Board Thread:General Discussion/@comment-25159376-20140315221615/@comment-25159376-20140509164008

Disregarding the recent posts (I read them, don't worry!), on my own accord I thought up of something logical.

In as far as magic armor goes, I do believe the best translation of its game mechanics into RP is as follows.

It has a resistant force field, possessing as effect to where most physical things bounce and deflect off, as if a magnet's + side was touching another magnet's + side.

In regards to melee, which it is strong against, brute force kinetic attacks would meet the most resistance. An intepid experienced knight against an intrepid experienced mage (assuming equal tier armor), the knight would maybe get a few glancing blows it, but otherwise not hurt the mage. And of course, he'd soon get fried by said mage, assuming metallic armor.

In regards to a ranger against a mage, the mage would of course get the short stick. I like to think that the way ranged projectiles work, they are traveling fast enough and are sharp enough to bypass or break through an invisible seam of the force field and hit the mage. In other words, the mage is more or less defenseless when depending on their armor alone to take a blow from ranged attacks. Now, they could get all tricky tricky to telegrab an arrow out of the air, but that's another story!

And a mage against a mage, it's just the middleground. Magic armor has a moderate defense against magic itself. They'll get their eyebrows burnt off by a nice fireball, but they're not going to turn to ash or something.