User:Jacob southmage

This is my User Page. Please edit this page to yell at the community about yourself! I need to edit this soon. I can't believe this is the only picture of me I could find. This is actually just a place I'm going to store ideas.

My RP Characters
Interestingly all my characters I've rped as are related to each other (Either by blood or adoption). This is a quick introduction for every character I've ever Roleplayed. Short list of living characters in order of creation:
 * Jacob Southmage
 * Charron Armen
 * Ruthven Galand
 * Ruffven Galand
 * Jacqueline Parkens
 * Johnathon Southmage
 * Centauri Southmage
 * Hyacinth Southmage
 * Romani Galand
 * Ballen
 * Roken
 * Chronaeus
 * Apmek Armen
 * Het Armen
 * Caedis
 * Charad On
 * Maxwell Raines
 * Dagger
 * Annabelle Brosen
 * Pandemona Kathrins
 * Deja Vu (Aura Borus)
 * Samael
 * Seth Rhines
 * 'Horace' Parkenons
 * Cerinţă
 * Grohiik
 * Orthrus

For purposes I may use to balance characters later, and to see which of my characters is the most op, mary sue score will appear in brackets at the end.

Jacob Southmage
My main rp character, Dr. Cpt. Jacob Johnathon Peterson Brian Southmage II M.L.G is a 37 year old human from Burthorpe. He is a member of the Kinshra and former member of Yanille. He possesses amazing skills with almost any ranged weapon (Except a bow) and recently suddenly acquired a knowledge in Smoke magic. He is a former adventurer and slayer and also managed to acquire a place in the Legends Guild, being forced out through a mental illness sustained while adventuring. Jacobs sudden change from a Guthixian Doctor to a Kinshra Captain has baffled the people who know him best. Jacob was declared missing in action while on a mission for the Kinshra at the start of the year and hasn't been seen since. He is due to make a comeback in a future Kinshra plotline.

This was magejake50's first character created for Rs Roleplay and has been roleplayed for 5 years now. Jacob was originally called Vincent Southmage but he changed his name so people could easily remember it based off his username. (13)

Charron Armen
Charron 'Crondis' Armen is a 50 year old mage and former adventuring companion of Jacob. His signature weapon is a staff of light which he uses as a sword and as a staff. Charron is originally from Ardounge but he doesn't actually own any property. Charron was born with a curse of which one of the effects was sterility which also lead to him becoming bitter and moody as a result of not being able to have a child of his own. Charron has gained a new companion in Dagger and currently still works on Adventures and Slaying with him.

Charron was created as backstory for Jacob and his first roleplay involved him investigating a strange song in a small village called Mianar. Charron is named after the moon of pluto, which magejake50 originally believed was a male name, then realizing it was named after a goddess and pronounce Sharon. (18)

Ruthven Galand
Ruthven Arxen Galand Jr is another 37 year old human and Jacob's best friend. He is a former Hero and is now a Slayer Master in Misthalin. He is an skilled swordsman with his signature weapon being 2 silvthril rapiers. Born in Varrock but spending most of his childhood in Morytania as part of his fathers get rich quick scheme. The depressing situation didn't affect his mood and he is nearly always smiling no matter the situation. He is often seen at work nowadays, most often seen drowning in paperwork at his workplace in Varrock. He is due to appear in a future Slayer event planned by magejake50.

Ruthven was created as backstory for Jacob and his first roleplay involved him chatting up an icyene in a bar. Ruthven is named after the captain of the guard or the same name from the TS Church novel Return to Canifis. (11)

Ruffven Galand
Ruffven Raxen Galand is a 62 year old werewolf from canifis (well he isn't going to be from lumbridge is he). He is good friends with Ruthven Galand who treats him like a brother despite only being cousins. Not as skilled at unarmed combat as the other werewolves he has learnt to use a mace and shield to compensate. He works as a merchant and Slayer and was once part of the questing group with Jacob, Ruthven and Charron.

Ruffven was created as backstory for Jacob and his first roleplay involved him listening to a speech from some Vyres. Ruffvens name is a combination of 'Ruff' the sound dogs make and Ruthven. (7)

Jacqueline Parkens
Born Jacqueline Superus Parkens, she is a 53 year old Veterinarian from Taverly. She married Johnathon Southmage at 15 (Though she kept her last name) and gave birth to 2 children. She travels a lot as she specialises in treating dangerous animals, usually working in zoo's or private collections. She's trained in the physiology of most beasts that roam Runescape from Dragons to Aquanites, from Minotaurs to Kalphites. She's also trained in human physiology as well, but tends to use her skills as a Doctor less. She currently still works at her job and is hoping to retire soon.

Jacqueline Parkens was created as part of Jacob's backstory but was later further developed for use in other rps. (2)

Johnathon Southmage
Johnathon Zanza Southmage is a 53 year old blacksmith from Burthorpe. He has spent almost his whole life there and had never left Asgarnia. He is skilled enough to smith with Adamant, his proudest acheivment is a Buckler crafted for his son Jacob. A feat of engineering and Craftsmanship. He has very deep black hair, a combination of the Southmage gene and the soot from the forge. He was named after his Grand Uncle. He married his wife Jacqueline at 15, and raised 2 children. His speciality is being able to make accurate portrayals of famous weapons.

