Mayes Kundrael

"I have nothing to say to you..."

- Mayes

Mayes Kundrael is a Vyre whom is a member to the Vyrewatch and ranks highly within it.

Mayes' origins are unknown, due to it not being recorded and him not divulging any information regarding it, although it's said he's approximately 500 years old

He isn't a talkative fellow, he does however fight well, which has earned him his standing in vampyre society.

The Sixth Age
//To be Continued//

Facial
Nothing facial, he down however done a steel-chrome mask that has two segments, the bottom segment when removes leaves the segment above the nose, and reveals his mouth to allow for the drinking of blood.

Casual
The First outfit simply covers the majority of his body and is actually very good for combat, the chest part of this outfit connects to the bottoms which are robe-like in nature but contain various plates of steel concealed in the sewing of it, and this metal does not weigh him down due to the strength that Vampyres display. the fabric is also relatively thick that allows for those wearing the garment to explore most of Morytania with relative ease by foot, which is useful to Nathaniel considering that he attempts to understand the plant life of Morytania as a pass-time and for hunting also. It's also useful for exploration at night time and in the later seasons when it would be more colder. it's also thick in the sense that it would lessen a sword blow. this outfit, along with bracers along the forearm and lower legs also has a cap which matches this outfit, the cap can easily be tilted downwards, easily concealing his face, and if that doesn't work, the small gorget that covers his lower face can aid in this.

Nathaniel could, even in a humanoid Vyre form without any attempt to disguise his actual form could wear this and go fairly unidentified by most creatures. although Vyres can see straight through this as they have the innate ability to detect other Vampyres in proximity to them via smell. Werewolves would also potentially identify them, although this is due to the lack of smell. Thus, even if he did appear human werewolves would most likely stay away from him simply because they know that he's actually a vampyre.

Regal
This outfit consists of a blood-red overcoat which flows down to his knees, under which is a more regal coat of a dark-blue nature. all decorated with gold epaulets and trim. under these he wears a neat white shirt and black trousers.

He also has a cape to go with this outfit, which has markings on it as well as embossed patterns near the neck of the cape. with this he also has similarly coloured gloves and boots. The outfit all in all is very red, which goes quite well with his hair and crimson gaze.

Vampyric Mutations
Here are just a few of the unique traits that Mayes has.

Eyes
Nathaniel sports a pair of 'Dagger-like' eyes that go with his sleek face. These eyes are said to be an piercing yellow colour.

Hair
As of standing, unknown, although it's confirmed that he has no facial hair.

Vyre-Form Appearance
Nathaniel has a lot of similarities to other Vyres in Vyre-form, although his colouration is different and there are no physical differences besides that of a Vyre in any other case. His markings are that of Dark Maroon and Jet-black and his crimson eyes can still be seen. A representation of this can be seen at the top right of the wikia when you select the Vyre option, or when there has been a full-shot of Nathaniel in his true form.

In terms of attire in this form, he wears robes of a red and dark blue nature, similar to his overcoat and undercoat of his humanoid form. and he also sports gold in this outfit, bracelets necklace, and so forth.

Personality
He, alike his mother, can be very kind to people who he believes deserves such treatment. but otherwise he will be neutral and maybe even cold at times, whether this is because he dislikes you or doesn't trust you wouldn't be immediately clear, but if you have no success of seeing a more personal side to him within a few months or a decent amount of conversations, you should just keep it to business or important matters.

When you get on his more intimate side he will be more willing to offer you his kindness, and will generally open up to you, making casual jokes or discussing less serious matters. At best he'd be willing to make deals to some extent, although he will still remain cautious until at least a few trades have been done prior.

As for those who oppose him/are lower in the hierarchy, he will have a calm attitude like his neutral mood, although he will be more quick to point out mistakes and generally be critical or lightly mock them. that and he can be relatively sarcastic to anyone who may ask him something that should seem obvious, or he might just be sarcastic for comedic effect.

Shadow Magicks
• Nathaniel has been mentored in the way of mastering shadows, manipulating them into solid objects and at a stretch, even silhouette versions of people nearby. some of which he can meld into more horrific creatures.

