Jarren'tok

Jarren, formerly known as Jee'ran before his coming of age ceremony, is an aviansie settler from Abbinah, who hoped to establish a home for himself on Gielinor under the guidance of Armadyl, but has found much more. Played by Raltin Avarr.

History
Until the coming of age section, this character is referred to by his former youth name on this page.

Beginning
Jee'ran was born on Abbinah as a commoner, and was not raised in the ways of the warrior or of the mage; his only true skill he had on his homeworld was what he was born to do: fly. He was one of the many skilled flyers who made perilous journeys towards the inner core of the homeworld in order to retrieve water for the rest of his kin, and nearly died many times doing it. When word reached him about Armadyl's return and the god's hope to establish a lasting home on Gielinor for his race, one without the life or death need to gather water, Jee'ran was immediately eager to find out what Gielinor could offer. After saying goodbye to what family and friends he had, he set off to make his own future; one where he could choose to become what he wanted to be.

The Bird and the Beast
Since he was never taught the ways of a warrior or magician, he was of little use on the battlefield. He is, however, adept in crafting various items of use, something he learned on the demanding homeworld of Abbinah. He helped Armadyl in the beginning by tending wounded followers, learning divination, keeping up defensive barricades around Armadyl's tower, flying above hot zones and planning out convoy routes, taking on exploration and reconaissance missions, and even trying to learn how to construct golems. He also searched for a place to settle down and live at after his service in helping defeat Bandos was over.

Home Hunting
While given leave for a short time from the war effort, due to the general success of the campaign against Bandos; Jee'ran flew far North to the icy mountains in order to find a safe, secluded, and protected place to live. While looking for ice-free valleys between the frozen peaks he spotted a two man team sitting next to a campfire on a frozen plateau. He did not have much time to look however as a giant ice creature formed to attack the two men.

Jee'ran was not able to get much detail of the two people as they were fighting with the creature and moving about quickly, but Jee'ran aided from above and attacked with aerial support. Due to the long range nature of his attacks, the two people he was aiding were confused about what was happening but did not question the help, and were unable to find out who was aiding them. In the end, after the creature was defeated, Jee'ran was able to get a better look at the two men and found to his surprise that they were Bandosians.

He then looked down into the crater near the battlefield from above and saw what the Bandosians had come for: a huge stone hand of some kind that had a symbol of Bandos on the back of it. Disturbed by this information; Jee'ran flew South to tell his superiors what he had seen.

The Godless Agenda
Jee'ran was sent on a scouting trip to look for possible Bandosian convoys taking advantage of a position North of Al Kharid. Joining him was a new Icyene recruit to the forces of Armadyl: Aniise. During the scouting trip they found signs that indeed Bandosians were trying to dig their claws into the area, and found the skeleton of an ogre which had been eaten by the scorpions. They found some arrows pierced into it and some cloth. It was discovered that this was the act of godless supporters and Jee'ran saw a blur of movement on a rocky outcrop above, able to pick it out with his keen hawk-like eyesight.

It was a godless archer, who had his bow drawn and shot at Aniise. Acting on instincts he had honed from his many trips to Abbinah's core during his lifetime, he pushed Aniise out of the way and took the shot in his right shoulder. Aniise managed to dispatch the archer with a throwing knife and kneeled down to tend to the wounded Jee'ran. The arrow was removed and a tight cloth bandage was binded on. After this they were able to return to Armadyl's tower and report what had happened. Jee'ran was given a promotion in rank in his scouting position for his selfless act, then had his wound more expertly tended to and retired for the night on a perch in the tower to rest.

Destination Divination
Another assignment the next day sent Jee'ran, Aniise, and an unnatural humanoid by the name of Alpha (looking like a cockatrice mixed with an aviansie), to a small energy area containing minute traces of divine energy; they were to gather some and return it to Armadyl's tower as a side supplement to the main divination energies that the convoys brought in.

As they were doing this, the three were able to talk to each other regarding their pasts, Jee'ran and Aniise talked lengthily about their own home worlds as well. Over the course of their time at the divination location the three squad mates were able to learn much about each other, though Alpha was less revealing than either Jee'ran or Aniise. The opportunity to share things about themselves helped to make them more trusting of each other and improved compatibility between the three as squad members of their scouting team. They later returned with a pot of divination energy and added it to the convoy collections, then Jee'ran retired to his assigned quarters for the night.

Ogre and Out
It was late at night that Jee'ran was helping build a golem when Alpha and Aniise came to watch. Jee'ran demonstrated the pure talent that aviantese possess when it comes to crafting commodities as he put the right leg of the golem together and added it on, completing the task the Golem Master had given him. For a little while, the three talked about why they were fighting the war and Jee'ran gave in some insight about his views regarding the other gods' followers, how he did not blame the Bandosians for fighting for their god, as the majority of them were raised that way as Jee'ran was raised to believe in Armadyl.

It was after this talk that Aniise and Alpha started asking Jee'ran to go talk to the Task Master downstairs for an assignment, and Jee'ran did so. They were assigned to scout out the two ogre villages, both the male and the female. While it was known that the male ogres were fighting for Bandos, it was so far unobserved if the women were taking part: their mission was to determine this, and then disrupt the male ogre forces guarding their home village in order to make them paranoid about their home front.

Jee'ran and his companions eventually made it to the Southern female village, and observed it from above the rocks, seeing no war related activites. They climbed down and were met by an elderly elven woman. After a bit of unease where Jee'ran instructed his companions to be at the ready, the woman talked for a while and Aniise let her guard down at her words, despite the fact the woman had showed them a Zarosian symbol scarred into her palm, while Jee'ran and Alpha remained ready for action. To his surprise and worry, Jee'ran saw Aniise step forward to shake the woman's hand, at which Aniise was vulnerable to any attack the woman may have at the ready.

The two shook hands and Aniise turned around, telling Jee'ran he was overreacting, as did the elven woman. Jee'ran replied with pointing out the mistake Aniise had made if she had turned out to be wrong about the elf, as well as the mistake she was making right at that moment with her back being turned to a possible threat. He next stated that one could never be too careful during a mission, as enemies can be anywhere at anytime and in any shape or form. It was then that recognition hit Jee'ran and his squadmates, as the old woman looked like an older version of one of their other squadmates currently back at Armadyl's tower: a half elf girl by the name of Ana.

The old woman revealed her name to be Grey, saying that she was the grandmother of Ana. Jee'ran appologized that he still had to remain wary of her, as she had come to him at the wrong time and place to form trust between them. He told her that he could let his guard drop around her if she set foot into Armadyl's tower and did not get set ablaze by the god's magic, as the enemies of Armadyl cannot stand in his tower lest they be burned alive. If Grey did this and did not catch alight, Jee'ran would be satisfied enough to let his guard down. Grey told him that she usually avoided such places, but she would nonetheless prove her innocence to him by preforming this task.

Both satisfied by this outcome, Jee'ran told her that they had to get back to their mission and the old elf left. Jee'ran determined that the only way to tell if the ogresses were hostile is to walk up to them blatantly as Armadyleans and see if they were attacked. Aniise told him not to go to the front entrance and lead to way to the back of the resort to a secret entrance, in which she and the rest of them entered. They ended up next to a mud bath and Aniise said she would scout it out, dipping into it. Jee'ran and Alpha watched while facepalming, and Jee'ran asked her how she knew of the secret entrance. Aniise told him that after the Battle of Lumbridge ended, she was able to move about Gielinor freely for a few months, traveling about to and fro, eventually winding up here and having spa treatments.

Jee'ran, with much exasperation, decided to conclude this trip by simply walking up to the ogresses to see if they would attack him for being an Armadylean, which they did not. Jee'ran made joking fun of Aniise for a short while, mocking her for making a fool out of an important mission, but not rudely. They went North to preform their duty at the male ogre village and killed some of their guardsmen on the outside and on the South side, so as to fool the ogres into thinking that the Armadyleans had gained a foothold in the land below them, which was less well guarded. They later returned to the tower and Jee'ran was exhausted, the previous night having spent sleepless building a golem per the instructions of his tutor, and turned in for the night to his quarters in order to get some rest; saying a short goodbye to his companions.

Battle of Gunnarsgrunn
Jee'ran requested his superiors to let him aid the human forces in the coming battle near the forests of Edgeville, and he and two other Aviantese lent their aid to the human Armadylean armed forces. He and his two companions played vital air support for the ground based human troops. Jee'ran proved incredibly effective as he flew high up beyond enemy reach of even their long ranged attacks, and nocking multiple arrows at a time onto his bowstring then firing; letting gravity take the arrows downward, repeating this process quickly multiple times to create small arrow storms. He was able to force back enemies into cover and keep them away from vital areas.

Jee'ran also helped transport wounded into the healer's building, one of which was one of the two fellow aviantese that came to help. Jee'ran provided ground fighting support as well, he was able to stab a human Bandosian in the back with his large spear blade and even stabbed an ogre in the neck, but for the most part he stuck to the sky. His arrow storms proved to be invaluable as he forced the Zamorakian infiltrators, who had come to steal the divine energy for themselves and were thinking of assaulting the medical building, to retreat from the battle with several arrow piercings. His attack against them started when one of the Zamorakians, Arthans Rodite, shot a crossbow bolt at one of Jee'ran's wings while he was on the ground fighting an ork.

