proud of their heritage, the family was founded by Keagen Locke at Keystone, a stone fortress built near a large deposit of iron. This iron has been used for generations in Renderra steel, giving the Locke a powerful presence with monetary wealth. With this, the Locke expanded their land to incorporate large fields for crops, also becoming a farming state. As the mines ran dry, the farms kept plentiful. But this unprotected resource put Keystone as the Northernmost county at the heaviest risk of raiding.

The Locke are overall a hardy people, expected from the sort to hold off bandits on a consistant basis. They are often very plain, but have recently run into genetic issues leading to the extinction of the male line. On top of this is a strike of poverty upon the house. They are currently headed by Countess Meaghan Locke.

Argall
The Argall are very likely the strangest family to live under Renderra rule. Claiming descent from a Cadarn noble, the Argall live in the forests South of the Soulwood, putting them into general peace. The Argall are known for fierce talent in archery, even more so with their taller build. Most of their wealth is in liquid assets, gold and gemstones, though they maintain a steady supply of food from subsistance farming and hunting. Many of the pelts are traded along the main roads to keep coffers well-filled.

The Argall are currently led by Baroness Aelwen Argall, a young leader with stronger Elven features than a majority of her family. Notably, she inherited her title from her mother with no confirmed father.

Mac Naoimhin
The Mac Naoimhin are the newest family to come under Renderra Rule. This Dwarven family is three generations in, and has proven to be powerful allies overall. Their mountainside home came to Renderra fealty when Iomhar Mac Naoimhin swore allegiance to Tyrion Renderra III, as a token of friendship after a successful recapture of Lessia, from the clutches of the Kinshra. Lessia was then established as a Barony, though it is not part of any county. Fierce traders, the Dwarves of Lessia make most of their income from smithing, mining, and production of metal goods.

With their addition, the Mac Naoimhin have not been well-received by many of the other Renderra. Notably, the Mac Naoimhin have a fierce rivalry with the Locke family. The Mac Naomhin have also avoided long-term military service, always managing to support the backlines as Artillery engineers. They are currently headed by Baron Gozdaron Mac Naomhin.

Sea Holdings
The Renderra of the sea are slightly more varied. Typically more concerned with economics and culture, the Sea Holdings embrace open-air archtechture. Many of them are traders, as well as skilled artisan workers. They are usually more tan than their Northern, Land-locked cousins, and also lack the genes for red hair, in place of a darker brown. While Guthixian, many of the Sea-Faring holds are less devout than other Renderra. However, their strong love of tradition has helped keep Aethyric Druidism popular.

Adrasteia
The Adrasteia of Raven's Eye are by far the best example of Sea-Faring Renderra. Barons by nature, the Adrasteia are unaware that their family stretches back to one of the original tribes to form the Arrenda. Overall, the Adrasteia have adapted well to their new environment. Artists and Wine-Makers, many people from Adrasteia are scholars or artists. Their cities are very open-air, built of marble and wood  with many columns. On top of this, the Adrasteia are known to produce some of the best wine to grace Noble mouths, the delicious Renderra Nectar. However, all Adrasteia mix water in the wine after casks are broken and it is served. It is considered clean to do this.

Their importance as artists and wine-producers has increased by far in recent generations, especially as the emerging presence of the Renderra on a larger world stage has led to far more social gatherings. The Adrasteia maintain fair relations with other Renderra, but notably the Locke and Mac Naomhin find them to be weak combatants and impractical in how their funds are used. They are currently led by Baron Tryphon Adrasteia.

Frostshields
The Frostshields are a hardy Fremennik people, and like many of the Fremennik have a bitter rivalry with their cousins, and a stronger tendency of practicality over aesthetics. Formerly staunchly against the use of magic, the Frostshields have reformed solely for the sake of safety during the oncoming God Wars. Their holdings outside Rellekka have proven useful for the brewing of cider, mead, and beer. Above all else, these Fremennik have recently accepted the offer to have their alcohol exported from the Fremennik Province to go to the Renderra trade routes, on a much larger market. This has made the Frostshields very wealthy.

Their main keep is known as Apfelton, and is where the majority of mead and cider is produced. The main Frostshield Branch guards this keep with their lives, keeping every man, woman, and child trained in case of bandit attack. It is because of this that it is rare to see all Frostshield raiders gone at any given time. Religiously, the Frostshields are Fremennik-Guthixians.

The smaller Frostmind family has gained an important role for communication among the Frostshields, especially between Raiders, Apfelton, and the Renderra. The Frostminds are closely allied with their distant cousins once more.

Drake
The Drake Clan is a small, proud warrior clan among the Frostshields. Their name is a bastardised version of their ancestors, the Draiochta. Unbeknownst to them, their ancient ancestors were the Kings who wore the Crown of Taranis, one of the most feared Warlords in Asgarnia during the First Age. The Drake clan maintains next to none of the Arrenda traditions, barring the fact they wear torqs from birth to death. They are very strongly Guthixian, and believe themselves to be among the Fremennik taken from Teragard. Unfortunately, they are wrong. When a Drake dies, they go to the Gielinor underworld like every other Guthixian.