Inquisitor Garran Crux

Overveiw
Garran Crux is an Inquisitor who can commonly be found in and around Falador, claimed to be his "territory". Although human, Crux seems to possess a higher durability and also possesses some unusual powers that others don't have.

Personality and appearence
Crux is an oddity amongst Inquisitors, he is friendly, kind hearted, and will only utilise force when it is absolutely necessary. Crux always tries to see the best in people, and is completely open only with those he trusts the most.

Garran stands at 5'9", with a lean, skinny but muscular frame. He has close cropped, dark brown hair and a close shaven full beard. His eyes are emerald green, and he is more often than not seen wearing his navy blue Inquisitorial uniform, and his ever present tattered, dark brown cavileer, which he rarely takes off. His left hand is also replaced with a magically powered metal one, though the reasoning for this is unknown.

Early history
Garran was born and spent his childhood in a small village in Kandarin. His origional name was Sammael Crux, and he was raised alone by his mother and an older brother whose name is currently unknown. Sammael's life took a turn for the worst one day when his village was attacked and destroyed by a patrol of Khazard soldiers, who killed the adults and took the children as slaves to fight in their arena. Sammael spent three years in the Khazard Arena, and over the course of those three years, forgot his former life, and his childhood. He even forgot the face of his own mother. Sammael became a proficient warrior by the age of fifteen, and had made a new name for himself. He took the name from a fallen opponent, Garran, and kept it as his own, renouncing the one last part of his former life. some time after Sammael Crux had faded completely and Garran Crux came to be, Garran finally escaped the Khazard Arena, but not without injury...

Pre-Inquisition history
Garran planned his escape down to the last detail, and managed to slip out of his cell one night, knocking the guards out and managing to get to the edge of the Khazard settlement before the guards finally noticed his cell empty. Trained archers tried to pick him off before he got too far away from the settlement, but Garran managed to escape with only a crossbow wound in his shoulder. This wound, however, grew more painful with every day Garren bore it. He wandered north, towards the city of Ardougne, having to catch and kill wild animals to survive, or else beg for food off passing travellers. Eventually Garran fell unconcious from the wound, and was stumbled upon hours later by a young Inquisitor by the name of Borvus Agemman. Borvus took Garran to his quarters in Ardougne, and there he treated Garran's injuries, fed him and otherwise tended to him. Eventually Garran became, as Borvus put it, 'ready'.

At the age of eighteen, Borvus gave Garran a sword, a suit of armour and a large sum of gold, and told him to set off north, to the Trollweiss mountains, to find a place called Arcadia. Garran's journey to the mountains took many months, and over that time Garran became physically tougher, and more wary of the ways of the world. When Garran finally made it to Arcadia, Borvus took him as his Acolyte, and trained him to be an Inquisitor. For some reason, Garran can never remember what he endured before the Khazard Arena, and the adoption of his new name, he puts this down to 'headaches', but has been told it is most likely due to deep psychological trauma, in other words, Garran's mind has blocked his history out.

Inquisitional history
Garran studied under the guidance of Borvus Agemman, becoming not only stronger physically, but also mentally, building up a resistance to things such as hypnotism, mind infiltration and demonic temptation. He also became more intelligent, becoming wily, persuasive and, when the need arose, devious. Garran was always an impatient student, and a curious one, and wanted to learn the ways of Demon binding, a profession forbidden to all but the most learned Inquisitor. Garran went against Borvus, for the first time, and, as a result, accidentally binded a powerful Demon by the name of K'mar to his soul, a pact which meant the two would be continually fighting until one killed the other.

Garran was almost court marshalled for this ignorance of the rules, but his court case was overturned by Inquisitor Borvus, who claimed that the Demon controlled Garran's mind, forcing him to summon it, and that he had since expelled the Demon. It was shortly after this that Borvus announced Garran ready to become a full Inquisitor, and after Garran's ceremony retired from the Inquisition. Borvus gave Crux his hat as a parting gift, and then dissapeared from Gielinor completely. Crux has since kept Borvus's hat, wearing it as his own. Garran then set out for the city that was to become his home, the white city, Falador, yet still to this day he hasn't been able to remember a single day before his brutal time in the Khazard arena.

Skills
Garran possesses a natural cunning, and can often win over even the strongest willed people with a few well placed words. Crux is also highly intelligent and is able to predict an enemy's movements pretty accurately.

Combat skills
Crux is highly efficient with a blade, and often uses it as his weapon of choice, able to weild any sword, or variant on the sword, with ease and precision.

Crux also possesses a strange ability which embodies itself in a strange kind of lightning with a green-ish tinge to it. This ability serves no other purpose than to shock or paralyse a target, as a really serious blast would either kill Crux as well as the target, or weaken him considerably.

The Pendulum Blade
Crux forged this blade with the blood of Lorelei Amaranth, and imbued it with a special alloy meant to burn any Demon it comes into contact with. The blade was forged with the specific intention of destroying K'mar, but thus far has not fullfilled it's purpose.

Quotes
"I try not to fall into the stereotype of the Holier-than-thou torturers and murderers that some Inquisitors turn out to be..." -Crux at the Temple of Ikov-

"Careful, that hat is almost as old as i am!"

"The white city, pah! might as well be called the red city!" -Crux in conversation in the Rising Sun inn-

"I can't stand these 'investigators', they're just doing my job, but their pay is better!"

"You never seem to take that hat off...why is that?" -anonymous-

Pendulum Theory
You see, my friend, the way the world works is like this. Aperson commits an act of evil, that sets the Pendulum swinging one way, and sets imbalance in motion. Another person will then proceed to do something to alleviate that evil, then the pendulum will swing the other way, and this has continued since beings first walked upon Gielinor, and only when we are all gone and silence falls will Guthix's balance be properly restored...

Trivia

 * The word 'Crux' is Latin for Cross, but can also mean a Crucial point or Balancing point.
 * Crux's hat contains the strange ability to always find it's way back to him when lost.
 * Crux has had several Familiars, including an imp named Morris and a talking purple cat by the name of Xantheon, who had a unique transforming ability.
 * Crux has in his possession a book, the contents of which change depending on the location and conditions, meaning that it hardly ever displays the same information twice in a row.
 * Crux once described Yanille as "A nice place to go for a picnic." His reasoning for doing so is unknown.
 * Crux seems to hate using any kind of bow, claiming they are "cowardly weapons used by those who don't have the guts to face their enemies head on."