Jee'ran was able to avoid the bolt, as his experience and training as a water gatherer taught him how to be very aware of surroundings, so as to avoid oncoming debris and not smack into them, and this saved him from being stuck on the ground. Jee'ran ducked just before the bolt was shot, and was able to jump away from the ork he was fighting and go airborne. Jee'ran flew high into the sky and returned fire with an arrow storm, and despite his best efforts, Arthans was severely wounded by multiple arrows slamming into him. He repeated this process at the other Zamorakians which was what forced them away. At some point in time he even preformed the same tactic against Kobalos with one of the another aviantese following his example, the combined arrow storm forced the Bandosian warlord into cover behind large stones and trees.

Once more his arrow storms were worth their keep: as dragonkin worshippers showed up late in the battle with fresh troops to prey upon those who were left drained from the fight and unable to continue adequately. Jee'ran flew high and far behind their troop lines, once more raining arrows, this caused the worshippers to become pinned down behind trees and forced into cover; unable to move. He continued this until the majority of the wounded had been evacuated from the medical building and Commander Aerendyl was able to contact the worshippers for a temporary truce while the rest of the injured were transported to safety.

While the battle had not been a victory for Armadylean forces; both Jee'ran and his fellow aviantese were able to stop many good lives from being lost through their air support and steely determination. After the troops were evacuated to more defendable and safe positions, Jee'ran was able to return to Armadyl's tower for a night's rest, but not before helping to ensure Commander Aerendyl was able to walk away from the worshipper meeting unscathed, but sadly Jee'ran was not present to help defend the man from the later attempted assassination that was to follow from the worshippers. Jee'ran was commended for his service and bravery later at Armadyl's tower, recieving a promotion and new armor.

Fun Festivities
Jee'ran met his squadmate Aniise in Armadyl's tower one day, as often he does, and she showed him some claw weaponry that she tried mimicing off of aviantese smiths. Jee'ran scoffed at the shoddy work and told her to follow him. After a very long and complicated smithing process, he replaced the majority of her work with his own, creating the intricate and beautiful work that his race is well known for. He presented her with the new claws and she was thrilled with the craftsmanship. He noticed her fairly weak looking armor as well and told her she should go down to the quartermaster with his orders for a new set. Jee'ran also joked around for a little bit how the new armor would be less revealing than her usual attire, much to Aniise's displeasure, but she was quickly able to turn the joke around on him which left Jee'ran in a awkward spot.

Aniise returned with the new armor set and had a bout of discussion with Jee'ran, and towards the end her headdress of feathers that she kept from her old armor set blew off and was lost in a stray wind gust, saddening her with the loss of it. She and Jee'ran talked for a while after that and Jee'ran told her he had some free time, saying that there was a celebration at Lumbridge for something called Christmas. Jee'ran, having seen how sad she was at losing the headdress and knowing some of the basic concepts of the holiday by asking some humans about it, decided it would be a good thing to cheer her up.

Aniise flew off, while Jee'ran decided to go see if Alpha wanted to come with them but could not find the strange creature. Jee'ran went to Taverly for a brief moment before going to Lumbridge, making something special for Aniise as a present for Christmas from the items he bought from the merchants there. He wrapped his gift up in a nice package and then off he flew for Lumbridge. When he got there, Aniise talked with Jee'ran for a little while about Christmas, him explaining the basic concepts to her. Aniise then questioned what the present was for and Jee'ran told her that she would have to wait until after they had a snowball fight before she could open it and find out.

Jee'ran and her did indeed have a snowball fight after that, with many slips and slides. Afterwards they walked back to the tree that Jee'ran had placed the present under and he then handed it to Aniise. She opened it to find a red feather headdress, one that matched her new armor. She was overjoyed to have a new one to replace the one she lost and hugged Jee'ran tightly without him having time to prepare for it. They briefly talked after that, both admitting they wished Alpha had been able to join them. They later walked to the banquet table and sat down. Jee'ran discovered the glory of red wine at the table not too soon after that, having never really had any alcohol before in his life. His lightweight body frame was not good at holding the liquor however, it knocking him right off his stool.

With Jee'ran growing increasingly intoxicated, he and Aniise talked once more about life on their old worlds and certain standards that their races had. Jee'ran revealed what aviantese think is attractive in others, which led to a short awkward silence once Jee'ran figured out what he had said about the feathers on Aniise's wings through his alcohol addled mind, and he had to clarify a few things after that. Aniise revealed some personal background information on herself when it came to actual love in her life; saying that with her nomadic and solitary life back on New Domina she didn't really know many people for very long, not even an ainimal like a pet, and that being on Gielinor and staying in one place for so long was a change of pace for her.

Jee'ran kept drinking more wine, not knowing that there was a bad side to it he had yet to discover: hangovers. As he got even more drunk Aniise decided it was best to take him home with her to keep an eye on him, she having bought a small property from a house portal in Taverly and begun building a home for herself there. Jee'ran said he could get there himself and she relented, leaving him there; Jee'ran drank another glass before leaving and very clumsily managed to fly to Taverly. When he got there he landed in a heap inside her home after tumbling through the portal, then dragged himself up off the ground very wobbly.

Aniise showed him a couple of the rooms, one of which was the kitchen, where he instantly spied the wine barrel she had, and sneaked a quick drink when she wasn't looking. Jee'ran slept in a parlour room that night after Aniise showed him to a chair, him quickly passing out after laying down on the soft cushions. Aniise left him like that, and little did Jee'ran realize he was going to wake up with the worst headache of his life.

Armored Aid
Jee'ran built a large golem to aid the Armadylean forces at the battle below Falador in the dwarven mines, the construct battled like a war-born tank; tearing through Bandosian forces who were more than eager to get out of the way of the charging mass of metal. The construct, with its heavy attacks and large mass, managed to collapse several areas of the cieling in the tunnels, and was a great distraction to many of the Bandosians. The construct suffered massive damages but managed to keep functioning until the end of the battle, eventually deactivating after taking too many hits to vital areas from Bandosian spellcasters and a chinchompa thrower. The golem provided essential support, even though the battle was lost, and helped at least some Armadyleans to make it out of the tunnels alive.

The End of Bandos
After the campaign against Bandos ended, Jee'ran was finally able to rest, relieved that he and his god had escaped the anger of Bandos unscathed. As many began to abandon the tower that Jee'ran had taken residence in due to the war activities; Jee'ran took a look around and decided that it reminded him the most of his home on Abbinah, and decided that since it had quieted down that it might just be able to become his permanent residence. He liked the area and thought it a good place to live for the time being, until he might find something better.

Restlessness
Despite everything; finding a new home on a world where life could be easier and coming through the battle with Bandos alive, he had not found contentment. He looked upon the world he saw and became disillusioned with it, seeing the chaos and the fighting, the injustice and the wrongdoings, and sorrow struck him. He thought for a while on his course in life, about how he could finally have a comfortable life while innocent others were being denied this right; he decided that it was within his power to make a difference, that he wanted to make a difference, and made up his mind on what he was going to do next. It was always in his nature to make sacrifices for the common good, on Abbinah he risked his life often so that his people would have water to drink. With the war over, and obviously no longer being needed to fetch water on Abbinah, Jee'ran was at a loss, and saw before him that Gielinor could give him the chance to preform his deeds of selflessness once more: as it had been ingrained into his nature, it just wasn't in his blood to sit down and watch things happen, he felt the need to act, and that was exactly what he planned to do.

The war against Bandos changed him a little, while Jee'ran was always a firm person; the battles hardened him into a weapon, honing his edge and turning him into a fighter. With his newfound skills, he began to become more uneasy, wanting to do something about injustices or other things that were beyond his control: to set things right where there is only wrong. His already rock-firm determination was pounded into a bar of steel where it was once only stone, he grew to believe that no matter the odds, no matter the circumstances; one person can make all the difference. He set out from the tower he took residence in and began searching for those who might aid him, to train him further and grant him the skills he would need to become something more, he did not have to look for long.

The Letter
Jee'ran began a silent duty, helping out travelers and protecting roadsides from bandits, in hopes of attracting someone's attention. It was during one night that Jee'ran was staking out a road near Rimmington that a courier from Taverley ran by, being pursuited by two men, one in red robes and another in black armor. Before Jee'ran could act, the mage let loose an earth spell that smashed against the back of the courier; breaking his back, only to be shot by an arrow let loose from Jee'ran's bow just a moment too late to save the courier. The mage fell and Jee'ran opted to take the black knight out from a distance with his bow, as the warrior was not carrying a shield. The knight attempted to run but was soon felled by several arrows.

Jee'ran jumped out of the tree he had been perched in and walked over to the dead courier, searching a sack that he had been carrying. In it Jee'ran found a letter with no address on it and thus had no knowledge of where it was to go. He did not open the letter, as he thought better than to do so, and decided that the lawful thing to do would be to return it to where it had came from. Jee'ran looked over the courier, noting that the man was a druid and had likely come from Taverley. After giving the courier a roadside burial, he left the two murderers to rot and set course for Taverley.

After arriving at the village, he began asking questions at the local tavern and on the streets, but made sure to be careful in how he questioned those he met: he did not want someone who did not own the letter to recieve it, and asked those who were interested in the courier if they could meet the description of the item he had been carrying. Eventually the right ears heard Jee'ran, and he was approached by a druid who told Jee'ran to follow him. The aviansie was taken to a large home in the middle of Taverley and introduced to two other men wearing hooded robes. After a short few questions, the men met the description of the parcel and of the courier, the men were revealed to be the true owners of the letter. Jee'ran offered to hand it over to them, and they declined. When Jee'ran questioned why they would not take it, they told him that they wanted him to deliver it to a person named Archemedix living in an old manor near a lake North of Ardougne.

