Board Thread:General Discussion/@comment-25159376-20140315221615/@comment-5394576-20140505010738

I've found that as a rule of thumb, dead animals/animal hides will be more supportive of ranged, minerals/metals/rock will be more supportive of melee, and dead plant life will be more supportive of magic.

Though now looking at things from a more IC perspective, it's apparent that with realism, the combat triangle is just an OOC concept that's nice for organization, with reduced impact on roleplay. Looking at the "ranged"/"melee" interactions we can observe in real life demonstrates that between those two well enough without even having to consider magic. The addition of magic just proves the point further.