Talk:Kinshra/@comment-5279128-20130201224803/@comment-25345260-20130202140401

In full, complete honesty, restrictions on religion make it harder to run a clan.

Out of the White Knights, Void Knights, Kinshra, Order of the Talon, and Ardougne Paladins...


 * I've seen many White/Temple Knight clans fail due to lack of interest.  New Haven is one exception.


 * Aside from a recent Void Knight clan headed by Spartae Dei, (Recent being, before the Worshippers) most Void Knight clans fail as well within a month.


 * I haven't even seen the Order of the Talon or Paladins have anything noteworthy, but heard ideas of it tossed around.


 * I've seen only the Kinshra (And New Haven) go above 20 members, at any point, and the existing clan has existed for about as long as I've been roleplaying, at least.

So why then, are the Kinshra so successful?

They allow multiple faiths in. A slight lore bend going with the idea Zamorak gives freedom to do whatever, whenever, so as long as someone respects Zamorak, and shares common cause, they'll take him (Or her.)

This might not seem big, but it is. Look at how many Zamorakian characters there are on 42. Now look at the number of Zarosians. And Guthixians. And Saradominists. By allowing all faiths the ability to join, you allow more people to take an existing character and sign on. This is good, especially when you have players with ten or so characters they barely use, and don't want 11.

I'm aware of the lorebend, and possible break, this creates. I'm simply stating a possible reason as to why.

Notice TSG isn't one of my examples, as well. They have members joining from another community, and mainly attract newer players with one, maybe two characters.