The two men told him that they wanted Jee'ran to undertake the task, as it had now become obvious that sending a simple courier was no longer safe. Jee'ran asked them who they were and what this was all about, but they did not tell him what he wanted to know. Jee'ran refused to take the letter unless they answered him, as he was tired of secrecy, and would not consent to the task unless he knew what he was getting himself into. The two men relented and revealed that they were what was left of a secret order known as the Crux Eqal, dedicated to protecting balance from those who might disrupt it. Jee'ran viewed the beliefs of Guthix's balance as those akin to Armadyl's process of law, in which all things are weighed and balanced to render fair judgement, and decided to trust the men. He asked them what they did, but they answered very little, revealing that their order was not in the best of shape, but still had some resources.

It was then that Jee'ran told them of his goals to become a true fighter, one who could do something about the sorry state of the world, and asked them if they could use their resources to find him someone who could train him on how to do so, telling them that he would find some way to repay the debt if they did so. The two men looked at one another and told him to deliver the letter, and he would find the person he sought for. Jee'ran set out immediately for the address the men had given him, and arrived within a day by flight.

The Old Man
Jee'ran arrived at the old manor near the lake and knocked on the door, which was opened by the frail-looking old man named Archemedix, holding a cane to support himself while he walked. The old man raised an eyebrow when he opened the door to see an aviansie, but his expression cleared when he was handed the letter, which he opened and read in front of Jee'ran. Jee'ran then cleared his throat and said that he was told that the old man could offer him training. Archemedix immediately said no and shut the door. Jee'ran kept knocking to which he was responded by the old man opening a window and telling Jee'ran to leave, then slammed it shut. Jee'ran refused to leave and bedded down in the manor's barn that night.

Jee'ran woke up the next day and began once more his pestering of the old man. After knocking on the house enough times and recieving nothing but rebuke from Archemedix, Jee'ran shouted at him; asking him what he was afraid of. Archemedix opened the door and responded: "Afraid, you think I'm afraid?, least of all of some self important little scamp like you?! Listen boy, you might dream of running to rescues, of saving others, but stay this course and the only thing you're gonna' be is dead. World's moved on boy, I suggest you do as well..."

- Archemedix The old man turned and walked back inside his house, closing the door behind him. Jee'ran shouted that he was not going to leave and walked into the forest to hunt some game for dinner that night.

He slept in the barn again once more, only to be awakened by a storm and looked outside the barn doors. He was greeted by the sight of some men in black and red clothing trying to break down the front door of the manor. Jee'ran grabbed his spear and assaulted them, killing two of them before disarming the third and grabbing him by the shirt collar, then demanding to know who he was and what he was doing here. Jee'ran was then hit from behind by a club and dropped his spear, falling to the ground. The man who hit him then began to interrogate him, asking him what he knew of them and what it was he was doing here; just as Jee'ran had been doing to the other person moments before.

While this was going on, Archemedix had slipped out the manor's back door, and quietly slit the first man's throat from behind, before silently stabbing Jee'ran's interrogater in the back. Archemedix helped Jee'ran to his feet and invited him into the manor. It was there that Archemedix began telling Jee'ran about the Crux Eqal, and their role in keeping the balance between good and evil, as well as nature and many other things. The old man revealed that since the death of Guthix, the order had fallen into disrepair, and many of it's remaining members were being killed off by Zamorakians from the Z.M.I. and the elite of the Black Knights. Archemedix revealed his own personal history involving his skills as a field operative of the order, and agreed to train Jee'ran.

No Pain No Gain
Archemedix gave Jee'ran a bed in the manor, and woke him up early the next morning to begin his long task of training. Jee'ran was physically pushed each day to the point he collapsed, and for every lesson that involved the body there was two that involved the mind. Jee'ran was being taught not only how to fight but how to think his way into and out of dangerous situations; this came naturally to him with his previous life as a water carrier and his instincts flowed throughout the course of training. Many times did Archemedix try to press his philosophies of balance on young Jee'ran, but the aviansie always brushed off the beliefs of the old man in favor of Armadyl. Jee'ran did see that balance was required in his actions and skills, he may not have liked the idea of being pressured into following Guthix's ideals, but he saw how some aspects of Armadyl's law fit into Guthix's balance, while he did not convert he did adopt personal morals from the teachings of Guthix.

Jee'ran was tested in his ability to move stealthily and was also trained in the art of disguise, which was a problem for the young aviansie, as his appearance was not very inconspicious. The old man had this to say:"Your looks make it hard for you to hide in a crowd true, if you cover up the feathers and wings in heavy clothing and keep your head bowed down with the beak concealed in cloth and under a hood, you might pass for human. Of course, with this world's ever increasing diversity, this may not matter in certain situations. You must know how and when to exercise stealth, your life could depend on it, blend into the shadows while you can and you may just have a shot."

- Archemedix

Much was the physical training, Jee'ran was taught how to move and attack as silently as possible, to utilize all parts of his body as a living weapon; not just to hold a weapon but to become one. He was showed how to move efficiently across obsticles without the use of his wings, as Archemedix told him that if he should ever be without the use of flight he would need to know how to get out of such situations. Use in all manner of weaponry was incorporated into his training, with improvements on techiniques he already knew and developments in those he had no knowledge of. Weeks passed in a blur, Jee'ran continued to fail in his tasks less and less, and eventually the day came that the old man was satisfied with all the physical conditioning he could provide the young warrior."There is nothing more I can train your body to do, there are things other than the body but that will come in time. You are faster and more agile than a human and thus I cannot provide anymore of what you require. You still have much to learn if you want to stand a chance in the world boy, and I believe I have the answer. Far to the West of here, there lays a forest across the mountains that is the home of the elves, they can teach you what you need to know. Ask to be taught in their arts of stealth and weaponry, then after you have done so; return to me and I can set you on your next path."

- Archemedix

Jee'ran thanked Archemedix for all he had to teach him, and Archemedix told the young warrior that he always had the room upstairs in the manor for a home. Jee'ran packed all his supplies and journeyed West to the elvish lands; seeking that which could improve him further.

Darkness In Tirannwn
Jee'ran arrived in Tirannwn by flying over the mountains, in his haste to enter the lands his keen eyes did not manage to pick out the elven village of Lletya through the dense forest, he did sight the crystal city of Prifddinis however. He flew towards it only to discover an empty forest contained within the gates, and was very confused. He flew out towards the forest once more and ended up near a stream of water, which he used to quench his thirst. He heard a rustling in the thicket behind him and turned to the sight of two elves in dark green clothing emerging from the brush, who had weapons drawn.

The two elves began a short conversation, not knowing what Jee'ran was, and decided to attack as they wanted no outsiders to "interfere with the return of their dark lord". Jee'ran went immediately on the offensive, and used his spear to counter the first elf's own spear strike. Jee'ran used his taloned left foot to grab onto the shaft of his opponent's spear then press down hard; breaking it. Jee'ran then grabbed onto the man and jerked him into a meat-shield position just as the other elf let off an arrow shot, which killed Jee'ran's first opponent. Before the other elf could knock another arrow, Jee'ran set upon him with his spear, which the elf jumped back to dodge and then leapt forward while drawing a dagger to stab the aviansie. Jee'ran spun to his right to avoid the elf's blade while holding his hand out, his taloned left hand grabbed onto the elf's neck and Jee'ran used the elf's own body weight against him while continuing to hold onto his neck: Jee'ran used the elf's neck like a spinning pole and quickly circled around his opponent while maintaining his grip, and his sharp talons easily made short work of the elf's fleshy neck.

After dropping his second opponent, Jee'ran was confused as to why the elves attacked him, and quickly realized his mistake at not leaving one alive to interrogate. He tried searching their pockets for any information, but could find none, it was as he was pacing around deciding his next course of action that more rustling came from the thicket. He saw an elf in light green and brown clothing step out from the shadow of the forest, and the elf, after assessing the situation, quickly asked the aviansie if he was a friend. Jee'ran pointed at the dead Iowerth elf corpses and said that it depends on wether or not that the elf was a friend of those who attacked him. The elf quickly replied no and Jee'ran began conversing with him at length, asking who those elves were, who the elf that stood in front of him was, and what this was all about.

The elf revealed the conflicts in between the Iowerth clan and those free rebels that wander about the forest. Jee'ran told the elf that he would help in this conflict if he were provided training for the skills that he sought in return for his aid. The elf said that this could likely be done, and guided Jee'ran through the forest to Lletya, eventually meeting their goal, having been hindered by little in the deep and dense forests of the elven lands.

An Explosive Encounter
Jee'ran met up with a commander of an elven task force, charged with culling the dark elf numbers, a man named Aewendyl. Jee'ran introduced himself and told the commander why he had come to Tirannwn, the man said he could aid him, but not while the dark elves were pushing into the territory of Lletya. Jee'ran then offered his services at disposing of the Iowerth scurge in return for training, to which Aewendyl shook his hand and agreed. Jee'ran wasted no time getting ready, and prepared a pack for himself while he stayed in the village, getting ready to head to a base of operations camp in the forest West of Lletya.

Jee'ran arrived at the camp and began discussing a plan of attack on the dark elf outpost near the West coast of the forest. After reviewing plans brought back by Lletyan scouts, Jee'ran began pouring over them with Aewendyl, and ultimately decided that a frontal assault or even a side attack was out of the question. Jee'ran began talking with the scouts about everything they saw at the camp and one thing caught his interest that they all agreed on; there were explosive barrels of coal-tar all across the encampment, likely part of an Iowerth plot to use them on the rebel elves. A plan formed in Jee'ran's head, one of ironic justice, a plan to use the dark elves' own weapons agains them. He immediately walked back to the command tent and told Aewendyl: "we're going to need a ship".