Johnathon Southmage was created as part of Jacob's backstory but was later further developed. Though never having actually been in a roleplay he has made deliveries to other characters. John is named after magejake50's middle name. (-8)

Centauri Southmage
Centauri Edom Southmage is Jacob's Grandfather. He is a 70 year old retired man from Burthorpe. Despite being 70 he is still as fit and healthy as a 30 year old, a result of an accident that occured that had caused the death of his Aunt. He is a retired Slayer and specialised in longsword combat and Close quarters combat. He use to own a runite sword but he decided to throw it into the lake at Taverly one night. He has succesfully defeated Ruthven Galand in a duel, despite his age. In his day he was known as the master of Jadinko slaying, for his skill in killing mutated Jadinko's, a role which came with an enchanted mask. The role and mask eventually passed to his grandson Jacob.

Centauri was created as an old adventurer though he later had his history changed to be Jacobs Grandfather. Centauri is named after the star. (7)

Hyacinth Southmage
Hyacinth Snowdrop Southmage is a 91 year old human from Burthorpe. He has been a soldier, a musician, a steward and is now currently an artist. He has lived a long and countless life and loves to tell stories about his past. He and Rokens Great Grandfather shared a special bond, which he was able to see through the eyes of him. For some reason even though he is 91 he has the body of a 50 year old, Jacob hasn't noticed. He loves the taste of Roast Broav.

Hyacinth was created as backstory for Jacob, though he is yet to appear in a rp. Hyacinth is named after the flower, magejake50 accidentally thinking it was a boys name, despite having watched Keeping Up Appearances for 2 years already. (-2)

Roken
Roken is a year old raven born from a family of ravens with strange powers. His Great Grandfather Raken was involved in a ancient spell incident which changed his body and gave him strange powers. Over the generations the powers have been locked away inside Roken and he knows nothing about it. He is taken care of by Jacob Southmage though his ownership was later transferred to Samael. Jacob shares a similar special power in his blood from his family's involvement in the incident, but the only one who knows of this is his Great Grandfather Hyacinth Southmage. His first words were Caw Caw.

Roken was discovered in a birds nest on top of a beam during a Kinshra Roleplay. Roken comes from the Norsk word for Smoke.

Romani Galand
The only surviving female Galand as well as the oldest Galand. Romani Galand is a 83 year old Werewolf from Canifis. She isn't a purebred werewolf, actually being ¼ human, as her grandfather was human. Her human side causes her to have more sympathy than most werewolves, and this was tested when Ruthven Galand Sr asked her to raise his human son. Despite the risk she accepted in return for the education of her own son Ruffven Galand. She regularly worships Zamorak and believes the chaos in her life as a blessing of Zamorak, as a result she is always there for Ruthven, Ruffven and their friends, even converting her basement into a base for the four questers.

Romani has yet to appear in a roleplay but is very important to the backstory of Ruthven and Ruffven. Romani gets her name from the only eastern European name magejake50 could think of.

Ballen
Born into the Kinshra alongside his brother Ballen has spent his whole life dedicated to the Kinshra way. He uses a variety of weapons in combat but his signature move is upon getting his opponent to surrender offers them a choice, death or he gets to kick them in the balls repeatedly. As of yet he has never beaten a woman in combat so it is unknown what would happen if he did beat one.

Ballen is the main knight to feature in Kinshra battles that magejake50 features in, he can actually be seen in one of the screenshots on the Bird and the Beast page. The name comes from the word Ball with an 'en' added on the end.

Chronaeus
Ballens cousin, originally deserted the Kinshra to join the tower but went back again following a row with the Archmage. Chronaeus thinks rationally and tries to not get involved in battles.

Chronaeus has only featured in one roleplay, however his brother featured in 2 before being killed by a Dragonkin Worshipper. The names comes from trying to think of a name for a mage and it stuck.

Apmek Armen
Charron's sister and chef. She has a fiery temper that turns murderous if anyone criticizes her food. She is an expert with a cleaver and rolling pin. She is yet to hold onto a job yet her skills mean she constantly gets offers to cater parties.

She has only appeared in 1 roleplay, in which she didn't cook. Apmek gets her name from a shortened version of Apmeken (Her original name which she hated).

Het Armen
Het is the brother of Charron and was named by his father (Scabaras) after one of the 4 menaphite pantheon (Along with his brother and sister). Het trained as a warrior but gave up after discovering he didn't like blood, which makes him odd giving he has the strength of a warrior but he actually prefers being a farmer. He makes a living caring for peoples gardens in the Kandarin area.

Het was used for a trial of staying ic for a whole day, he wondered around Kandarin with a cart full of goods hoping not to get robbed, he didn't.

Caedis
Caedis is a very large crocodile that had been cursed by Charrons father. As a result he shares a mental bond with Charron and has also acquired increased strength and agility. After a series of long fought battles Caedis chose to retire and spends the rest of his days lying in relaxation at a Swamp habitat in a menagerie in Wushanko.

Caedis is named after the latin word for slaughter (I think).

Charad On
Charad is a young Sea Orphan from Wushanko who works as an assistant to Maxwell Raines. His most distinguishing feature is the Shark Fin on his back, he usually covers it with a cloak though. He is skilled with daggers and with a cannon and once was affected by the same spell Charron had, but later recovered.

Charad was created as part of Charrons back story and is named after the Genus for Sharks 'Carcharadonus' (I think that's right...)

