User blog comment:Jacob southmage/Information revealed form Mahj memories (spoilers)/@comment-4536066-20140321032216

And here is the stuff from my notes that didn't show up in the blog, do with it as you like. I haven't checked for redundancy in other comments. Some of the things I kept are very similar to things you have, but make different observations or focus on different details. There are also a few things I got that are different from your interpretation, so I left those in, too. Spoilers, obvs.

===D I V I N A T I O N===


 * Divination can be used to retrieve memories of powerful beings (i.e, Mahjarrat), not just of gods, from places where they had significant impact.


 * Divined memories can be absorbed into a person, where they will merge into that person's memories.


 * It is possible that only members of the same race can absorb each other's memories, or other people of great power.


 * A host does not need to be a skilled diviner to absorb a memory.

M A H J A R R A T

 * There were Mahjarrat by the names of Untrad, Lakosta, Nabor, Trindine, Temekel, and Kolton. Salisard and Abrogal were the names of two Mahjarrat who died in the decision to leave Freneskae, never making it to Gielinor.


 * It is speculated that, as Mahjarrat age and they slip in power, it leaves traces in the form of divine memories. Absorbing those memories is also absorbing a fragment of power, though the volume of power is minute. This may also be true of any powerful being who ages. However, it isn't confirmed that this does in fact relate directly to the gradual loss of power with age.


 * Some Mahjarrat joined Zamorak on Infernus during the third age while he was there.


 * Zamorak, Wahisietel, Hazeel, and Zemouregal were recognized as of equal, or approximately equal, power upon the end of the Zarosio-Menaphite war, though Zamorak was later recognized as the best of them.


 * At the same time, Kharshai, Ralvash, Lamistard, Lakosta, Akthanakos, Untrad, Lucien, and Kolton were recognized as approximately equal.


 * Azzanadra, Mizzarch, Palkeera, Bilrach, Enakhra, Nabor, and Jhallan were also recognized at that time as having similarly strong traits, though it is unclear what Zaros believed made good Pontefix.


 * There was once a Mahjarrat with predilictions similar to Sliske, named Trindine.


 * Not all Zamorakian Mahjarrat buy into the cult worship part of Zamorakian loyalty.


 * The Mahjarrat spent their entire time with the Menaphites on ceaseless campaign.


 * Life on Freneskae, for the Mahjarrat, was described as "scratching out existence," and becoming people of honor and luxury on Gielinor was a dramatic change. So dramatic that some had difficulty coping.


 * In Freneskae, Sliske was a playful fella, and it wasn't until he was provided all the luxuries and vast powers of the Zarosian elite that his playfulness mutated into an unrestrained, sociopathic perversion.


 * Based on information about Mahjarrat not eating, it may also be safe to assume Mahjarrat don't produce bodily wastes, either.


 * It is known that the Mahjarrat's Ritual of Rejuvination released energy from the sacrifice. However, it is theorized that, in the absence of a godly target for the energy, it is distributed among the rest of the participants. This also suggests that, when the Mahjarrat practiced the ritual on Freneskae, it was not used to provide immortality or longevity to its participants.


 * The ritual-every-500-years tradition was a suggestion from Zaros. The syzygy bit was only a later idea.


 * Kharshai is the closest we have to a canon Icthlarin-worshipping Mahjarrat; he is grateful to the death god for freeing them from Freneskae and was not happy to betray him.


 * The whole of the Mahjarrat tribe's population never numbered more than a few hundred, and they came close to extinction many times.


 * Many Mahjarrat, especially Zamorak but also Bilrach, Kharshai, and others, believe that the right of strength is the only true natural law.


 * It has always been the way of the Mahjarrat to ruthelessly cull the weak, which may have a world to do with why they as a race are so devastatingly strong.


 * There was a great debate on Freneskae before they decided they would leave with Icthlarin. Azzanadra and Temekel were big heads in the decision.


