Elves

This page serves as a source of information about elves as it is applicable to World 42 roleplaying characters. Everyone is invited to add to this information.

A Brief History
Elves entered Gielinor in the early first age, led by their goddess, Seren, through the World Gate. The elves came over in eight clans, like families, each of whom were particularly known for producing offspring with a certain trait (musicality, strength, etc). They built an enormous city out of crystal, Priffdinas. Each clan had a tower outside of the city, there was a great, vast library beneath it, and in the middle stood the Tower of Voices.

During the early ages, elves had settlements across all of Gielinor. They lived in peace with other races such as humans and gnomes.

At the turn of the third age came to an end and the God Wars broke out, elves fled from mainland Gielinor into the forests of Isafdar, where Prifddinas stood. Isafdar, being isolated from the rest of the world by the impassable mountains around the lands, along with the militaristic prowess of the Cadarn clan, guaranteed the safety of the elves during the God Wars. Most traces of the elves' existence were wiped out during the wars and when Guthix awoke from his slumber, he created the Edicts of Guthix, banishing Seren from Gielenor and separating her the elves.The grand library and the world gate were sealed, cutting off the source of the elves' crystal.

Once again the elves ventured out of Tirranwn. A king named Baxtorian ruled a kingdom north of Ardougne with his queen, Glarial. During this time when many elves were away, the Iorwerth clan decided to take over all of Priffdinas. Forces resisted him in the Elven Civil War and, when he heard, King Baxtorian led a campaign back to the homeland. Unfortunately, before he arrived, Priffdinas was reverted entirely to crystal seed to prefent Lord Iorwerth from truly winning.

The Iorwerth Clan overtook the lands of Priffdinas and nearly all other elves of all elven clans retreated into the forests of Isafdar where they frequently moved around, never developing a large, attackable settlement. Recently, the lodge at Lletya has serves as a reliable, protected base for the rebel force.

Accepted Lore
This section addresses details about elves that are widely accepted throughout the world 42 roleplaying community.
 * Elves are very long-lived. The standard, accepted measurement of an elf's age is that it takes an elf 12 years to age as much as a human ages in one year. This is not a directly linear relationship, though; a 38 year old elf looks closer to twelve than to three.
 * Elves are, on average, about a foot taller than the typical human.
 * Some (but not all) elves are gifted with the ability to sing crystal seeds into new shapes, especially weapons (bows) and tools (saws). Descendants of the Ithyll Clan will almost always have this gift.
 * Elves do not adapt quickly to change or to foreign environments and customs. This is a drawback of their longevity.
 * Elves, almost without exception, refuse to enter the underground pass.
 * Females are known for their exquisite beauty. It would be strange for a human not to notice.
 * Elves usually dress in green.
 * The average Elf has far greater natural agility and nimbleness than a human, but not so much that a formidable and trained human couldn't overcome an elf. This applies especially to physical strength, as seen with the Tyras Guard. Also, due to their longer lifespan, any adult elf would probably have vastly greater experience and wisdom with any skill or trade than an adult human.
 * At least for standard elemental magic, elves do use runes. It's not clear if they also need runestones for crystal magic.
 * Any elf that originates from Tirranwn or from a family that still has ties to Tirranwn would follow the crystal goddess, Seren.
 * Due to their larger ears, elves typically have sharper hearing than humans.
 * Typically, elves are "much more observant" than humans and would be very tricky to steal from or sneak up on.
 * Elves of Tirranwn have need for human technology, but instead opt for crystal-based weaponry and technology.
 * Elves possess some knowledge of Runecrafting, Summoning, Farming, Fishing and Herblore.

Debated Lore
This section addresses details about elves that are still subject to speculation and discussion either because of conflicting information in-game or because use of the detail in roleplay creates an unfair scenario (usually involving overpowering or another common roleplay problem).
 * Elves can mate with humans. (Many players create half-elves, the children of one elf and one human, but often the compatability of their genetic structures comes into question, being from different realms, and half-elves are never seen in-game.)
 * As a result of their excessively long lives, elves are not known for their fidelity in romantic relationships. (No concrete lore backs this up, but no elven couples are seen in-game.)
 * Elves are typically more adept at melee and ranged combat. (Outside of the Mobilising Armies minigame, elves only ever wield bows or pikes. However, in Mobilising Armies, they are a mage class.)

Common Mistakes
This section addresses traits that unexperienced roleplayers often bestow their elven characters but that aren't actually seen in elves on Runescape.
 * Elves do not have strange magical abilities like telepathy, telekenesis, etc.
 * Elves cannot cast magic without runes and are not especially skilled at elemental magic.
 * Elves do not typically have supersenses. Their hearing is more evolved than humans, but they are not known to have better sight, smell, taste, or touch senses.

Other Info
None added yet.