Jee'ran went to Port Tyras on the South Western end of Tirannwn, and with some help from Aewendyl, was able to convince the Tyras guard to lend them a ship; explaining to them their attack against the dark elves and that it would be a hard blow to them, that it would help avenge King Tyras's murder. They were then granted a ship with the necessary cannon power for Jee'ran's plan of attack. They set sail after beginning preparations with the land based attack unit, then Jee'ran boarded the ship while Aewendyl stayed behind with the forest attackers. The ship set a course Northward of Port Tyras, and eventually lined the starboard side up with the direction that the Iowerth base had been set up.

After soaking the cannonballs in a flammable oil, Jee'ran gave the order to fire. The cannonballs blasted out from the ship and into the forest where the Iowerth encampment lay concealed, and it took but moments for the cannonballs to hit their explosive barrel targets. The base was set up in a blaze, those dark elves not consumed in the fires and explosions ran out from the camp only to be greeted along the path by hidden rebel archers, who picked off the survivors easily as Jee'ran continued his bombardment.

Jee'ran and Aewendyl met up in Lletya after events, and the two shook hands on a job well done. Jee'ran was then permitted to stay in Lletya, was given living quarters with a bed and a shelf, and was told to wake up bright and early for training in the morning. The following few weeks went bye in a blur, Jee'ran's previous training aiding in his new training with the elves and helping him achieve his goals all the much faster. When all was said and done, Jee'ran thanked Aewendyl for all that had transpired, told the man that he could always count on him as an ally, shook his hand, then left to return to Archemedix once more.

Rumble in the Jungle
Jee'ran's return to the old man was short lived, as Archemedix had a new task in store for the young hero as soon as he landed on the front lawn of the old manor. Archemedix told Jee'ran to go to the jungles of Karamja, and seek the help of the naitives from the village of Tai Bwo Wannai to learn the ways of their primitive yet useful weaponry. Jee'ran gave a nod to the old man and was immediately off to his next destination. The aviansie flew across the sparkling waters of the South-Central sea, and soon the jungles loomed in sight.

Jee'ran arrived and asked help from the naitives, but the friendly naitives mistook the aviansie for a jungle spirit in the guise of a hawk. It took some time to calm the naitives down and explain what he was, to which their awe of him slightly decreased. Jee'ran explained his purpose for having come and, despite the friendly ways of the naitives, they refused him training until he passed a set of trials. Jee'ran, eager to continue his path, accepted. Jee'ran made a small shelter for himself, somewhat like a treehouse, outside of the village for his stay, and went to bed in preparation for the tests ahead of him.

Jee'ran began his next day with a spearfishing contest between him and the local professionals. After hours of long work, Jee'ran placed second by but a few small catches, and this was sufficient enough to pass him on this test. Next came a test of comradery, as Jee'ran helped work on the village for the day by building fencing and hacking away at underbrush, there was even a moment when a Broodoo victim attacked, causing a comedic scene for a few moments. Jee'ran's long day of work was rewarded by the villagers in thanks, as they ate the fish caught in the contest earlier that day in a small feast beside the campfires in the middle of the village. Jee'ran spent much of the time talking with the son of the village chief, a young man named Unbutoo, whom Jee'ran was becoming a fast friend with.

The next day started later in the morning for Jee'ran, and he was told to rest and prepare himself for the rest of the day for his last and greatest trial, which would come that night. Jee'ran gathered with the village warriors around a campfire under the jungle sky after the sun set, and was given ceramonial clothing to wear. Jee'ran dawned the clothes of the naitives and village women began coloring his feathers with paint made from crushed berries and herbs. Jee'ran walked back to the campfire after this was done and saw the warrior men of the village painted in a similar fashion, he then spied Unbutoo and took a place next to his new friend.

The village chief, Garunga, stood in ceramonial dress in front of the fire and addressed the warriors, declaring that this was the night that they were to hunt the dreaded shaikahan, the lion-like beast that had been preying on their village for the past few weeks. Jee'ran was then guided in a tribal ceramonial dance around the fire, involving singing and jumping around the blaze. Towards the end of the ritual; the warriors lined up and were given a bowl of graahk blood to drink, and the aviansie was told that this was a ritual to imbue him with the strength of the wild animal. Jee'ran, skeptical about the credibility of this ritual and slightly disgusted with the prospect of drinking blood but not wanting to offend the naitives, drank the contents of the bowl like one might take liquid cold medicine (the bad kind), and with a grimace he quickly swallowed.

He and the other hunters hiked out into the jungle with poison tipped spears to track down and do battle with the fearsome adversary. They walked long and hard, across roots and rocks, streams and brush, until finally they found the beast's lair. The shaikahan was trapped and would not exit the cave it had taken shelter in, and going in after it was too dangerous. The hunters piled up twigs and tinder then lit it in an attempt to smoke the beast out, and this was successful. The monster charged from the cave and attacked the hunters, several of them falling to its teeth and claws not long into the battle. Unbutoo threw his spear at the beast, which pierced its side, but the monster refused to die so easily, and with endurance to rival that of Hati, charged at Unbutoo, who was now defenseless.

Jee'ran was upon the shaikahan just before it reached his friend, and bloodied the beast well enough with his spear just enough to catch its attention. The monster began attacking Jee'ran, but he was able to back up and defend himself. This turned out to be a wrong move however, as Jee'ran was pressed back too quickly by the monster's rageful onslaught and into a thin wall of vines, and he was unable to back up any further or spread his wings to flap upwards and away from the beast by the short jungle brush overhead. The beast savored its triumph as it pounced to maul Jee'ran, and the young aviansie did a last act of desperation; plunging the butt of the spear into the ground with the tip pointed towards the shaikahan's chest.

The monster crashed into Jee'ran and tackled him, ripping through the thin wall of vines that Jee'ran had been backed up against and sending the two mortal combatants tumbling down a short fall into the bed of the creek below. The other hunters rushed to the ledge to look down on what had become of their comrade. The shaikahan lay on top of Jee'ran, who could not be seen under the mass of the large animal. The shaikahan began to move and its shoulders rustled, the hunters' hearts fell in that moment, as they saw that the beast was rising.

Appearances can be decieving, as they say, and with a mighty heave; Jee'ran flopped the massive muscled body of the monster to his right, the broken tip of his spear embedded in the chest of the beast. Where but a moment ago there were somber hearts, they were now filled with amazement and joy, and the warriors above on the ledge held their spears high; letting loose shouts of victory into the air of the night. Unbutoo slid down the ledge and stood in front of Jee'ran with a big toothy grin on his face, and Jee'ran a smile on his. The two clasped arms and patted backs while chuckling heavily.

Jee'ran returned that night to the village with the pelt of the shaikahan and the bodies of the fallen warrios, after the village gave a burial to the fallen; a great celebration was held the next day in honor of the warriors' victory over the beast, and Jee'ran was made an honorary member of the village. After much feasting and celebrating, at the end of the day Jee'ran was given the skin of the shaikahan as a trophy and to serve as a momento of his great deed for the village, Garunga congratulated Jee'ran and told him that he was free to train in the use of their weapons with his son, and so Jee'ran went to bed that night to resume his training once more the following morning.

Once more did a few weeks go bye, as Jee'ran was schooled in the use of bolas, whips, blow darts and throwing darts, sagaie, and further spear techniques. After his training with the village warriors and hunters was complete, he bid farewell to Unbutoo and his father, promissing them that he would visit again some day, and they told him he always had a place in their village. Jee'ran took flight with his new skills and the heavy pelt of the shaikahan, and returned to the manor North of Ardougne where his journey began: back once more to Archemedix.

Having a Blast
Jee'ran was able to rest and relaxe fore a few days while he told Archemedix of his recent accomplishments, the old man, as ever, took it all in quietly as the young aviansie told his stories. Five or so days later, Archemedix directed Jee'ran to his next goal: a former member of the Crux Eqal by the name of Sebas, a Kharidian explosives maker who now resided in a quiet alleyway in Al Kharid. Jee'ran arrived at the city in due time, seeking out the address that Archemedix described to him.

Jee'ran entered a small shop where a small man dressed in dull robes was tending the counter, the shop was but a small firework dealership that sold tiny things like little colored smoke grenades and those little pouces that make popping noises when they hit the ground. Jee'ran asked if the man's name was Sebas, and he replied yes, to which Jee'ran handed him a letter that Archemedix had written. Sebas opened the letter and read it, he then ushered Jee'ran into the back room, which held large stores of powder and other implements that went way beyond what a simple fireworks store would need, and shut the door behind them. He began questioning Jee'ran and after a short round of conversation, he agreed to help the young aviansie only because Archemedix had requested it.

Jee'ran began learning from Sebas about the delicate art of explosives, from small smoke bombs to fiery barrel bombs. Jee'ran's skills as a craftsman helped him greatly in learning how to craft the outer shells and containers inside the explosives he was tasked to make, but his greatest challenge came from having to learn the appropriate portions of powders and other materials needed to make an explosive. As the days went bye, Jee'ran talked with Sebas and inquired to how he learned his craft in the first place. Sebas told him that he had once taken a journey to the Wushanko Isles, and stayed there for many years, which is where he learned many of the finer points of his craft. The man already had knowledge of explosives prior to his trip, but the skills of the fireworks craftsmen of the isles refined his own skills further.