Maxwell Raines
An eccentric mage, formerly of the tower. He left just before he was about to be kicked out after attempting to learn 'forbidden magic', however he soon got bored with necromancy as he didn't like the other people studying it. He decided to just learn as much magic as possible, going to as many cultures and species as possible. He chose to be godless following a spat with the tower. He now lives at his manor in Wushanko, where he experiments constantly with all sorts of magic, occasionally popping back to the mainland to do a presentation.

Maxwell Raines was created as part of Charrons back story, he isn't based on anyone in particular but he gets his last name from Cid Rains from FFXIII.

Dagger
Named after the shape of his teeth, Dagger is a Dagganoth and one of the few to have left the colony at Waterbirth. Originally a Sentinel he was killed by a group of Fremmenik, one of which was a mage who cast a spell on him, sealing his soul and power in a gem. Following a ritual, Dagger had his mind trapped within the mind of 2 others Charron and Caedis, however he was constantly bullied by an unstoppable presence in the form of a red mage, who constantly bullied Dagger. Dagger, alone and unable to cope suffered severe trauma and reverted back to a child like personality. The red mage perished 40 years later and Dagger found himself able to reek carnage through Charron and Caedis, eventually Charron and Caedis fell into a coma and so the 3 finally met one another (Though originally he thought they were dagganoth), Charron thought it was just a child and so decided to take it on adventures and look after it, eventually ditching Caedis who wanted to kill him. Caedis eventually tracked the 2 down and managed to persuade them both to snap into their senses, Dagger finally realised he was a Sentinel. Charron and Caedis left but they managed to take Dagger back into the real world by putting his soul in the body of another dagganoth. Dagger decided to join Charron on adventures, knowing he would most likely be killed if he went back to Waterbirth. He ended up becoming the unofficial 5th member of the 4 questers and now still stays with Charron.

Dagger was originally created to be a boss for a rp but magejake50 liked him so much he created the backstory in order to be able to use him outside of Waterbirth. Unlike Maxwell above he is not named after the FFIX character of the same name. (18)

Annabelle Brosen
Anna is a blind Merchants daughter who frequents the Rising Sun Occasionally. Despite being blind her other senses havn't improved as much meaning she tends to stumble about a lot.

Anna had her first barpee being the object of affection between two young men having a competition to try get the most girlfriends.

Pandemona Kathrins
Pandemona is the 17 year old daughter of Jacob Southmage, something she is unaware of but trying to find out. She is skilled with a bow and a Javelin and originally lived with her mother until she passed away near the end of year 169. Determined to find her Father, she takes odd jobs for money as well as trying to gather as much information as possible about him. Jacob has no knowledge of her after having his memory wiped by Deja Vu, her mother (Kathrine) also had her memory wiped.

Pandemona is named after the planet where demons originate (Sometimes called Pandemonium), after her mother decided he wanted to name her after a star in the sky.

Deja Vu
Deja Vu is a mysterious woman, known only by rumour. Most people who see her find her familiar yet none can place why. She controls memories and travels around Gielinor performing tasks for people such as removing bad memories or reminding them of good ones, as payment she is allowed to copy certain memories to her orbs. However sometimes if a memory belongs to a person who might be 'important' she may simply take it without asking. Those who notice her end up forgetting about ever meeting her. She has seemingly been around since the late 2nd age though it is unknown if she is merely 1 person or many.

Deja Vu came about from a suggesting on the wiki forums, she was magejake50's first antagonistic character and has been in almost every roleplay since the start of the sixth age but everyone simply forgot she was there afterwards. (28)

Lord Samael
The primary antagonist used by magejake50, Lord Samael is a long serving member of the Kinshra with dreams of owning it one day (Which for a month became the case). Samael's origins are unknown by everyone except 3 people, but most believe he is the son of a long line of Samaels all high ranking members of the Kinshra. Samael is proficient in Smoke Magic a skill he appears to have more knowledge in then his skills suggest. He mysteriously appeared after an almost 30 year hiatus from the Kinshra, his youthful looks suggested by the rumour he dyes his hair, a rumour he fiercely quashes. He is Jacobs most active character atm.

Samael gets his name from a spelling error of Samuel which later stuck after it was found out Samael was also the name of a Deity (Unsure where from).

Seth Rhines
Seth is a mage originally from the 2nd age, he was a mage at Sentisten and worked with others in creating a ritual. One member of the group attempted to keep the secrets to himself and slowly killed the other members one by one. Seth, the most skilled at magic was able to stop the other but suffered a devastating blow to the head which shattered his skull and also started degrading his skull further. In order to save his life another member 'Horace', who used one of his enchanted masks managed to fuse it to his face to act as a carapace, keeping his head together. The problem was the mask wasn't perfect, and shaped like a dragon. Seth knew of no magics capable of fixing him but he planned to freeze himself in enchanted ice and thaw a hundred years later when hopefully magic will have improved. Unfortunately Zaros's untimely demise meant he was forgotten about, thousand of years later he still remains frozen, waiting to be thawed by some helpful adventurer.

Seth's name doesn't have any special origin, he remains frozen, despite almost being thawed on two occasion, stopped by adventurers not wanting to thaw him.

