TzHaar

This page serves as a source of information about the TzHaar race as it is applicable to World 42 roleplaying characters. If you or someone you know feels this page is incomplete in any way, please do not hesitate to contribute as best you can.

A Brief History
Please enter a succinct outline of known TzHaar history throughout the lifespan of the Gielenorian planet or a section of their history which you feel you can most accurately describe.

Accepted Lore
This section addresses details about Tzhaar that are widely accepted throughout the world 42 roleplaying community.
 * The TzHaar have their own language and naming system by the same name, but most can use a reasonably intelligable mash-up of that language with commonspeak.
 * TzHaar reproduce by laying and incubating eggs. When these eggs hatch, the healthy TzHaar that emerges usually already has all of the memories of all of its ancestors, and through this memory the new TzHaar knows its caste and how to serve its specific function - these skills are not taught. When TzHaar are born without these memories but only with basic instincts, much like human babies, they are called "Ga'al" and often executed in battle.
 * When TzHaar die, they become obsidian discs called Tokkul, which the TzHaar use as their currency.
 * Each TzHaar is the member of a certain caste. Unlike many caste systems, each of the TzHaar castes is considered equal in power and respectability, but differs in its role in society. By dividing themselves, the TzHaar are able to effectively manage their people and retain a power balance.
 * ​TzHaar-Ket is the main caste of guardians, security, and law enforcement. They generally practice melee and are in almost all cases the physically strongest. They act as soldiers and follow a sort of morality code.
 * TzHaar-Xil are the hunting class. They are both agile and skilled in combat. They typically use ranged and melee techniques, and have a small competitive relationship with the TzHaar-Ket.
 * TzHaar-Mej are the mage class and also the race's governing authority. They are typically the wisest and the most reliable record-keepers for the TzHaar city. They are not the strongest TzHaar caste in combat, but have knowledge of some very ancient spellweaving, relying on that magic to fight.
 * TzHaar-Hur are the artisans of their people. They do not tend towards combat and are not usually too proud to ask for help if they are attacked. They are critical to non-combative society, though, and are often incredible smiths, miners, architects, sculptors, etc.
 * Ga-al are TzHaar born without a caste. They are considered useless to their people and most are rounded up by other TzHaar to be killed in the fight pits. This death in combat is considered very honorable to the TzHaar and the only good use of the otherwise empty lives of Ga'al.
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Debated Lore
This section addresses details about TzHaar in Runescape that are still subject to speculation and discussion. This can be either because of conflicting information in-game or because use of the detail in roleplay creates an unfair scenario (usually involving overpowering or another common roleplay problem).
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Common Mistakes
This section addresses traits that unexperienced roleplayers often bestow their TzHaar characters but that aren't actually seen in TzHaar on Runescape.
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Other Info

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