User blog comment:Syphenion/Dice/@comment-4536066-20130808234556

I've played dice-rolling RPGs (like, tabletops) and there's one gigantic and important difference between how dice work there and how dice work in our MMO rp. In tabletops, you have a character sheet that clearly details out what your character's specific skills are, and one way or another those skills are accounted for in your dice, whether it be the number of dice you get to roll or the number you have to roll on your die to be successful. As a result, there is a clear difference between a seasoned 210 pound knight who has had 40 years of experience with swordplay and a 16 year old, 120 pound squire who challenged the knight to a fight. The squire may get lucky, but the odds are weighted against him.

At least in RSRP, there is no kind of character sheet or skill ranking system through which to account for a character's abilities or likelihood of success. As a result, completely unbiased dice in our system are actually not more fair because they make results unrealisticly random, handicap characters that should normally be formidable or have an advantage, and benefit characters that should normally have chances stacked against them.

If there were a structured, numerical system to account for character design, advantages, and disadvantages, dice would be great.