'Horace' Parkenons
Horace is an aviansie born in the mid 2nd age. Hatched and looked after by Biologist Frederick Parkenons, he was raised by humans on the outskirts of the Zarosian empire. Although being given an actual Aviansie name, he decided to change it to Horace as no one in the family other than Frederick could pronounce it correctly. He trained as a smith and craftsmen and eventually became extremely skilled with clockwork mechanisms. Horaces biology meant he lasted longer than any of his other family members. However he developed a good relationship with his 'sister' (More of an 8th cousin) Anna Parkenons, he later learnt magic and wished to apply it to his creations. He joined Anna along with others in order to learn more about it. Following the groups splitting up he started creating a variety of enchanted masks, putting his work with magic and craftsmanship to developing a good hobby. The 2 stayed together for many years, Anna able to extend her life through magic she learnt. The 2 of them joined the Armadyllean forces, unfortunately Anna lost her life following the destruction of Forinthery, which lead to Horace becoming a recluse following the loss. Horace is still alive, in no small part due to his biology although he has had to replace some parts of his body with crafted parts. He is still alive and remains a recluse in the wilderness, continually making the masks that provided him with happiness in earlier lives.

Horace gets his name from the fact magejake50 couldn't think of a good Aviansie name. Many of his 'masks' have been worn by other characters.

Cerinţă
Cerinţă is a vyrewatch from Morytania. Originally human she became a vyre as a teenager in the second age. Being a teenager eternally gave her a rebellious streak and she was often forced to take roles that displeased her. Eventually becoming 'broken' or at least the older vyres believed so, she finally but begrudgingly accepted her role. After maturing into a vyrewatch she set about getting revenge against the Vyre who turned her (Julius), using unorthodox measures. Eventually making him an outcast and then eventually getting him killed, she has now moved into the world of politics attempting to gain a place as a Vyrelady.

Cerinţă is named after a word in some language, magejake50 forgot what it was.

Grohiik
Grohiik is a pathetic mahjarrat that concocts many plans in order to gain power but is ultimately always thwarted. However he has managed to survive multiple attempts against his life and even managing to kill his former master Julius. His attempt to control the desert also failed after his best soldier was killed and he had a boulder crushed on him. Grohiik now plots in his secret lair, hoping to take over the world again.

Grohiik gets his name from the word 'Wolf' in another language, he is mainly used as a comical antagonist who is always destined to fail, but never die.

Orthrus
Orthrus is a werewolf outcast from Morytania and the biological father of Ruffven Galand. Originally working as a spy for Julius by pretending to be a spy for Cerinţă he later betrayed and worked completely for Julius. After his demise Orthrus became an outcast roaming around the swamps of Morytania on his own.

Orthrus gets his name after the 2 headed wolf from greek mythology.

Antagonist Bio's
Throughout the histories of the characters, certain individuals have cause mayhem and havoc affecting the characters themselves and their families. In case I ever decide to bring them back I'm going to put their bio's here.

Joseph Southmage
Joseph was Jacob's brother, he spent most of his time practicing with a sword and training as a blacksmith. Joseph and Jacob didn't get along, he especially didn't like the fact that Jacob could beat him in fights, something that went against the 'combat triangle'. Not satisfied with his military job, he left about a year before Jacob left to be an adventurer. Joseph became a mercenary known as Black Scarab and worked mainly in the southern desert. Ruthless with his signature adamant sword, he ended up working for the Desert bandit leader Grohiik. Many dirty jobs later, Scarab had gained a reputation, and not a good one. Following a plan from Grohiik, Scarab adopted a chitin set of armour complete with a helmet and mask designed to mimic a Scabarite. He worked as a spy attempting to kill Thorn, the leader of the sect he was infiltrating, gaining a Keris especially for the job and a Special Phoenix necklace that could hold multiple charges at once.

Josephs fortunes changed when he was captured by a rival gang in Pollivneach, fortunately for him 2 men had come to rescue him, Jacob and Ruffven. Unaware of who the 2 really were he escorted them back to the swamps where he believed he had killed them. However his arrival into the Scabarite sect was ruined by the presence of a Werewolf and a lizard man, whom Joseph was beginning to suspect was his brother. Killing Thorn, and stealing the book, Jacob and Ruffven chased him out a top the cliffs. Jacob and Ruffven tried their hardest to defeat him, but his phoenix necklace kept keeping him from death. The fight ended when Jacob impaled him with a lance and kicked off a cliff, surviving the fall thanks to the necklaces, he unfortunately landed right in the middle of a group of crocodiles, he suffered a slow painful death unfortunately caused by the necklace he had hoped would be his saving grace.

The Jai Family
The Jai family were a wealthy family caused by the gunpowder trade and their ruthless annihilation of other companies. Consisting 3 generations, the latest generation became full of spoilt kids who took pleasure in making other peoples lives miserable. Her family constantly antagonizes the characters Charron, Charad, Max, Caedis and Dagger, though have been known to be a threat to others.

Ken
Ken was the youngest of the 3rd generation, his brothers and sisters in considerably greater positions then him, he grew depressed, despite owning 3 Galleon sized boats and enough Chimes to buy a peninsula. His depression drove him to alcohol and became a slave trader eventually. He had an extreme distaste for Sea Orphans kidnapping them and making them slaves, one of them was Charad. Ken also didn't like to be messed with and was a frequent hirer of the Death Lotus, an incident with Charron prompted him to get him assassinated, but unfortunately for him he survived, he later tried to get revenge by taking Caedis and preparing to get him stuffed, unfortunately with help from Charron and Charad, Caedis escaped from his cage. At this point, too drunk to realise the situation he was in Caedis was let into his room and brutally killed him, the ship unfortunately then sailed towards a sea monster battle and the only remains of him was a piece of driftwood with a large red stain on it.

