User blog:Caita72/Shadow realm?

The Shadow Realm, and Stuff........
Hello all! I've often heard of the "Shadow realm", but i don't really know how it works. I looked it up on the offical RS wiki, and I have a general idea of what it is. from what i know, it's a part of Gielinor, but would be better understood as an opposite demention. On top of that, Only Ghosts (possibly wraiths, banchee, ghasts, shades,  and liches) and mahjarrat are known to be able to "access" it. also, if wearing an enchanted piece of jewlery (such as the ring of visibility), you may see into it freely.

Role-playing
The main thing i wish to learn is how to use the shadow realm in RPs. you can help me by Answering a few of these questions, and telling me some facts about it that any of my questions aren't asking for.

1) When a mahjarrat enters the shadow realm, does it take a magical toll (like teleportation)? if so, how much would it drain from a mahjarrat?

2) I'd assume you'd have to charge up magic to go to the shadow realm, to prevent the issue of "OP"ness. how many turns would it take?

3) Can a mahjarrat see into this realm without an enchanted piece of jewlery? while in this realm, can they see people who are not apart of the shadow realm? can they hear/sense(magically)/smell them?

4) I heard that the only way to hurt someone while you're outside of the shadowrealm, and they're inside is to use shadow magic. is this true? Can someone in the shadow realm injure someone who isn't in the shadow realm?

5) Are you completely ethreal while in the shadow realm? if yes, does this apply to living things, spells, and other solid objects you can't normally pass?

6) a mahjarrat, replying to a dragonkin's letter claimed that sliske is much better at controlling the shadow realm of their native plane as to gielinor. do all worlds have their own little shadow realm? (please add more questions!)
 * Can someone in one shadow realm jump to another shadow realm? if yes, would it be a complete drain of energy, or reletivly average, compared to teleportation spells.

That's all, thanks!