 * It is highly unlikely (though not impossible beyond doubt) that there are any Mahjarrat left on Freneskae, given the dangers of the environment and the hurry with which their masses left the land.


 * After a while of tricking Zarosians into believing he was in contact with Zaros post-coup, Azzanadra began to believe he was getting messages from Zaros after all, and becoming the Empty Lord's vessel. It's unclear, however, if this actually happened or if the power briefly went to Azzanadra's head.

D E M O N S

 * It is confirmed that a demon is a creature originating from Infernus. If it isn't from Infernus, it's not a demon.


 * "Demon" is a loose term; it can be used to describe any of several different peoples with a long history in the Infernal Dimensions. These include (but aren't limited to) the Infernals, the Chthonian, the Avernic.


 * Chthonians had legal restrictions against eating other Chthonians, though they all slavered at the thought of it.


 * By their nature, Avernic are fracturous and disorganized at the best of times.


 * Thammaron and Zebub were both particularly enduring Tsutsaroth who rallied against their Chthonian enslavement.


 * The infernal realm's proper name is Infernus. It is also sometimes called Pandemonium.


 * The Tsutsaroth wanted freedom from the Chthonians badly enough that they were willing to betray Zaros for a promise of it. It also motivated them to abduct the infant god Zamorak to their realm, Infernus, after he triumphed.


 * Because he won them their freedom, nearly the entire world of demons originating from Infernus are undyingly loyal to Zamorak.


 * A legion of demons is incredibly powerful; controlling just a few legions grants someone devastating, godlike military power.


 * A legion of demons is composed of a Chthonian noble leading teeming hordes of Avernic shock troops. On Gielinor, they were also supplemented by human troops, who were considered inferior.


 * During the second age, because humans were considered weak, even minor Avernic were considered elite.


 * Part of the reason Avernia were able to successfully rebel against their enslavers was that the Chthonians were distracted with their lives of luxury.


 * Most humans have never encountered any kind of demon other than Avernic, but great slayers will have encountered a few Chthonians in the form of abyssal demons.


 * It's speculated that Infernal demons are probably extinct, which probably means they aren't.


 * Demonic society is ruled by strength. That said, there is no claim that there are never black sheep who prefer the idea of egalitarian societies.


 * The death of a Byzroth releases enough energy to heat the water supply to an entire building.


 * Under Chthonian rule, it was socially unacceptable to cause direct conflict, but they were implicitly encouraged to find loopholes that would let them eat their peers.

G O D S

 * Zamorak rose to divinity the moment he slew Zaros; this is contrary to what was previously thought, which claimed Zamorak was banished first and implied that he grew into divine power over time before he returned to Gielinor.


 * The act of recieving incredible godly power (as was done by Zamorak from Zaros) can cause utter exhaustion and possibly also agony.


 * Part of the reason the god wars erupted when they did was because the remaining Zarosian forces, led by Azzanadra, were very depleted. This says a good deal about how frightening the strength of the Zarosians was.


 * Zamorak was gone from Gielinor on Infernus for nineteen years.


 * Zaros earned control of twelve legions of demons. He offered the Chthonian ruler the knowledge of interplanar travel so he could go eat new races.


 * Zamorak's identification as the "god of chaos" originated during the 19 years people spent guessing at his motivation for overthrowing Zaros, when some, like Zemouregal, theorized that Zamorak was loyal specifically to the concept of chaos. That, combined with the fervour Zamorak used to preach, painted him as the very embodiment of chaos.


 * There may be a god who the Mahjarrat called Mother Mah.


 * There's a good chance the Staff of Armadyl was an important factor in Armadyl's ascension.


 * Tumeken was described. "A titanic figure, blazing with fire, casting the entire battlefield in white. ... [He] ran his burning fingers through the soil."


 * Tumeken interfered in the last battle of the Menaphite war with the Zarosians, stopping a fight that was about to erupt between the Mahjarrat versus their kin who had stayed loyal to Icthlarin. Less than a fifth of the Mahjarrat survived the encounter.