Akiri
2nd youngest brother, Akiri used his wealth to build a vast industrial area on Thallasia, not satisfied with this he wanted power, so collected various monsters around the islands and used them against his enemies, his pride being a Chimera from the Chimera straights. Akiri wanted yet more power and so through brutal takeovers, battled through several towns to acquire a Dimexius Spell book, along with a Sea Witch who helped make the use of its contents. Unable to replicate the effects of the Sowfcoven ritual, he learnt rumours of a possible monster and the existence of Charron. Kidnapping Charron, Max and Charad, he forced Charron and Caedis to undertake the spell, and when they still refused, tortured Charron after transforming and then putting Charad through the ritual himself. They escaped but Akiri had acquired blood from Charron and Charad, which he believed could be used to create an army of monsters.

He did so, creating an army of crocodile humanoid beasts and Shark humanoid beasts and sending them against colonies. His army counted in the hundreds, fortunately they weren't strong enough to defeat Charron and Charad. Eventually betraying the sea witch, she got her revenge by giving Charron a temporary boost of power. Akiri realizing he was in trouble undertook the ritual himself with a Chimera, though much more powerful he was defeated by the empowered Charron, eventually becoming a stain like his brother.

East
Youngest daughter, she left for the mainland and worked as an assassin. She trained with the death lotus but eventually left to become one of 3 generals working for a secretive individual, Samael. Her job was to locate certain books, eventually locating one in Morytania. Her final assignment was to kill an adventurer named Croc, who turned out to be Charron. Luring him to an abandoned manor she captured him though Dagger came to the rescue, the house caught fire in the chaos and she charged towards Charron, unfortunately right through his staff, which impaled through her chest killing her.

Scotty Norvcov
Scotty van Olthus Deremire Norvcov II was a nobles daughter obsessed with finding the ideal husband. Unfortunately her behavior meant most of them didn't want to meet her. However she persisted and managed to acquire 4 husbands in total over her lifetime. They didn't work out. 1 getting his skull crushed in with a mace, 1 impaled through the head by a star of saradomin, 1 committing suicide and 1 drowning in his own wedding cake. Her engagement to Ruthven Galand which he broke off after only 12 hours was the final straw, she killed her father, inheriting the wealth of her estate In the process and set out to fulfill her desire to kill every man in Gielinor. She worked as a general, becoming one of the best skilled of the 3, under Samael and was later tasked with killing Ruffven, the 'brother' of Ruthven Galand.

Constructing a fiendish torture specifically designed for a werewolf, involving physical torture and exorcisms, Ruffven was left a broken man. Ruthven arrived to save him but she her masterful skills with a sword caused her to defeat Ruthven easily. She decided to blow up Ruffven with a shrapnel bomb, which Ruthven dived in front of, effectively retiring his adventuring career in the process. Another werewolf attacked her so she impaled the wolf bane dagger into him, the werewolf retreated getting the dagger far enough away from Ruffven who managed to transform and rip her throat.

Julius
His presence in more than half of the characters backgrounds shows just how influential he was. Originally a lowly member of House Drakan on Vampyrium, Julius worked his way up the ranks following the move to Gielinor and was one of the youngest vyre lords at the time. He dabbled into the spreading of vampirism with his first subject, a human girl named Cerinţă. Treating her like he would his own daughter, unfortunately for her he was a terrible father. After the conquering of Hallowvale, he had given up on making new vyres after realizing he could never gain power in Darkmeyer with vyres alone. He gathered a number of allies in secret and launched various attacks against other vyres interests.

Nobody knew who was doing it but Cerinţă suspected Julius. She recruited a werewolf with special skills called Orthrus and launched an investigation against Julius. She found enough information to get him kicked out the house and also information about a plot to take over Darkmeyer and start his own house, enough to warrant death. She gave the findings to her house and they expelled him, though Julius was unfazed, as she went to get the evidence about his plot she found it missing and found Orthrus was actually a double agent, working for Julius. Cerinţă was furious but Julius simply laughed, becoming independent of any house.

In the late 5th age, Julius had gained an interest in a human child living in Canifis, Cerinţă found out immediately placed him under her protection, without the child aware. That child was Ruthven Galand and she believed she could use him to take down Julius. Cerinţă was unable to kill him or she'd be branded a traitor to the vyres. Luckily for her Ruthven had friends who had formed a questing group, Cerinţă was able to use the group at the cost of safe sanctuary in the village to take out Julius' allies.

Meanwhile Julius had indeed started a plot, working with an mysterious individual who was able to provide anything he desired from across the salve, in exchange for a book he thought worthless. Julius worked closely with him and after each loss he suffered, he grew more and more angry, the mysterious individual also grew tired and demanded the book from him, Julius refused and fled. He was alone and had no one he could trust to get him what he wanted. He decided to make a last ditch attempt at domination by attempting to amass an army of creatures from the abyss, suspecting their chaotic nature could be a worthy match against the vyres. His plan was foiled by the questing group and so in revenge decided to finish them off. Confident at first, he soon lost it after the group had discovered a way around his enhanced speed and perception, tired and bruised he tried to mist away, unfortunately being attacked by Cerinţă brought him out, he then made a last stand and was defeated.