Jee'ran's progress went well in the coming days, and it was as he was nearing the end of his explosives training that it happened: he returned from the market to the small shop that Sebas owned to find it ransacked and emptied, Sebas taken. Jee'ran, not knowing what to else to do, picked up some supplies that he could find and began trying to track the kidnappers through the city. After many hours of eavesdropping on gossip from the city dwellers and following occasional signs of struggle, Jee'ran arrived at a building in another alleyway that had several men in black robes patrolling around outside. The building was well fortified and the door barred, the guards alert.

Jee'ran began assessing the situation to see if his suspicions were correct that this was the place, and Jee'ran's gaze met a window on the upper floors that had Sebas's face slumped downwards in view. Jee'ran very quickly started running scenarios in his head, trying to find a way that he would have an upper advantage against the guards, as they looked well armed and trained, and the tight buildings offered Jee'ran little room to meneuever. Jee'ran took out the supplies he had taken from the shop from his pack and began rummaging through them, and an idea began to form in his head.

It took a little while, but he made several different small clay covered explosives, each with a different purpose. He then lit the fuse of a small green colored smoke grenade and threw it to a corner of the building on the street, which drew the attention of the thugs. After they gathered about it and started barking orders to look around, Jee'ran tossed a larger baseball sized bomb with a thick clay shell, which shattered between the guards' feet and sparked a powder with the shattering of the shell, which caused a small explosion that could do little harm, but it was not the explosion that was the key of the bomb; but rather the small sharp metal shards and shavings that had been placed inside. The shrapnel tore up the guards as they fell, some still alive and yelling in pain.

Jee'ran then tossed a smoke bomb through the upper story window, which shattered and filled the room with the thick dark cloud, and Jee'ran leapt up with his wings and entered through the shattered window. He covered his mouth and saw a man with a sword standing there choking on the smoke, Jee'ran drew his shortsword and dispatched of the man who had been Sebas's interrogator, then began cutting at the rope that held Sebas in place in the chair. Sebas, who had not expected the smoke bomb, was coughing heavily as Jee'ran lugged him out of the building and carried him across the rooftops.

When they arrived back at the shop, Jee'ran asked who the men were that kidnapped him. Sebas told Jee'ran that they were more of the Zamorakians that had been hunting down the Crux Eqal, and thanked Jee'ran for being on time to save him from a lengthy torture. The two men became closer as friends after this, and Jee'ran was able to complete the last of his explosives training in the next few days. Jee'ran left Al Kharid with a book that Sebas had given him as thanks that detailed how to make colorful fireworks for celebrations that the man had gotten from the Wushanko Isles so many years ago. Jee'ran returned home with a sense of accomplishment, but felt bad for Sebas, who had to relocate now that the Zamorkians had found his location. Still, Jee'ran was glad to have made another ally and another friend in his quest to become great, returning once again to Archemedix.

New Tricks
Jee'ran, having learned much as there was to learn in the arts of fighting, returned to Archemedix to find the old man waiting to teach him something more. Three tasks Archemedix had for Jee'ran; one to go to the Wizards' Tower and learn basic magic and advanced ways to defend against spells, two to go once more to Taverley where he would be tasked to learn summoning, and three to go to the Lunar Isle and learn how to "balance his inner self". Jee'ran understood most of this, but the way Archemedix said to balance himself was almost cryptic, and left the young hero with much to guess upon, as the old man would not reveal what lay ahead. Archemedix did reveal to Jee'ran that these were skills that would not come so easily to him, and that they would be learned in time as he traveled and practiced. Once again did Jee'ran leave to travel the difficult path.

Wizard 101
Jee'ran went unto the Wizards' Tower, where he asked instructors teaching there to give him basics on magic. This did not take long, as Jee'ran was shown the use of runes and given the standard adventurer's spellbook to begin practicing with. The harder part was the lessons he had to learn through books and lectures on magical theory, he did not grasp this as well but took to it in stride, eventually he began to have some understanding of the way magic works and the multiple different types that can be used, and this took a few days of hard study. It was after this that he asked to learn how to defend from spells that the instructors began quizing him on his knowledge of magical theory, and Jee'ran was able to understand most that they were talking about.

They told Jee'ran to make a magic-based shield, which was ideal for absorbing hostile spells, similar to how those with enough faith could pray away damage. They also told him how rune essence could be used to absorb magic if used correctly. Jee'ran began to study some more and after consulting with those who he had begun to know more personally at the tower; he came up with a method that he believed could help defend him from magic, involving throwing rune essence from a pouch, which would help to absorb hostile spells. Jee'ran tested this with another wizard who he had throw a fireball at him. It worked, and with the magic combat shield Jee'ran had constructed the night before he was able to negate the fireball.

Jee'ran thanked them for the base knowledge that he had come to gather, and was on his way to Taverley, and on the way he began to think of the practice he would need to perfect his defence against magic, for magic is a tricky thing, and not to be underestimated.

High Spirits
Jee'ran returned to Taverley, where he was greeted by druids that had come to learn of him through letters from Archemedix. The aviansie explained his purpose for being there, and the druids were happy to help him on his path. Jee'ran was given practice charms, shards, and ingredients to use on the obelisk in the village. Jee'ran, not being the most magical sort, had difficulty at first, but started getting the hang of it. The druids told him that it takes years to master summoning, and with enough practice he was off to the right start. He thanked the druids for showing him how to summon spirits, and was off to his final destination on the Lunar Isle.

Inner Reflections
Jee'ran, after much travel, arrived at the quiet island known as the Lunar Isle. After landing and walking around for a bit, he saw a woman and walked up to her, he was about to speak with her but she interrupted him and told him that she knew why he was here, that everyone on the island already did. Jee'ran, confused, was about to ask another question but the woman interrupted him again, and told him to go to the building at the center of the town. Jee'ran went on his way and opened the door, to be greeted by yet another woman, who was dressed in a slightly more regal manner than the rest.

Jee'ran talked with her about why he was here, about balancing his inner self, and the woman told him that he was to take their cultural trial. After explaining the basics of this, Jee'ran was very curious about this dream ritual and what it entailed. Jee'ran went through the long process of gaining ceramonial clothing and a waking sleep potion, as well as a lunar staff. When all was said and done, he took his place at the hall in the middle of the town and lit the brazier with the prepared logs.

Jee'ran nodded off and fell into a dreaming state, he found himself in a strange land inside his own mind. After traveling for a bit, he found a passage to his first trial. He found a place that resembled a jail, and there were vicious looking monsters guarding haggard looking humans behind bars. Jee'ran immediately pittied the people as the monsters were taunting and throwing things at them and took action to free them, but try as he might to fight the monsters, they kept beating him down despite all that he had learned; they seemed to know every move of his before he could make it.

It became clear that this was a trial of mind, not of what he could do physically, and he sat down to watch and meditate. It took long hours, he talked with the monsters, talked with the people behind the bars, and searched all that he knew. Long moments of frustration and confusion continued to torture him, until one of the monsters uttered a phrase that seemed to call to Jee'ran as it grumbled at the human prisoners, something about breaking laws. It took some time for it to register to Jee'ran, but after thinking it over, and talking with the creature who had uttered the phrase, realization dawned. While Jee'ran may not agree with the laws of other places, they are still laws to be respected, and careful decision must be made before blind action taken.

The monsters and people told him that this was correct, and they faded, leaving Jee'ran to continue his waking dream. But this part of the trial troubled Jee'ran, it pitted his faith and his ideals against one another, law against justice and morals. Jee'ran was uncertain what this entailed, and was left to wonder what this might mean to him in the future.

Jee'ran soon entered another part of his dreamworld, to find another trial awaited him. An aviansie that appeared to be Jee'ran was sitting near a table, drinking from a cup, and gestured to the chair in front of him. Jee'ran sat down and they talked for a while. The other Jee'ran said that in order to choose one's path through life, one had to know themself inside and out. The other Jee'ran began talking with his other self about their lives and what was to be achieved, he was a good debater; he picked at and tried to scratch away at Jee'ran's convictions, for his goal was to show Jee'ran his inner feelings on his path through life by bringing it out through argument.

Jee'ran was stuck with difficult question after difficult question, and ultimately he was asked why, why he wanted to do what he was aiming to do, why he wished to walk a path that could bring him grief and sorrow. Jee'ran thought very hard for a while, and came to an answer as he realized what he wanted. He responded to the copy of himself that he walked the difficult path because he could, that he sought to shoulder life's burdens so that others would not have to, and that if others could enjoy the fruits of his labors: he would be satisfied. The other Jee'ran, content with Jee'ran's answer, faded away and the world began to blur.

Jee'ran woke up within the hall of the village, and saw the leader sitting on a bench not far from the brazier. When she asked him what he had learned, he replied that he had found many things that confused him but also made sense at the same time, if that can make any sense. He told her that whatever he may learn now, life is a journey that cannot be ignored, that new things are learned along the way and opinions may change on the way, that to know one's self is to know that one cannot stay the same through life forever, and that life still had much to teach him. The woman told him that this was a wise thing to say, and told Jee'ran that should he need inner council ever again he should return to the isle and repeat this ritual whenever need be. Jee'ran thanked her and He went on his way; back to Archemedix.

Coming of Age
Throughout his journey to learn what he had sought, Jee'ran was growing to full maturity where once he had been only a young adult. While he was learning, his feathers were slowly changing to match this maturity, and as he returned to to Archemedix he greeted the old man once more at the manor. It was the first time he bothered to look in a mirror since his training had begun, and he was shocked to see his feathers had turned a darker brown and his head a pure white. He came downstairs to Archemedix and asked the old man why he hadn't said anything. Archemedix told him he did not think it a big deal, and Jee'ran was left in a frantic state as he had now to face the custom of his tribe: the coming of age ceramony.

