Werewolves

This page serves as a source of information about werewolves as it is applicable to World 42 roleplaying characters. Everyone is invited to add to this information.

A Brief History
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Accepted Lore
This section addresses details about werewolves that are widely accepted throughout the world 42 roleplaying community.
 * Werewolves in Runescape can freely shift between human and wolf forms.
 * Werewolves are subject to the Salve Barrier.
 * Werewolves are in all cases creatures of Zamorak.
 * Werewolves, like most canine creatures, have advanced senses of smell and hearing.
 * Werewolves have little to no standard magical ability.
 * The typical werewolf is short-tempered and often blood-thirsty.
 * When stabbed with a wolfbane dagger, a werewolf cannot shift into his/her wolf form.

Debated Lore
This section addresses details about werewolves that are still subject to speculation and discussion either because of conflicting information in-game or because use of the detail in roleplay creates an unfair scenario (usually involving overpowering or another common roleplay problem).
 * Werewolves, being bulkier in phisique, are usually slower than the average human when in human form.
 * Werewolf shapeshifting happens almost instantly, as seen in the NPC werewolves in Canifis. (This is often considered overpowered.)
 * Werewolves live longer natural lives than humans. (Nothing in-game suggests this.)
 * A werewolf will very rarely be very strong as a human, given no reason to perform combat as one. (NPCs in Canifis are typically in the level 20-30 range, but many players give their werewolves sword skills.)

Common Mistakes
This section addresses traits that unexperienced roleplayers often bestow their elven characters but that aren't actually seen in werewolves on Runescape.
 * Werewolves do not have superhuman speed or agility as humans and are only as fast or as strong as an adult wolf when shifted.

Other Info
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