Furious that Cerinţă had got the better of him, he was nailed against the floor with stakes and left for the sentinels to come get him. However one of his bodyguards he thought dead appeared, Julius would have shown gratitude if he could, however the individual was simply after the book. Julius was unable to stop him as he placed a stake over his heart and stomped on it. Julius was finally dead, however he had still not let Cerinţă beat him, as she was unable to get her own revenge against him.

Major

 * Jacob Southmage - Completed
 * Charron Armen - Completed
 * Ruthven Galand - Completed
 * Ruffven Galand - Completed
 * Samael - Started
 * Deja Vu - Completed
 * Jacqueline Parkens - Started
 * Apmek Armen - Not Started
 * Pandemona Kathrins - Not Started

Minor

 * Dagger - Not Started
 * Centauri Southmage - Needs Creation
 * Unnamed Jadinko - Needs Creation
 * Hor'is Parkenons - Needs Creation
 * Seth Rhines - Needs Creation
 * Charad On - Needs Creation
 * Maxwell Raines - Needs Creation
 * Cerinţă - Needs Creation

The Southmage Graveyard
The Southmage graveyard is a piece of land brought by Zerxaus Southmage, a mage in the court of Ardougne. It is located Southwest of Ardougne, situated in a rarely visited forest. Zerxaus himself was the first one buried in the Graveyard, the most recent burial being Joseph Southmage. The biggest grave in the cemetary belongs to Arxen Southmage, the grave containing a few family treasures. Charron Armen is the only person without the surname Southmage to be buried there.

The Dimexius book of spell's
A collection of 20 or so spells produced during the 2nd age by a group of brilliant Mages, Craftsmen and idealists. The spell's include: There were only 50 copies produced, at the beginning of the 5th age only 12 left existed. Currently only 10 remain.
 * Merging a spell's element into a body
 * Removing the specific memorie's of a person and storing it
 * The extension of life in human's
 * The ability to create a dreamzone between subjects
 * Removing a creature's powers and soul and transferring it into a gem
 * A spell to store energy into a gem
 * Enchantment's for special mask's of creatures
 * Several advanced smoke magic Techniques
 * basic spell's in the Ancient Magik's
 * The ability to freeze something in enchanted ice
 * The Sowfcoven ritual (See below)

The Sowfcoven ritual
Also known as the ritual of the bound beasts, it was a ritual devised and created by a Zarosian mage Dimexius Sowfcoven, during the 2nd age. The spell is only listed in Dimexius's own spellbook, so rare and ancient that only 12 copies remained at the beginning of the 5th age. The book is mostly written in the ancient language, with some pages written in the common tongue. 1 is locked away in the wizards tower, 1 is currently in the possession of Jacob Southmage and another is in the possession of Maxwell Raines, albeit with the ritual page missing and destroyed. Another of the books belonged to Akiri-Jai a wealthy gunpowder merchant, before it was destroyed by an explosion at his manor in Thallassus.

The ritual itself was specifically designed to work with human's only. It requires a ritual circle drawn in red chalk, a human, a beast a blood sample of either the human or beast or of another beast entirely and a supply of energy. The energy can come from the life of another creature or through enchanted jewelry and it is suspected, divine energy. The human and the beast must share a bond for the strongest effect.

The ritual connects the minds of the human and beast, allowing them to communicate telepathically. Subjects may also find they are able to communicate with similar beasts as well. The beast generally grows more intelligent, but also stronger and may share traits with the beast the blood sample belonged to. The human tends to gain improvements to skills, for example if the beast is known for its strength, then the human is likely to grow stronger, same for speed or control of magic etc. The 2 gain longer lifespans as well and also share dreams, however there are even more interesting properties.

Provided everything went according to plan the human beast also share a hidden connection. Should the 2 find themselves impaled with a silver or enchanted sword, at the same time, with the same sword then a peculiar effect happens. The wound is healed and the humans gene's mix with beast's creating a human beast hybrid. Sometimes creating a beast stronger then the combined effort of the original 2. This process is usually irreversible except under certain circumstances.

There are other effects of the spell. The minds connecting can sometimes cause a change in behaviour which can lead to a beast becoming more human like or a human becoming more beast like. Certain additional factors can fuse the beast to an element causing them to gain more properties. Should the ritual fail, the spell refuses to use the specific human or if a human doesn't want the spell than the spell will lie dormant in the human. The spell then tends to come out along with the first born child, giving the child said properties. Sometimes certain skills are kept from the spell and some lie dormant.

There are also constraints to the spell. Should the beast be too powerful the spell may not work, a way around this is using the beast when its younger. The amount of energy can also lead to a spell failing, or causing the human or beast to be really tired most of the time. If anything goes wrong with the spell, there is generally an explosion killing the people inside and around the ritual circle.

Charron Armen is currently the only living human to have metamorphised due to the spell and is still able to, whilst Hyacinth and Centauri Southmage also gained benefits from the spell.

The Southmage Manor
A fairly large house, situated on a plot of land between Ardougne and Varrock. The manor is currently in the possession of Het Armen, previously owned by Scabaras Armen, Arxen Southmage and Zerxaus Southmage. The manor was built near the end of the 4th age and was brought by Zerxaus on the 1st year of the 5th age.

