The Wizard's Tower

The Wizard's Tower of Misthalin is one of the most iconic magical locations within Gielinor. It is well known for housing a multitude of magical orders throughout the ages and surviving several magical wars.


 * Note: This page details the location and all changes that have been done to it In-character. Inaccuracies due to in-character progression may occur.


 * Note #2: Much of the information on this page can also be found on the official Wizard's Tower thread, found in the Runescape Roleplay Forum.

Underground

 * There is currently no information about the underground of the Wizard's Tower (First Tower rooms).

First Floor
The first, or ground floor of the Wizard's Tower is largely made up of two rooms; One, a secluded area in the back of the room, contains the Tower's Organ. It is securely sound-proofed for the benefit of the other inhabitants and visitors of the Tower.

Secondly, the Ground Floor is home to the Wizard's Tower Grand Archive, the main library of the tower. It is tended to by five selected librarians, who keep track of books lent out and are in charge of replacing books to their appropriate location once handed back in.

In the middle of the Ground Floor, as with all other floors save the outside, the large teleportation beam of the Tower resides both as anchor and transportation between floors.

Second Floor

 * It is requested that this section of the article be rewritten.

Wizard Mizgog's Room = Classroom A

Wizard Jalarast's Room = Classroom B

Wizard Grayzag's/Taloram's Room = Demonology Classroom

Wizard Isidor's Room = Dominus Asterix Valerius' Room / Study

Runespan Nodes Area = Runespan Studies

Wizard Ilona's Room (Arcane Device) = Astronomy Classroom

Third Floor

 * It is requested that this section of the article be rewritten.

Northern Room = Study Hall

Northwest Room = Arthur Ironarm's Office

Southwest Room = Dorm Room

Northeast Room = Myron Gregor's Office

Southeast Room = The Infirmary

Archmage Sedridor's Room = Head Wizard Office

Roof
Runecrafting Guild = Classroom C / Auditorium

Runespan = The Runespan

Outside

 * There is currently no information about the outside grounds of the Wizard's Tower.

Defences
The Tower holds roughly one thousand golems. These golems are ordered to protect the Tower at all costs. Most are stationed dormant within the walls of the tower and on the ceiling of the entrance to the tower. Some of them are even stationed in the First Tower ruins. Most of the golems are created by the Aren Arcane Institute, as it is their speciality. There are two Tower Defence Golems stationed at the end of the bridge near Draynor Village at all times.

Tower Launching Golems: These golems stand at around six feet tall and each of their arms are six feet in length. These golems stay behind enemy lines, being made of clay. Although they are made of clay, they have heavy iron metal around their feet to ground them. The purpose of these golems is to throw Counter-Defence Golems behind enemy lines. However, they can throw pretty much anything.

Tower Counter-Defence Golems: These golems stand at around five feet tall. They are made of rune essence and wood from a Magic Tree. These small golems are meant for counter attacks on enemy forces. They are able to enter a spherical form as to be thrown by the Launcher Golems.

Tower Defence Golems: These golems stand at around fifteen feet tall. These make up the majority of the golem forces on the island. They are made of steel, stone, and magic wood. Their purpose is to march onto the tower's bridge and defend the tower from being overran with enemies. If attacked by sea, the golems station themselves around the perimeter of the island and take the hits while Launcher Golems do the work along with the defending wizards.

The tower's bridge is enchanted with a glyph that will self destruct the entire bridge in case the tower is unable to defend itself from a large invasion.

The tower has a portcullis made of elemental metal and enchanted to not be effected by magic. This is only used in emergencies.

The runic engravings in the stones of the tower are enchantments that ward the tower from all attacks. They make the stone more durable to withstand powerful magic and physical attacks.

The bridge lights are enchanted to attack when the enchantment is activated. If an invasion marches across the tower's bridge, the lights cast ice spells at the oncoming attackers.

There is an active teleportation block system on the tower. People can teleport onto the island, but cannot teleport into the tower itself. Trying to teleport yourself into the tower will only teleport you onto the island. You must exit the tower via doors where the teleportation block is not in place to teleport away.

The fairy ring is used for educational purposes and is a safe way to take students on field trips. This ring is guarded by two Rune Guardians to ensure the safety of the students when a faculty member is not around. These Rune Guardians also capture anything that teleports to the island through the Fairy Ring.

Arthur Ironarm developed an alarm system throughout the Wizards' Tower. With all the current wizards placed in an archive, the alarm activates when an unknown being enters the tower who has not been archived. The alarm alerts Arthur, telling him there is an unknown being within the tower, which allows him to stop what he is doing to go check it out. The other Head Wizards will soon be able to have the same ability as Arthur.

The Arcane Research Institute are developing new ways to defend the tower every day.

History

 * This section focuses purely on the In-Character history of the location. For a precise account of JaGex's history for the Tower, please see the relevant article on the RuneScape Wiki.

Many people recognize that the first official owners and users of the Wizard's Tower after the Saradominist order that created it were the Order of Wizards. This order was, in its own time, the largest and most recognized order of mages throughout Gielinor. They held the Tower and its grounds in their possession throughout a number of years and saw the passing of five Archmages. During the Order's reign of the Tower, the building was several times damaged as various battles and uprisings shook the foundations; most notable was the internal war within the Order about the practice of necromancy.

Eventually, the Order of Wizards relinquished its claims to the grounds of the Tower with the passing of Samarodion Amysth, last Grandmaster of the order. However, the Tower would not stand vacant for long as former Archmage of the Order, Louis Pyron, attempted a reform of the Order under the name of the Arcane College and reclaimed the Tower building.

The Arcane College, having established their ownership of the Tower, never ascended to as great success as their predecessors. They are not recognized for many historical feats, yet highlights in the time of their possession include the defense of the Tower against an attack by mages originating from Kandarin.

Later, through unknown circumstances, the mages attacking the Tower succeeded in destroying a large part of the building; requiring a rebuild. This was the time when the Tower took on its current exterior view, complete with magical ornaments and gargoyles.

The current inhabitants took over the Tower after the defeat of Perseus at the hands of Aranitus Aren, who had challenged the former to a duel for the Tower's ownership.

Inhabitants
Currently, the Wizard's Tower is inhabited by students, teachers, archmages and visitors who belong to one of its current major four orders;
 * The Aren Arcane Institute
 * The Arcane Research Institute
 * The Wizard's Tower Order
 * The Magi Defence Corps

Notable individuals residing in/at the Wizard's Tower include
 * Magus Concendo
 * Arthur Ironarm
 * Zaox Le'Gaunt

Relevant/Related Pages

 * The Order of Wizards
 * The Aren Arcane Institute
 * The Library (Page not yet created)

Trivia

 * The Mage's Conclave is held annually on the grounds of the Wizard's Tower.