Common Rules of Roleplay

The common rules of roleplay are the essential rules that nearly every roleplay has to keep things in order. These include things like godmodding, metagaming, and autohitting. One of the fundamental skills that every good roleplayer has is the ability to follow and abide by these rules. Even though everybody has the occasional slip-up, disregarding for these common rules is frowned upon amongst the community.

List of Rules
To follow is the list of common roleplay rules that every roleplayer should understand and follow.

Godmodding
Godmodding is when a character features god-like abilities, such as invincibility or mind control, or other unrealistic powers that don't fit with lore. It's also considered godmodding to refuse death in fights or ignore roleplayers in scenarios in which said roleplayers are attempting to attack you. Nobody's good at everything; try and keep yourself in check.

Metagaming
Metagaming is when a player applies OOC-retrieved information to their IC character, such as participating in a war that you only saw was stated to be happening on a clan's thread on the forums, or hearing whispering because you saw the text, and knowing a character's name because you saw their username. This is the most commonly broken rule of roleplay and most infuriating for many.

Autohitting
Autohitting is when a player performs an action without giving affected players a chance to respond. For example, running up to somebody and saying *Stabs in the heart* then running off would be autohitting, or saying *The black knight slips past the guards and into the castle* while white knights are guarding the entrance to the white knight's castle. These can be easy fixes by throwing in "Tries" or "Attempts to," although more advanced roleplayers will go into detail with their actions and emphasize their attempts. This is a frequently broken rule by newer roleplayers and is the subject of much arguement.

Lorebreaking
Lorebreaking is when a character breaks lore, which is anything that my affect a character commonly based on origin and historical events. For example, a vampyre that is unaffected when crossing the salve is a lorebreak, because vampyres are weakened on the west side of the salve. Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lorebending) but not significantly.