Jacob Southmage
Jacob's story is based around living the dream he had read about in countless books. It was his greatest dream, but he had to give up his 2nd greatest dream, a child and loving wife, in order to fulfill it. As Jacob nears the Climax of his story, he clings for more pages in the hope he can live out his second dream. Eventually corrupted, he has very little control of his actions.

Charron Armen
Charron's story is based around him being given a power he doesn't want, which in the prevents him from acheiving the thing he wanted most in life, a child. Recognised as different from an early age, Charron usually kept quiet. If not for the intervention of Ruthven who proved to him just how exciting life can be, Charron goes on an adventure. Charron's power is soon realised and desite enjoying it, tries to stop it. Upon meeting the monster Charron gets his power from, only Charron can see past its exterior. His power to change the behaviour of a Dagganoth, a creature born with a hatred of humans, shows just how great their bond is. Dagger fills the gap that his sterility had left him and Charron would gladly fight the whole world to keep him safe. Now aday's Charron's adventures revolve around reliving old times.

Ruthven Galand
Ruthven's story is based around wanting a brother. Growing up in a hostile environment, Ruthven grew up with only 1 other young person he could talk to, his cousin Ruffven, the Werewolf. Ruthven dreams of living the adventuring life, saving woman, beating monsters. But he'd gladly give it all away for his brother to be safe.

Ruffven Galand
Ruffven's story is about struggling in life with his identity, caught between 2 sides: Human and Werewolf. This is shown in how the 2 father figures in his life represent both sides and resent the other. Ruffven's friends help him realize his identity isn't just towards his species, showing he can't be defined as Human or Werewolf.

Pandemona Bio

 * Insert first part that was cruelly taken away from me*

Jacob put the book down. "You havn't even told me your name?" he said. She groaned quietly. "You'll laugh." she said. Jacob gave her a funny look. "Why? What is your name?" he said. "Kath." she replied bluntly. Jacob was confused. "Is it short for Katherine?" he asked. "No, It's simply Kath, its also Monogamous." she replied. "Well it obviously means something to you." Jacob said, grabbing her hand. "It's a Dragonkin word." she said. Jacob was silent. "Look I know you'd be like this, I was found as a baby with a transcript from a Dragonkin temple. It was the first word I said so they named me Kath." Jacob tried to refrain himself from laughing. "You believe they're real, and had their own language?" he asked. "But what about the mural's in Karamja and the Wilderness." she said. "I've seen paintings of flying cow's before, doesn't mean they're real. What does Kath mean anyway?" he said. "I don't know." she said. "I'm sure it mean beautiful..."Jacob said before suddenly realising what he'd just said. "I mean..." he stammered. "Thanks" she said. She kissed Jacob on the cheek and continued to lie down next to him as he read.

6 month's later the 2 had spent the last few months seeing each other, Jacob didn't tell any of his family about Kath, he thought it was better that they didn't know, he had been thinking about his future over the last 6 month's, he wanted to be an adventurer more than anything, he had joined the Burthorpe Guard to raise enough money to afford it. He held her on the balcony and they watched the sky together. "You see that star up there." he said as he pointed at a small white star in the distance, "that's Teragard, the supposed homeworld of humanity." Kath nodded. "Hmmmmm.... Terra?" she said, not really paying attention. Jacob assumed she was day dreaming again. Jacob felt in his pocket for the item he'd brought, tonight would be the night. "You okay Kestrel?" he said, that was the name he used for her, she didn't like her own name after all, and it was the bird they saw flying over Trollheim on their 2nd date. "Ohhh Raptor..." she replied, the bird they saw on their 3rd date. "I'm just thinking of my future..." she said. Jacob pulled out a ring. "It could be 'our' future." he said, kneeling on the floor. "Will you marry me?" he asked. The ring was silver, with a small sapphire at the top, the word's around the outside read "Raptor + Kestrel" Kath was speechless, then she wasn't. "Yes. I will." and they kissed. She looked up at the sky and saw a small red star. "What's that one?" she asked, pointing at it. Jacob didn't really know what any of the star's were, the book he'd read on astronomy was very vague. "Thats Infernus, the homeworld of the demon, also known as Pandemonium." he said. "Pan..." she said quietly.

History repeating itself
The Southmage's started off as the Sowfcov's, then before that the Newcov's.

First age
In the early years of Gielinor a group of human's were invited to Gielinor, 2000 years later a group of these people arrived amongst others at a cove. They build a settlement and rename themselve's Newcov's. The settlement would undergo many changes in the future but would ultimately become Port Sarim.