◦ Therefore, Nathaniel has created "Umbra Specteris", a sword he completely manipulates from shadows. Although he usually only uses this for show.

◦ This sword also acts as a conduit for projectile Shadow magic, one of his signature 'moves' being his "Dark Thrust", simply, when he performs a lunge with sword in hand, it can cast a spear-like conglomeration of shadows to fire directly at where it was lunged.

Mental
[Credit to Lothorian] Motion Prediction: Many role-players have different theories on the method vyre vampyres use to predict motion. Lothorian's own motion reflex matches that of an average vampyre his age, being very advanced with a wide range for prediction. This character abides by the following theory:
 * Picture a radius of light ten feet in proximity emitting from every available place on the vampyre, trapping it in a sphere in which every point is that same distance away and the vyre is in the dead center. Now, when a physical object enters this sphere while in motion, the vampyre will sense its movement through the element through which it is traveling (air, water, etc). This is considered an innate reflex that can be honed and trained.
 * In the case of the Ivandis flail, the reason (by this theory) that the vyre was unable to predict the motion was due to the nature of a flail itself; they cannot be aimed, and therefore are extremely hard to predict. Consider the vyre's prediction time hazed, and compare it to a human trying to see a blade coming at them through dense fog. Blisterwood holds similar affects, presumably nearly invisible to a vampyre's prediction entirely.
 * While looking at the fight between Vanescula and Ranis, it is deduced that when a fight occurs between vyres, this ability is canceled out entirely. This being said, a fully developed vampyre could swing a stick at another vyre whose back is turned, and the latter would have no way of knowing the stick was coming simply because the object was wielded by another vampyre.
 * A short summary: a fully developed vampyre can predict motion within a certain radius around it, unless the physical object attacking the vyre is (1) a flail, (2) blisterwood, or (3) wielded by another vampyre (vyre). Blisterwood, however, is considered taboo in Morytanian role-play, which is why it's crossed out above.

Power of Suggestion:
Although this only works to a more extreme effect on humans and potentially werewolves. he can tend to influence Vampyres if they're not mentally alert, guarding their mind or simply not aware as to the probing. However, he has not developed the ability to probe peoples minds for memories, or to instil mental horrors. Although he can form phantoms out of shadows to achieve the same effect, mentioned above.

Racial
• Alike all Vampyres, Nathaniel possesses all of the traits that a Fully-fledged vyre would have. you can find a basis of what these abilities are Here. but in short, some of these abilities are: Inherent ability to use Blood magic, Misting, Transformation, etc.

Trivia

 * Whilst Nathaniel indeed has utilized sword-fighting in the past, he actually prefers to use magic since he's more adept at it, so he attempted to make a compromise of both. (hence why he uses Umbra Specteris as a catalyst for Shadow magicks.)
 * Nathaniel Enjoys a good Spiced Bloodwine, usually of different exotic flavours. But his favourite is spiced lightly with Kharidian Spices.
 * He owns a relatively big manor in Darkmeyer, which was formerly known as "Manor et Nourom", but is now known as "Blood-Bloom Manor", name after his interest in botany.
 * Nathaniel, whilst he does not currently have any sway in the political world of Morytania, he is currently attempting to form (or found) a coven (NOT the Nourom).Bloodrage Darklight Detail.png"Why is it that life provides so many tempting, addictive treats that lull us into a sense of pure bliss, but in reality they're killing us slowly and depriving us of our bodily and mental functions?" As Nathaniel Said, trying his first narcotic.
 * Whilst he may be a slight fool for the more... 'charming' woman, he can usually understand if he's being manipulated that way, especially if they attempt to probe his mind. if they should attempt this, he will try to counter in some way or remove himself from the situation.
 * Nathaniel possesses his fathers old sword, dubbed "Bloodrage", although he does not carry it about with him, instead, it takes a place of honour in his manor, as well with other trinkets and thingy-me-bobs, most of which are kept in the vault.