Technological Advantages

Every race in Gielinor has certain inherited traits or scientific knowledge which balance them out in the long run. It is considered poor form to take these advantages away from their original race and add them to your own character, as it decreases the strength of the original race while over-powering yours.

A technological advantage
A technological advantage is a significantly more evolved level of scientific knowledge in general, enabling a race to create more useful tools or inventions which level out the playing fields in social, economic, or combative situations against other races. An example of this would be a multi-cannon; invented by dwarves, these mighty machines are deployed in battles. Using scientific knowledge, they can fire projectiles in a full revolution of a 360 degree circle (without the use of magic) and rival the dominant human magicians ( it should be noted dwarves, with exception to the nearly extinct Imcando, are actually unable to use any sort of magic). On the battlefield, dwarves and humans with wizards are balanced against each other. The damage done by a multi-cannon is matched by the damage done by magic.

When human characters take multi-cannons, it creates an imbalance of power. Now while dwarves are still able to fire their cannons, humans have magic and multi-cannons - the humans have an unfair advantage. Not only do dwarves have to combat magic, but also a hail of metal balls fired off at nearly undodgable speeds. This 'double trouble' effectively weakens the dwarven opponents whilst over-powering the human faction. Problems like these will often lead to OOC arguments and stress.

List of Races
Below is a list of characters with specific advantages which are sometimes subject to abuse.

DwarvesDwarf_multicannon.png
Dwarves are a very machine and metal based race. Millenia of seclusion has enabled them to progress very far scientifically, making them one of the most advanced in all of Gielinor. Dwarves not only have the multi-cannon mentioned in the above, but the steam engine as well.
 * Multi-cannons - Multi-cannons are able to be deployed in almost any climate. They stand on several legs so flat ground is the best advisable. These cannons, unlike regular ones, can be spun around 360 degrees to aim at any target and have a more rapid firing rate. This invention enables them to combat other forms of projectiles such as magic which most dwarves cannot produce themselves.Dwarven_steamship.png
 * Steam engines - Steam engines are efficient machines which allow dwarves to navigate their ships faster than their human rivals. These also allow for locomotive trains and rapid land transmit. Dwarves here have the advantage of speed and fire-power on their vessels, but humans have the vast numbers.

Dorgeshuun Goblins
Dorgeshuun goblins preferred to stay pacifists during the God Wars and turned their culture toward scientific venture. The Dogreshuun have advanced so much so, they have stopped worship of gods and use a republican form of government. These goblins are very innovative, inventing their own form of teleportation, artificial light, and electricity.
 * Electricity - A symbol of the enginunity of the Dogreshuun, electricity is used throughout the cave city for all matter of purposes. It is sometimes blended with magic by their scientists, creating their own form of teleport. Electricity also powers their artificial light - light bulbs, which they use to illuminate the darkness.

Gnomes
Gnomes are almost the opposite of dwarves, in terms of culture. These mini-men are very nature and tree based, using organic materials in their technology. They too, were secluded in the God Wars which enabled them to grow and learn about engineering. As a result, gnome knowledge is typically based around aerial inventions or things which will defend their race.
 * Gnomecopters/Gnome Gliders - Although these flying machines are useless on the battlefield, it enables gnomes to get around dangers such as rabid humans or ogres, allowing them to travel without the use of teleportation. These also allow esponiage to a degree - if the weather permits it, that is. One should be mindful even gnomes have trouble managing gliders at times.
 * Illusion Magicks - Gnomes are not inherently a violent race and will avoid conflict if possible. To do so, they might make use of illusions as they have done in the past. This is a combination of magic and machinery, which creates an illusion to trick the mind. Opponents might see hundreds of the opposing side instead of one. Alternatively, it can be used to alter one's appearance.Illusion_magic_machine.png
 * Giant Ballistae- Gnomes have their own version of a ballista. Over twenty-five feet long, these siege weapons are able to fire projectiles over large distances. This comes in especially handy at battles, as gnomes do not possess cannons.

Humans
As the dominant race of Gielinor, humans have spread around on all corners of the continent. They can survive in almost all forms of climate and are one of the most adaptable in the world. Humans are very behind technologically compared to other races, but have secured themselves as one of the most formidable opponents in Gielinor. They might not be the biggest or baddest, but they've got the numbers to endure and win.
 * Standard Spellbook - The product of the First Wizard's tower, humans have their own form of magic. It is wide school with lots of special sections, such as offensive spells, enchantments, or teleportation.
 * Cannons - Humans have standard wheeled cannons. Although not as good as the dwarven sort, these can be moved around the battlefield and arranged in a variety of firing positions.

Common mistakes
This section addresses traits that unexperienced roleplayers often bestow their characters but that aren't actually seen on Runescape.
 * Gnomes would not sell or give away a Gnome Glider.
 * Some humans, especially Druids/Godless, would be against dwarven technology because it destroys the enviorment. It is worth reminding that due to dwarven technology, Ice Mountain was almost melted until a helpful adventurer came along and put a top to it. A special group named C.A.R.E. was formed to help protect the enviorment and blames the dwarves for carbon emission.
 * (Please enter a piece of information here.)

Trivia

 * (Please enter a piece of information here.)
 * (Please enter a piece of information here.)
 * (Please enter a piece of information here.)