 * Icthlarin invited the Mahjarrat to Gielinor by telling them they would be great and terrible defenders of the weak, rewarded with respect and influence, against a dangerous and unstoppable foe.


 * Amascut, when accompanying Icthlarin to Freneskae to recruit the Mahjarrat, was dismayed by the ways of the tribe and left their village, disappearing towards the great volcano. She wasn't seen by the Mahjarrat again.

Z A R O S I A N S

 * Zaros's empire was primarily bureaucracy and military.


 * It wasn't uncommon for a Pontefix to also fill a social or civil role instead of just preaching.


 * When the Mahjarrat joined Zaros, there was a human who was respected enough to hold the position Pontifex Maximus (the high priest), though Azzanadra was his immediate successor.


 * Zaros created many positions exclusively to account for Mahjarrat, including Praetorian and Legatus Maximus.


 * Legatus Maximus and Pontefix Maximus were of roughly equal rank in the Zarosian Kingdom.


 * Zamorak and Azzanadra were Zaros's favorite servants.


 * Zarosian rulers were less tyrranical than the Chthonians.


 * Zarosian advances, like in farming and communication, helped Zarosian humans to support large cities of followers.


 * The "ancient language" was the shared language mandated for all Zarosians originally spoken by the ancient Infernal demons, Ancient Infernal.


 * It's possible that the story that Zaros cursed the characters in the ghostly robes miniquest is not actually true.


 * Senntisten became the Zarosian capital probably because it was so easy to capture and the citizens converted to their new ruler so blindly. The presence of Loarnab as a power source probably didn't hurt.


 * Senntisten was always the first to get the cool new stuff from Zaros.

Z A M O R A K I A N S

 * Many of Zamorak's early converts, especially humans, joined under the flag of chaos because they were either fleeing or rejecting some points of authority within their respective empires. Many more began to prize Zamorakianism as a philosophy that enabled individuality instead of structure, greater society, or government.


 * A popular byword of Zamorakianism is anti-authoritarianism.


 * There are Zamorakian extremists who believe in obsessive anarchism, proclaiming that any attempts to organize, cooperate, or accomplish anything at all is offensive or blasphemous.


 * "Freedom" is a buzzword for Zamorakians.


 * Human Zamorakians are largely the ones responsible for the mythology, ritual practices, and mystical symbolisms of the religion, and this all had little to do with the god himself.

F R E N E S K A E

 * Freneskae has a "great volcano."


 * It was popular among Freneskaen ancestors to make a dangerous pilgrimage to the volcano top to speak with Mother Mah.


 * Mother Mah's dreams allegedly created Muspah, who would attack the Mahjarrat.


 * Legend says that the Ritual of Rejuvination and the lesser-known Ritual of Enervation originated as ways to rouse Mother Mah from sleep and calm her down respectively.


 * Muspah were evidently creatures of legend on Freneskae; by the time some of the Mahjarrat we know were born, they hadn't been reported for thousands of years.


 * The Ritual of Enervation is referenced in direct correlation with procreation - it's ritual sex. Mahjarrat breed during earthquakes habitually.


 * The ritual marker was originally a marker relative to the great volcano where Mahjarrat performed rituals.


 * Something about the ritual marker is actually important to the success of the Ritual of Rejuvination; killing them in other places doesn't have the same results.

M I S C

 * Muspah, like Mahjarrat, is always referenced as a proper noun. Wonder why! The Muspah may have been the name for one of the many (Mahjarrat's) enemy tribes on Freneskae, who happened to have different appearances.


 * The ritual marker was moved to Ghorrock after the first ritual in Gielinor, so it's unclear why the marker is now impossible to move.


 * The Menaphites live at the far end of the desert because that was their safe haven from the Zarosians; after Tumeken exploded, the Zarosians decided the desert wasn't worth traversing to get to them.