Talk:Mary Sue Test/@comment-11555902-20140611205631/@comment-11555902-20140612063412

Call it what you may, but when I made Kobalos 4 years ago his up bringings were highly custom made and creative and not like anything else before I had experianced in a roleplay character. You are wrong Vivid that the details don't effect the "traits in question" because in reality everyone has their own point of view on things. And you can generalize and summarize anything you want and it will look plain and dull. For example, Worlds of Fun is said to have a shit ton of awesome rides and themes. Lets generalize that...

"Worlds of Fun has lots of rides, Most of the rides are scary to younger kids, It has great food too."

Now doesn't that sound dull and plain? Similar to almost ANY amusement park? But now lets look into the DETAILS and take a closer look at what it really is "Creativity"



Now that we actually analyzed the reality of it, and not generalized like a lazy person would. Its not all smoke and mirrors and reputation, it was not your classic lonely housewife and pizza guy/pool guy scenario.

Absolutely NOTHING I create is average or normal nor mainstream. Its probably why I'm considered so OP. But when I do go off normal, I make sure to turn normal into this