Jee'ran did not know where to go to return to Abbinah for this, and had lost track of where his fellow aviantese had gone during his time training, and was crestfallen to find that he would not be able to preform the ceramony with his family or his own kind in reasonable time. He looked to Archemedix, and for all he had been through with the old man and for what he had given him; Jee'ran decided that he could count as family. The aviansie asked if the old man would act the part for a small ceramony that needed to take place, and confused about all the fuss over a simple molting of feathers, Archemedix agreed to go along with it.

The ceramony was short and brief, as it lacked the resources of family and friends, the floating islands of Abbinah, and others of his tribe that understood the ceramony. Jee'ran explained to Archemedix the basics of the ritual and had the old man repeat the words he would need to say. After preparing the yard outside near sunset, Jee'ran walked to his mentor while he wore ceramonial dress, and Archemedix asked the questions that Jee'ran had told the old man to ask. The final one was the question if Jee'ran was ready to accept the duties to his tribe that came with adult life, and Jee'ran answered yes.

Archemedix took black paint from a bowl and marked Jee'ran's face with it, proclaiming to Jee'ran that he was now a man. Jee'ran thanked Archemedix and told him the final custom of the ceramony, and explained that it was much like the Fremennik custom of manhood and the naming convention after it. Jee'ran decided that his adult name would be Jarren, proudly exclaiming to the old man that this is what he should call call him from now on. Archemedix was indifferent about the name change, but was pleased to see that it was not that big a step from the original and would be easy to remember.

The next day at breakfast, Archemedix sat down and had a talk with Jarren. The old man told him that there was nothing more to offer him that he could give, and that the rest of his experiences could only be gained through real world experience. Archemedix told Jarren the time had come, and he was ready to go out in the world and decide what it was that he was to do. Jarren thanked Archemedix for everything, but did not know where to begin. Archemedix told him to go out and use his training to find where there is discontent, and he would know what to do, and so it went that Jarren said his goodbyes to his mentor, but not a true farewell, for the aviansie planned to visit Archemedix regularly, and took off to find his calling.

Birds of a Feather...
It quickly became apparent to Jarren that the best thing he could do at this point would be to unite the aviantese that stayed on Gielinor after the Bandosian Conflict. He stuck around Armadyl's Tower and waited for more of his kind to eventually show up, and as he found a small group forming in the war room he proposed his idea to the rest of them. Jarren announced to them that they needed a more permanent place to stay and gather while on Gielinor, and announced his plan to use the Empyrean Citadel as a temporary settlement while they waited for a stable portal to Abbinah to open.

The others listened to his proposition, eager and willing to make this idea work. They set out immediately to make this thought come to life, as they journeyed high into Gielinor's skies to reach the great citadel. When they arrived, they decided to do as little converting of the space as possible in respect for Armadyl, and try to keep the space as intact as possible. They turned the darker rooms into living quarters, simply placing beds, then the room near the memorial into a training room. The last addition was a small altar in the throne room to make it a makeshift temple. After the work was done, the small group of four decided to begin searching for other aviansies, and sent out Ckree'aa to spread the word.

...Flock Together
It soon came to pass the Ckree'aa's work to find others payed off, as many aviansies soon found their way to the citadel. There was much mingling and some more planning. Eventually it was decided by the assembled group that more preparation was needed, and with some eagerness in their hearts, many set out on their own ways, aiming to return later with the spoils of their set goals. Jarren, in the meantime, busied himself in fortifying the citadel's defenses, increasing ease of access, and improving the conditions in general. Jarren made many aquantances while he prepared, and even invited a fellow kinsman to watch the interesting going-ons of the bar of Falador. Eventually in his quest to improve the citadel for settlement use, Jarren required access to a library in order to make copies of Armadyl's holy book, which be planned to hand out to new arrivals. It was in this search for a library that he found the Sanctum of Heros, and a person more than willing to take a challenge.

Man Vs Machine
Jarren arrived to make copies of Armadyl's holy book, and after doing so he was about to leave, but spotted the impressive man known as Baldor, a leader at the Sanctum. As he listened to the boastful Fremennik, Jarren decided to challenge the man to fight against one of his golems. Jarren issued a friendly challenge to Baldor, who accepted without hesitation, and a self-imposed stipulation he would not use any of his own weaponry. The fight, while brutal, was short, as the golem was defeated by one of it's own blades, which the Fremennik had ripped off and used to pierce the midsection after pummeling the head down into the body of the construct. Jarren congratulated Baldor and left, impressed at the Fremennik's strength.

Hitting the Books
Jarren returned to the sanctum several times to make copies of Armadyl's Book of Law, and at least two times he found a new friend. The first was when a young man came up to him, he introduced himself as Chiron, and he said that he had watched Baldor's fight with the golem. The young man wanted to learn more about Jarren and golems, and Jarren noted the boy could use some work in training his fighting skills. Jarren took him to the courtyard after finishing his book copy, and made a makeshift golem out of straw sacks and bronze armor. He gave the golem to Chiron to spar with and returned to the library. After Chiron defeated the golem in a sparring match, he returned to Jarren and told him the outcome. Jarren prepared to leave, but first handed Chiron a notebook he had pieced together in the library, and in it Jarren had written directions on how to make and repair basic golems with divine energy. Chiron was very grateful as Jarren flew off.

The second occurred when Jarren was once more in the library, copying books of law yet again. He exited the library, and saw Chiron talking to some of his colleagues. He walked up to Chiron so that he could speak to him regarding his progress with golems, and was spotted by a young girl. She was fascinated by the aviansie and walked up to him, the seven year old girl made herself known to Jarren and spoke briefly to him. After talking with him, Jarren gave her a small bronze armadylean symbol, telling the girl he had high hopes she'd grow up to be a good and lawful person. Jarren later spoke to Chiron after his meeting with the girl, after that there was a short run in with a sword accident and one of the sanctum masters and a new arrival, then a zombie attack in the medical room. Jarren returned to the medical room later to see how the clean up went. He saw the girl from earlier in one of the beds, trembling with a nightmare. He walked over to check up on her and she awoke in a terrified state, her eyes red. Jarren, knowing humans don't usually have red eyes, became suspicious.

The little girl hugged Jarren as titely as she could as the red faded from her eyes, Jarren patting her on the back, but ready to spring into action if she tried anything. She had tears in her eyes as she described her nightmare to Jarren, telling him of a strong scent of blood and of a monstrous wolf. Jarren began asking her questions on these, and it was soon revealed that the young girl was a werewolf, who not having taken a life at her young age was not yet a creature of Zamorak, and thusly was able to be across the River Salve. Jarren thought long and hard about these things, asking her about her family and life so far. The girl revealed she had no close family except for a man named Edwin (whom she despises) and an adoptive brother. Jarren took the Armadylean symbol from the drawer next to the bed, the same bronze symbol he had given the girl earlier, and pressed it into her hands. He, knowing of Zamorak and his involvement with creatures like werewolves, told the girl to keep justice and good in her heart, and she would not become a monster.

He sat with her for a while, listening to her as she spoke, and offered advice where he could. Jarren was not used to dealing with children, but his words came well and his actions well fitted it, despite his inexperience with those younger than him. Towards the end of his time with her, he gifted her with one of his Armadylean book copies, and strung the symbol he had given her earlier into a necklace. The girl, whose name was Akiko, asked him if he would be her friend and if he would come visit her. Jarren replied that he would and, then he ruffled her hair and told her to sleep well that night,  he then exited the room. He took flight from the courtyard and thought to himself that he now had a reason to return to the sanctum for more than just copying books.

Trouble with Trolls
Another aviansie by the name of Julan'do was in the training room of the settlement one day, when Jarren came running out of a nearbye corridor. Jarren ordered Julan to follow him and to bring weapons and armor, as they had a situation on their hands. Jarren sprinted and dove through the hole in the training room floor without waiting for a reply, and Julan followed without hesitation. The two sped towards Gielinor below in a steep dive, gaining speed as they plummeted towards the Fremennik Province and the mountains nearbye. They soon landed in the forest nearbye Rellekka, and Julan asked Jarren what this was all about.

Jarren replied that there was a convoy of aviantese fresh from the settlement that decided to go out and gather resources for it, and they went missing in this area. He said that they were more along the lines of civilians than soldiers, as the group was inexperienced in combat, and had only one trained fighter in the group, the rest were mainly diviners from the Bandosian conflict. They wanted to find mineral deposits above ground to gather metals for the settlement, which is why they had gone close to the mountains, a decision Jarren viewed as a very poor one. Jarren ordered them to spread out and search, and they later came across the wreckage of the convoy; broken and smoking as it had been burnt somewhat. Jarren observed the signs of struggle, checking the ground and discovering the footprints of trolls around the convoy. Jarren began assessing the situation, telling Julan that the aviansie convoy team did not simply fly away because trolls are accurate at hitting objects with rocks, so it made takeoff risky. They decided to follow the tracks and find the missing team, in hopes that it wasn't too late to save them from being made into stew for the trolls.

Jarren ordered Julan to keep and eye out and avoid going airborne, for there was the risk of being spotted and rocks being thrown in their direction. They followed the trail out of the woods and into the mountains, the two came across a tunnel entrance, but the tracks had not led that way. Jarren noted it for later, thinking there could be a chance that it was a shortcut into the troll's base of operations. Jarren and Julan continued to follow the tracks, which lead to a pass full of the brutes on guard duty. Jarren ordered Julan to scout out the pass to see if it could be managed, while Jarren looked for an alternate route, or for signs of where the troll raiding party had gone after passing the guard post, as it was quickly deduced the convoy team was not nearby.

