Board Thread:General Discussion/@comment-4536066-20140428041456/@comment-8815741-20150704031028

I agree wholeheartedly. The converse of all that is that if my character's a newbie, none of my real-world knowledge gets applied. If they're a backward peasant with no practical knowledge aside from, say, farming, then they don't get to run around winning swordfights. If they're a noble who's never stepped outside the palace, they don't get to know how to relate to common folk, or grasp any real issues. If they've been on a deserted island for the past ten years, unless someone tells them what happened in that time, they don't know. That's the other problem I see all the time. While some people RP characters with skills they don't know the first thing about, some people do know a lot, and don't nerf themselves accordingly when playing a character that doesn't have a certain skill. And then the third one, using how they personally would react in a situation with all their knowledge and skill to dicate how their character reacts. One of my current characters, a naval officer in SW:TOR realised that a certain craft was from their previous faction and was very likely a black-ops craft. While my real-world self knew that it was a bad idea in the long run to lie about it, and that it could simply be a misunderstanding, my character jumped to the conclusion that they needed to protect their former allies, and lied about it. Will this bite me in the arse? Probably. Would it have been justified if I'd played it any other way? Almost certainly not.