Board Thread:Questions and Answers/@comment-4782444-20141127155010/@comment-4536066-20141207002905

1) What should you name your character?

I usually put thought into it, although I wouldn't say I have one careful formula that I definitely use every time. Generally I start from a jumping point; I'll choose an origin or a personality trait, for example, and look for names based on that choice in hopes that I come across a name that feels right. If needed, I'll revise my search or change a few letters in the name to make it fit better. Some of my choices are more complicated than others, too. For example, Valkyrie is just a good norse name for a strong woman and it happened to go well with the last name. But then, Aynaet was chosen becase not only is it a reference to a mythological demonic creature, but because it's also a fitting mutation of the character's birth name - Anette - which originates from French, as per the character's Ardougnian heritage.

2) Is it difficult to make a character not behave like you would?

Yes and no. I find it easy to guide characters in making choices or having motivations that I personally would never make or feel, were I in the same situations. It's a little trickier to separate them on a more habitual, behavioral level, and for that I usually have to resort to careful, attentive research and IC detail-narration. I would definitely agree that it can be very challenging to separate character dialogue from my own without constant effort, since my characters can only communicate thoughts and words through my personal vocabulary. Perhaps the other thing that making these sorts of distinctions challenging is the pressure not to over-narrate; often, the quirks that make people distinctive are small habits and ticks and intonations that, when constantly described and pointed out IC, can become horribly extraneous and drag down the pacing.

3) How does slayer work in rp?

I haven't spent a ton of time thinking about this, I admit, but I can throw in my ideas. What I imagine is a lot like how slayer works in-game. Slayers are people who specialize in the ability to hunt down and subdue (usually by death) the many creatures of the world who are supernatural, rare, or otherwise particularly dangerous and hard to catch. I would imagine that most slayer characters, at the beginning if not forever, operate under the guidance and tutorage of an area's slayer master, who is responsible for advising and challenging other local monster slayers and, perhaps, also in charge of keeping track of any particularly disruptive infestations or attacks. A slayer character could be in the trade for plenty of different reasons - not the least of which might be profit from the rare/valuable carcasses and hides or just a love of the challenge of the hunt.

tl;dr they're like bounty hunters who specialize in crazy supernatural monsters

4) Are human's still banned from Morytania?

I honestly don't remember this happening in the first place. I never remember them being banned.