Julan returned to Jarren, telling him that there were too many guards to pass through silently, there would definitely be a more drawn out fight than simply picking off the guards quietly. Jarren said that he needed a higher view to see where the raiding party went, and they climbed up to a higher cliff, staying behind rocks to avoid being seen. It was there that Jarren was able to get a good look at where the raiding party took the convoy members, as there was a trail of aviansie feathers outside the troll stronghold, which Jarren was able to see from his position on the ridge. Jarren climbed down to Julan, who was keeping watch, and told him a direct assault would be a poor decision. Jarren decided that it was worth a try to see if that tunnel they found earlier led anywhere, and they circled back around to have a look.

Amusingly, the tunnel turned out to be right what they needed, as it indeed led into the troll stronghold. It led into the jail of the stronghold, and after sneaking past two sleeping guards, Julan and Jarren encountered one of the convoy team, the scout who was the only one that was a trained combatant in the group. He whispered quickly, getting their attention, and he told Jarren and Julan what had become of the rest of the team. The scout told the two that they had been taken up the stairs, and he had been left in the jail cells to be maimed later then cooked. Jarren slipped a teleport tablet through the bars for the young scout, and told him to break it after they left the jail room, so as to not wake the guards while they were still there. Jarren and Julan made their way up the stairs, and came across a door.

Jarren put his head against it and listened, discovering there were only a few trolls on the other side. He noticed that Julan forgot his bow, and told Julan to rush in with a spear after Jarren hit any trolls nearbye, hopefully with head shots, with the heavy headed arrows he was knocking on his bowstring. Julan nodded and the two rushed into the corridor, quickly making short work of the trolls. It was only a matter of following the smell to find the kitchen that the rest of the convoy team had been taken to. They journeyed down the corridor. They found the kitchen door, after peeking inside they saw no sign that the team was being cooked yet, but a broth was being worked on, and they found another door nearbye that led to sleeping quarters. Jarren got to work on jamming the quarters door shut while Julan hid the bodies from earlier.

Jarren ordered not to kill the cooks if possible, as they were not armed warriors, and it might be possible to scare them off, though they risked them alerting the rest of the stronghold. In Jarren's words; "a life is still a life, even if it is a wasted one". They charged in, Jarren shooting his bow and Julan wounding with his spear, the cooks ran off in fright up the stairs. They quickly searched for the rest of the team, and found them in another cage in the back of the kitchen. After briefly assuring them that they were safe now, Jarren gave them the last of the teleport tablets he had, and watched the convoy team teleport away to safety. Jarren then turned and told Julan that they had to move quickly, as the stronghold was about to become much more dangerous with the cooks running off to tell the others what happened.

The two ran as fast as they could, wounding or killing any trolls that got in their way as they exited the stronghold down the same route they had gone before. It now only occurred to Jarren how strange it was that the trolls had taken the long way through the mountains to the stronghold main entrance instead of going through the shortcut that the two of them had taken, and took it as a sign that the stereotype of trolls being dimwitted was indeed correct. They exited the stronghold and continued running, the trolls hot in pursuit. The two aviansie could not fly off as the trolls had boulders ready to throw at them if they tried. Jarren led Julan down the mountains and into the forest to shake the trolls of their trail, and there he got a bright idea.

Knowing trolls avoided the fierce warrior people called the Fremennik, Jarren ran for the gates of Rellekka, ordering Julan to follow his lead. After sprinting through the front gates, the guards were bewildered as they saw two strange creatures they had never layed eyes on before run past them, but were quickly greeted by the angry party of trolls. The guards made short work of the trolls, true to their reputation of being adept in battle, much to Jarren's relief. Jarren entered the longhall to speak with the village chief, and thanked the Fremennik for their help, telling them where to find the wrecked convoy which held a useful number of smithing materials that they could take. After apologising for bringing trolls to the front gate and gifting the Fremennik with metal materials for their help, Julan and Jarren returned to the settlement.

Building Barriers
Jarren visited the Sanctum again, one of the last times he would do so, and found a man named Rokrem attempting to break a woman of possession. Jarren lended his aid, and after many trials it was discovered the possession was not from within the woman, but from an outside source. Jarren used divination energy to reveal and ethereal tether to the woman, which led into the dark land of Morytania nearby. Jarren ordered Rokrem to carry the woman and to follow him. They walked a distance down the cliffs and to one of the stronger divination energy rifts known in Gielinor. Jarren preformed a ritual of sorts, and gathered divine energy into a very large wisp ball; channeling it into himself. He used all this energy to slam down a strong barrier of divine energy around the woman, snapping the ethereal tether that connected her to her possessor in Morytania. After all was said and done, Jarren took his leave with thanks from Rokrem, and left the area for quite some time.

Tracking Down Leads
As the Empyrean settlement was not needing him, Jarren decided to begin some sleuthing on finding out who was responsible for breaking down the Salve barrier, which allowed vampyres from Morytania to attack Varrock not long ago. It took a few days of digging, but he found a criminal who, with a large amount of "persuasion", was able to point Jarren in the direction of a local thug who may have had involvement in the deed. Jarren tracked the man down to a Tavern outside Varrock called the Jolly Boar, and disguised himself in a plague doctor's outfit, using the gas mask to hide his beak and a thick cloak to tuck his wings behind. He found the man in the bar as predicted and trailed him upstairs a few minutes after the man had gone up the steps. All the while, a young elven woman, also disguised with a hood to hide her features, was interested in Jarren, noticing his subtle movements in trailing the thug. She followed him upstairs to find the door to a room quietly closing, and took a seat at a table outside the room.

Jarren caught the thug making his bed for the night and pressed his long dagger against the man's throat, while shoving his hand against the man's mouth to silence him. After threatening the man into silence, Jarren interrogated him about the Salve incident, to which the man told him about the Foryx Coven paying him and a few colleagues to kidnap the newborns that were sacrificed to bring down the barrier. Jarren slew him for his involvement in the murder of the children, and gave a short mental prayer before going to exit the room. He stopped when he reached the door, thinking he heard a noise, and peered above the door, in the gap between the ceiling and the doorframe. He glimpsed the woman sitting at the table outside the room, who was pretending to be asleep. Jarren noted who she was from earlier, having also noticed her interest in his activities downstairs. His curiousness overcame his cautiousness, and he exited the room quietly and carefully, ready to react to whatever move she made. He took a seat at the table and addressed her, knowing she was feigning sleep. It took a few minutes but he prompted her to sit up and speak to him. After short conversation, she revealed herself to be an elf, and Jarren produced a small crystal amulet from his satchel, which marked him as a friend to the elves of Lletya.

She asked him how he got this and he revealed his tale about how he had helped the rebels blow up Iowerth powder barrels and repel an attack from them. They spoke only for a few more moments and Jarren, after discovering the woman had never been to the elven lands, gave her a teleport crystal to Lletya, stating that he was capable of flying there whenever he wished, and that walking was a much slower way of getting there. the word "flying" caught the woman's attention, as she looked at Jarren in question, and Jarren pulled back the gas mask, revealing who and what he was. He told the woman "I am Jarren of Abbinah, aviansie". The woman was shocked, as she had never seen one of his kind before, then Jarren stood from the table, bade her goodbye and jumped from a nearby balcony out a door, and flew away into the night.

A Familiar Face
The same elf woman whom Jarren had met the previous night was searching the woods nearby Varrock for ingredients when a man came rushing out of the underbrush, a roadside robber by the looks of his clothes, yelling for help. Jarren came soaring out from the trees, and grabbed the robber with the talons on his feet. Whilst in the air, Jarren looped a noose over the man's neck and allowed himself to fall towards the ground near a tree. Jarren threw the other end of the rope around a large branch and fell with it, the man falling to the ground from the other side of the branch. As Jarren landed on his feet he pulled the rope, and the man was held fast by the noose around his neck. The force of the fall and the pull of the noose broke his neck, and the man was hung dead by the branch of the tree.

The woman, surprised, stood with her hand on her belt where she hid her weapon. Jarren let the corpse fall to the ground, and after searching his pockets for the papers he needed, he buried the body, using divine energy to open and close the ground. After doing so, he stood in prayer for a short while, and turned his attention to the woman. They talked for a time, Jarren asking her about if she used the crystal to travel to Lletya to which she replied no. Jarren had to work at her for a while in order to open her to conversation, and offered to take her to Lletya, as she refused to travel to unfamiliar places alone. She was untrusting of Jarren, and he had to continue whittling away at her through conversation.

He told her that if he wanted her dead, he would have walked up to her and stabbed her by now, instead of some elaborate ruse to slice her neck from behind. She suggested he wouldn't be able to get close enough to do it. Jarren laughed in a friendly manner, with no menace in his voice, and said he took that as a challenge, saying he was likely one of the few non-elves capable of doing the deed. After more talk, she told Jarren she still did not quite trust him, and Jarren replied that she needed to give him the chance. This finally did it, and she agreed to let him take her to Tirannwn. Jarren told her that she knew his name but he did not know hers, and stepped closer to her, holding out his hand. Cautiously, she stepped forward and shook, careful of the talons, and said her name was Mara.

