User blog comment:SsVivid/Divisional Split Theory/@comment-5532691-20130519203503/@comment-4536066-20130624013344

In addition to that, ^, it helps to encourage multiple, smaller rituals and allows for implications that there were other rituals that were not enacted in roleplay. Helps to make it more fair for people with different schedules, time zones, etc

So, say Joe-mourgal is a Mahjarrat character that has every intention of going to a ritual to rejuvinate himself. However, the official IC ritual is scheduled for Saturday at 5PM his time, and it turns out Joe-the-Player's scheduled to work from 3PM to 9PM that day at his part time job. It's not fair, then, to say that Joe-mourgal has to spend the entire rest of the year (until the next annual IC ritual) being unrejuvinated and especially weak, just because he couldn't make the ritual OOC. But, it's also not fair for Joe to benefit from the character who was sacrificed at the IC ritual without himself going and risking being sacrificed. The solution is given by this condition, which explains why/how the D2's would ever bother having more than one ritual. Since they have multiple, Joe-the-Player can have the benefits despite his unfortunate schedule by implying that Joe-mourgal went to a different ritual held with 10 other Mahjarrat the same way that we imply our characters do all their peeing and bathing and paperwork while we're OOC.

Also it helps to support how and why a D2 can't charge up a single D1. Like, if one full-strength D2 can die and fully rejuvinate 50 other D2's but not a single D1, that would be kind of a stretch logically.