Board Thread:Questions and Answers/@comment-4516358-20140111162132/@comment-5420712-20140119135558

chaos, law, soul, cosmic and astral magic. Simple enough.

chaos: Infernal magic, or unpredictable magic. Sort of along the lines of Infernal spells or the 'Wild Magic' skill in regards to magic. It draws its source from the Infernal dimensions.

Law: Physics, balancing magics, planar-connection magics. like mentioned above. I would have to stretch out on a limb and say it draws from the abyssal realms with the new advances it teleportation... But prior to that its actual drawing point I couldn't say with certainty. However, I'd say that it's drawing point is unknown. Maybe the void?

Cosmic: Enhancement and imbuement. Closest I could think to spacial energies; Draws not from the moon itself, but the outside areas and realms. similar to above.

Astral: Draws its energy from the Moon, Zanaris. like mentioned above, but also a PRIMARY basis for all lunar magic. Without Astral, there would not be Lunar Magic.

Soul: The most questionable and controversial of any particular magic: It effects the spiritual or energetic fields of a body (Aura, Energy Levels, Soul Energies, Life Force).

Many have used Soul Magic in incorrect or outright God-moddy fashions. However, that's not to say that in my view it's outright illegitimate. Soul Magic, if and when it's used correctly, can be used well within the limits of Roleplay.

For one, the Soul CANNOT leave the body, while alive. Though, if a shade/spiritual being is powerful enough, and its prior body is already gone, it may be within the realm of possibility for this spirit to assume control of a living body and assimilate it, perhaps forcing out the current occupant of the body. This being said, the spirit would need to have significant levels of power; most dead characters if they became spirits would not be able to 'assimilate' another body. In another reference, Soul Magic could serve hand in hand with necromancy, and serve to anchor one's spiritual essence to a point in Gielinor, or elsewhere. This being said, doing so would prove VASTLY dangerous, but incredibly helpful. It would require vast amounts of time and practice.

All in All, Soul Magic would be more common with Necromancers, and falls under a Category similar to Haemalchemy. It would be a dangerous art that would be proceeded with caution, known only by a few and practiced by less.

My idea of Soul Magic's drawing point would be that it draws from the Spirit Realm/Shadow Realm.

So, for the most part, Soul Magic is a case-by-case basis, in my opinion. You have to think of when it'd be applicable to do so, and if it would prove legitimate. No, people can't separate their souls from their bodies and walk about in spirit mode. If they did, their soul sure as hell wouldn't be returning to their body, and their body would either drop dead instantaneously or become a 'soulless' being, while their soul would either be sent to the afterlife or doomed to walk around as a ghost/shade/spirit/whatever. It is also heavily worth noting that 'Death' the Grim Reaper NPC serves as the gatekeeper to the afterlife. as seen in 'missing, presumed death', the npc's souls are unable to leave their bodies without Death's Aid. Now, mind you, Death isn't a God; he's a manifestation with a purpose. It could be plausible that Death actually had some knowledge of such a magic to begin with. Take it how you want; I don't think it's an outright Godmod/Lorebreak. I think it's moreso a usage and case-by-case basis.

Cysan (talk) 13:55, January 19, 2014 (UTC)