Board Thread:General Discussion/@comment-4536066-20140428041456/@comment-4536066-20140429065124

Hero of Pikmin wrote: The one personal thing I hate in Roleplay is archers. In a battle that I was in. This what happened through-out it.


 * He'd stand out of the rooftops, out of sight and he'd begin to prepare a bodkin arrow to shoot at the person's neck*


 * He'd fire the arrow that'd fly towards the person's neck, it'd be very likely to hit since you cannot see it*


 * other person dodges it*

(Hey, you cannot dodge it, you weren't aware it was there.)

(I was using my vampyre sense to dodge it.)

(Your vampyre sense cannot detect when you aren't directly looking at the oppetent)

I can't remember how it went down. Just going to use that as a example. It's just something that annoys me. The same could be applied to the vampyre sense theory but I'm not getting into that one. That wouldn't work on a vampyre, and I agree that that specific example is silly, but because of the vampyre thing, not the archer thing. It would work on a regular person. The strength of archery lies almost exclusively in surprise distance attacks. They're weak in close quarters and they're often weak when you know they're there, especially if you have a way of protecting yourself. Distance stealth is all they have going for them in combat.

Now, if the problem is that he's shooting hard-to-dodge kill shots and you don't want you character to die for something insignificant, then that makes the real issue that the player is not respecting "ask first" practices, which is just rude.