Jarren laughed in a friendly manner and told her that he had indeed gotten close enough to her. She pulled him closer to her and spoke into his ear, saying that she was keeping him close to keep an eye on him, her usual cold voice had a hint of playfulness to it while she did this. Jarren, having allowed himself to be pulled close as he had noted she didn't have entirely quick access to her weaponry, was slightly unnerved about that. Jarren pulled back after she did this and stated that he'd be keeping an eye on her as well, then told her he would meet her again soon to take her to Lletya, taking off and leaving her on the ground. Mara was left with a rare moment in her life that she regretted having to say goodbye.

It's A Trap!
Jarren had received a communication from an Armadylean in the desert, asking for help to save a wounded phoenix in the area, which the Armadylean contact said should now be considered a holy symbol of Armadyl; due to Armadyl representing himself as such. Jarren went into the armory in the Settlement and found a soldier named Skrwaa'a, and asked him to help him in this task. Skrwaa'a agreed and Jarren had him help prepare a golem to be placed on smaller floating island in the middle of the hole in the floor of the room, which would be stationed above the desert they were about to journey to so it could provide an air drop in case they needed aid. Jarren and Skrwaa then flew away from the Settlement and to Gielinor below, gliding towards the desert.

They landed nearby Pollivneach and entered the town, being attacked by bandits in the alleyway. After disposing of them, Jarren saw an clothes merchant stall missing it's vendor at the moment, and he walked over and placed coins on the table, taking clothes and other cloth to help disguise Skrwaa'a and himself, at least at a distance. They made it through the town and out the other end, managing to find the Armadylean contact they had been looking for, and were directed to a smoking dungeon outside the village.

Jarren and Skrwaa'a made it and as they climbed down, they began coughing heavily, having to tear up cloth and make themselves makeshift facemasks to protect from the dust and smoke. They traveled through the caves and found five trees, which the human contact at Pollivneach had directed them to take branches from for the phoenix's rebirth ritual. They gathered twigs from each tree and continued through the caves. Jarren eventually stumbled on something on the cave floor, which appeared to be a spear tip. Jarren examined the tip and found it to be of goblin design.

Jarren ordered Skrwaa to be on alert, as he began to think they were not alone in the caves. They traveled on and found the phoenix's chamber, but upon looking at the great bird they saw it was chained to the floor and mortally wounded. Many footsteps began to clammer through the cave passages they had traveled through, and Jarren exclaimed that this was a trap. Jarren ordered Skrwaa to make the basket for the phoenix while he defended the chamber opening, and Skrwaa'a did so while Jarren began to place arrow after arrow into charging goblins emerging from the cave passages.

After forcing the goblins back, Skrwaa called for Jarren's help to remove the chains from the phoenix, and the two aviansies pulled at the chain's anchoring points on the floor with all the strength they could muster. The chains broke loose and the phoenix began to move towards the basket with great difficulty. Jarren heard more footsteps and rushed back to the chamber entrance, defending from the goblins once more. The effort, sadly, proved too much for the mortally wounded bird, and the phoenix collapsed before it reached the basket that skrwaa'a had woven, and it died on the cavern floor not but a few feet from what could have saved its life.

Jarren looked back at the now blackened bird as it's flames went out, and skrwaa'a was stunned to silence, as was Jarren. Outside the chamber, goblin priests began casting teleport blocks to help trap the aviantese inside. Skrwaa'a tried in vain to push the blackened bird towards the basket, but the phoenix's body crumbled to dust and the aviansie fell to his knees in shock. Jarren began ordering Skrwaa'a to crush his teleport tablet as there was nothing left they could do, but as they broke their tablets to return to the Settlement nothing happened, and Jarren then realized a teleport block had been created.

Jarren was about to yell that they would have to make a run for it when a noise in the North corner of the chamber caught his attention. In the alcove that Jarren was looking towards, he could now make out the shapes of many eggs, and the noise that caught his attention was coming from one such egg, which was now moving. Jarren directed Skrwaa's attention to the egg, which had become magically fertile with the death of it's parent, and an eggling hatched into existence before their eyes, being born to fill the gap left by the phoenix who had created the egg. The aviantese stared in amazement as the hatchling chirped happily as it saw them, and came running over on stubby little legs to the nearest aviansie it saw, in this case Jarren.

The aviansie looked down at the newborn chick and decided they could not leave it here for the Bandosians, and he picked up the eager eggling, placing it in a large pouch at his belt, to which the newborn was eager to be stuffed inside, safe and cozy. The two turned to leave but as the aviantese were about to run out of the chamber: a large wall of stone rose up to block their exit. Skrwaa'a was not able to stop in time, and hit the wall face first. After a few attempts to remove the wall, the ceiling opened up above Skrwaa'a and a hobgoblin fell from the crack, bashing its shield into the aviansie's head as he fell. Skrwaa'a fell unconscious and the hobgoblin stood over his limp form. Jarren recognized the small hairy creature as Drok, a high ranking warrior from Bandos's ranks during the recent war.

Jarren knew the hobgoblin was an earth mage, and with him being in a cave, with his companion unconscious and a very precious little life now hiding from a sack on his belt, he knew he was out of options. Jarren sat down and channeled divination energy from his reserves on another satchel on his belt, which erected a shield around him like that which protected the convoys during the Armadylean-Bandosian Conflict, and created a target ring inside the cave chamber which glowed away from his shield between him and the hobgoblin.

Jarren worked at keeping Drok distracted from the limp body of his companion as the floating chunk of rock the golem was on moved into position above the caverns. Jarren began asking the hobgoblin questions on how the Bandosians managed to set up this trap, including why they bothered chaining the phoenix to the ground. Drok stated they did none of this, and they had been alerted by a contact that there would be an easily disposable Armadylean scouting team beneath the desert in this cave. Jarren and Drok both realized then that the both of them had been set up, and unknown to both of the warriors; their "contacts" had been godless agents attempting to get the two sides to destroy one another.

It was then that the golem dropped from the sky, smashing through the cavern ceiling where Jarren had created the magic target for it to lock onto; creating a wide open hole for Jarren to escape from. The golem lunged at Drok with one arm, forcing him back, while the other arm grabbed Skrwaa'a's limp frame and tossed him towards Jarren, who caught his friend with a stagger. Jarren then jumped for the ceiling, beating his wings as hard as he could to ascend with the extra weight of his companion in his arms. Once free of the cavern, Jarren was able to teleport himself and Skrwaa'a to the Settlement, along with the small bundle of warm feathers still hidden in the pouch at Jarren's belt. After a long battle, Drok managed to destroy the golem and escape, salvaging some metal from the construct's frame afterwards.

Personality
Jarren is a person who has great confidence in himself (but not cockiness), something he needed in order to make the deadly trips to Abbinah's center for water, and has steely nerves when it comes to dangerous situations. He works incredibly well in groups and will not hesitate to do everything he can to aid in the survival of his assigned company. He has the heart of a warrior, and is a person that could be looked up to in times of strife for his ability to remain calm. As a follower of Armadyl, he is a firm believer in both peace and justice, and hates to see suffering. He is not the most joking person, prefering to remain serious on most matters, and only drops this trait when in a home setting or among well known friends. On the whole, he is a good, noble, and friendly person.

Titles
Jarren will earn additions onto his name as can be seen with some aviantese. His first one was gained by being inducted into the druids of Taverley and for his affiliation with the Crux Eqal.
 * Jarren'ix (Taverley/Crux Eqal title)
 * Jarren'tai (Tai Bwo Wannai village title)

Appearance
Since his coming of age and reaching full maturity, Jarren can most easily be compared to a bald eagle. At times, his look can be fierce as befits most birds of prey, but the majority of the time he is rather friendly looking but with a mixture of seriousness to it. The clothes he wears can vary; he prefers orange, gold, and white colors to show his support for Armadyl, but his usual attire is a light yet strong armor material with similar color schemes.

Abilities
Although not a very skilled fighter at first, he joined Armadyl's forces in the war against Bandos and went through constant drill practices to increase his skills and became an amiable warrior, this was futher taken to the extreme by his later trainings with Archemedix. He is also masterful flyer, and can do complex and difficult maneuvers in flight, something he trained to do since he could first flap his wings. As a water gatherer he had to work well in groups to ensure the survival of all team members; and so he became skilled at reading body language and paying high attention to his surroundings in order to know about his fellow gatherer's intentions during high risk missions, and so to avoid colliding with the innumerable clustered rocks floating so close to Abbinah's core. So he is able to follow orders through simple signals and subtle hints from others as well as avoid attacks that others would have difficulty noticing. He is not well versed in the ways of magic, and his best defence against it is his flying abilities and agile combat techniques.

Craftsmanship
Jarren is a skilled craftsman in many areas. He is a fine builder, familiar with aviantese architecture, and became familiar with Gielinorian construction while serving Armadyl's armed forces during the Bandos skirmish. He is a fine smith, able to work various metals and craft superb armor and some weaponry using aviantese techniques. He learned how to craft golems during the Bandos skirmish as well, and has since grown to be adept in the art.

Combat
Jarren is now a force to be reckoned with, he knows deadly combat techniques earned through many consecutive Rps that were aimed to turn him into a fighter in his own class. Should one become his target, they must remain ever vigilant, as his fight for justice will give him cause to enforce the law of the land. He carries a small arsenal on his person, and uses divination energy to switch weapons in his hands that all together would be too much for convenient traveling, he stores these weapons in a specially prepared container at the Empyrean Citadel.

Divination
Jarren learned about this strange skill, among many other things, during the Bandos skrimish. Jarren has since progressed in the skill; able to handle wisps and energy that could be considered on a level of expertise.

Other Information

 * He loves music, both listening to it and playing it. His talons aid him especially in playing stringed instruments.
 * He owns a cithara that is shaped like Armadyl's symbol.