User blog:Kaboto Leafgrinder/The Complex Arcane Theory of Absolute Teleportation

The Complex Arcane Theory of Absolute Teleportation. - Carl Orten

Absolute teleportation is a idea that has been pondered since the existance of teleportation. The idea has many names, but what is basicly is is the ability to teleport yourself anywhere you want to at any time. Now for millions of years we have been able to figure out certen locations of which we have the ability to teleport to, such as the major cities just as Falador, Lumbridge, Varrock, etc. We have also invented or discoverd items that allow us to teleport to other locations not found in our many spell books. Besides the Standerd Spell Book, the Lunar Spell Book, and the Ancient Spell Book have been apearing more and more by commen adventureres of all sorts of spicies lately. Within the three, there are a total of 28 different teleportation spells of which one could transport themselves to. Ten in the Standerd, eight in the Ancient, and ten in the Lunar. But even with 28 different teleportation spells and all the items of which we have found to take us to other areas put together, the Absolute Teleportation Theory literally trumps them all.

If the idea of Absolute Teleportation is solved, one would be able to literally teleport themselves anywhere on Gielinor from the middle of the Unquiet Ocean to Dragon Tooth Isle to Mudskipper Point, really anywhere useing only runes and the magic energy inside them. You would acutally get to go anywhere, when ever you wanted. Now, why is this so hard to find out? Well first, we must go in and find out what teleportation is.

Teleportation: The instant trave, usally magical, from any location to a specific location elsewhere.

Going back the the theorys in the Abyssal Book  "The Abyssal Space's existance at the 'fringe' of reality means that it doesn not conform in the same guidelines of space and time as Gielinor does; you may enter it and then leave it from an identical spot, yet reappear many hundreds of miles at your target destination (the 'teleportation' phenomenon that we use daily). "What is actually happening is that the spell caster is entering Abyssal Space, and then immediately leaving again with certain values as to speed and direction being taken care of in our spellcasting to allow some degree of precision in these teleports." As we know, teleporting to the same area several times over does not always put you in the same location, you may find yourself a few feet to the left, right, front or back where you were the first time you teleported there. This means that wile no matter what a teleport wont always be 100% accurate. Given the teleports we use today, the idea of Absolute Teleportation is the idea that given the runes used and the amount of mana by the user spell caster determens the location of the teleportee on the Gielinor plane.