Second Age
A rift fell between the Newcov's over conflict's over the new god's. They eventually split into the Norfcov's and Sowfcov's, the Norfcov's stayed in the settlement but the Sowfcov's travelled to meet other god's settlements, roughly half went to Kandarin, the other half travelled to Senttisten. 3 of the Sentistenian Sowfcov's, who were particularly skilled in magic, changed their name to Sowfcoven. Eventually the rest of the Sentistenian Sowfcov's die out leaving only the Sowfcoven's. The first notable Sowfcoven is born, Dimexius Sowfcoven is born in the year 1279. He strikes up a friendship with a demon with great control over smoke magic. Dimexius comes up with an idea of upgrading the bodies of species and combining species to release their full potential. The demon also saw the possibilities and together they started work on a new set of spells. Dimexius sought the help of other's so he formed a team of people to help. The team of 11 was one of the finest collection's of minds in the Zarosian empire. About 20 spells were made in the process. The spellbook was finished and Thorn, through hard work, produced and enchanted 20 spell books, giving 5 to each team member except the demon who declined. Suddenly the though occured to them to try out their proudest acheivment, the Sowfcoven ritual. Aura agreed to be tested upon, using a snake that had been magically enchanted its whole life by Anna, with help from Aura. They would also use the power's of a large snake who had had its soul captured in a magical vial by Samael and Tia. The experiment, dubbed the 'Naga project' succeeded with no problems. Aura was physically altered by the experiment, having paler skin with red marks round her, the snake also experienced the same thing. Her eye's were also bright red and snakelike.
 * Samael Armens- An expert in ritual spell's, originally from Kharidia he fled up north for a desire of runes.
 * Anna Parkenons - Animal and beast's expert, semi famed naturalist. Grew up in a small village outside the city walls.
 * Hor'is Parkenons- One of the few Aviansie born on Gielinor at the time, named by the Ananta who 'found' the egg and raised him who discovered him, he speciallises in the crafting of the tool's needed. He was politely known as Horace by the human members of the group who had trouble pronouncing his name.
 * Seth Rhines- powerful mage who specialises in spell's that affect the body.
 * Melchize - Organiser and leader of the group, his idea's were the basis for most of the spells.
 * Thorn Ken-Jai- A sea orphan from Wushanko, he ended up writing the famed Dimexius spellbook.
 * Tia Gogonessi- One of the 2 females of the team, originally from Karamja, feared warrior and the bringer of test subjects.
 * Robas Gallanden - Problem solver and intelligence gatherer, usually sorted out the little niggles in the spells.
 * Aura Sowfcoven - Dimexius's wife and one of the finest female mages in the age, her report on memory's and possible capture and saving techniques wasn't taken seriously, Dimexius saw the potential and married her.

After demonstrating the power of the ritual on a small village outside Zaros's reach, a few of them decided to leave with their spellbooks. Exhausted and eager to make use of them. Anna and Hor'is both moved to Kandarin, Seth went to travel along the coast, Thorn planned to move back to Wushanko but stayed in Kharidia, Robas decided to travel and gather more knowledge. Dimexius wanted to try the ritual on himself, this time however it went badly, he had tried it with a dragon but they were incompatible and the energy expelled outwards, Melchy and Tia both perished in the chaos. Aura, distraught and sad left Sentisten and never returned. Samael was all alone, except for the demon. Samael tricked him into taking part in ritual. The demon lost his memory, his body and most of his powers, he became trapped within Samael in a forced possession kind of way. Unfortunately Samaels body couldn't contain the power and 'disintegrated', Samael was left as a demonic spirit, he needed to find a body and took the first one he could find, the body of a woman who had come to investigate the scene, Samael possessed her and escaped from the wreckage.

The other survivor of the wreckage was Cerinţă Sowfcoven, the 5 year old daughter of Dimexius and Aura. Born shortly before the 'Naga Project'. Unfortunately for her she became a beggar after the incident, unfortunately for her she started begging in the wrong part of town, a strange man named Julius 'adopted' her, he educated her then on her 17th birthday he converted her, she ended up becoming a Vampyre, and also found out Julius was a Vampyre. She swore she would one day get her revenge on him.

Samael had had his mental stability destabilized following the incident. He thought that he had great power now, and that only he should be the one to wield it. He started out by locating as many of the others as possible. 10 years later he found Robas and killed him, transferring all the notes from Robas's personal copy and into his, he then burnt it. He then located Seth, however Seth knew something was up and the 2 fought, Seth fatally wounded Samael, but unfortunately Seth had been hit by a spell that was slowly weakening his skull, to stop his face from collapsing, Hor'is melded one of his masks to Seth's head in order to keep it from collapsing in on it self. It was the first of Hor'is masks that he started creating, wearing one almost gave the same affect of having the head of said creature. Seth's was of a Black Dragon. The success of this mask persuaded Hor'is to start creating more. Each mask had to be specially crafted and each took 5 years to create and perfect, fortunately Hor'is had thousands of years to practice. Seth, deciding that he was probably not safe decided to freeze himself in ice, in the hope that when he woke up Samael would be no more.

The Second age ended with only 6 of the original group still alive, fortunately for them, none were there to witness the chaos that happened at the end of the Second age.

Third Age
The god wars, Zamorak started it when he returned back after having been banished, now a god many people flocked to his banner, Samael one of them. The Sowfcovens now only consisted of only Cerinţă, who, now a Juvinate was recruited into the Zamorakian army under Julius's command. The Eastern Sowfcovs were all drafted into what was left of the Zarosian army, ultimately they all perished following the siege of Senntisten. The Western Sowfcovs mostly joined Armadylls army, whilst the Norfcovs joined the Saradominist army. Hor'is stopped his mask making business and joined the Armadyllean army as a mage, Anna also joined as a healer.

There were plenty of battles which ended up with most of the Sowfcovs and Norfcovs getting killed. However all the main characters talked about so far survived, except 1. Anna was a healer in the Armadyllean battalion, the one that was fighting Zamorakian forces in forinthery on that fateful day. Hor'is was on a mission along the Trollweis mountains, which overlooked Forinthery. From where he stood he saw the explosion, the loss of Anna devastated him. With this the 3rd age ended, not much else happened except Cerinţă matured into a Vyrewatch.

Fourth Age
The fourth age saw the loss of the gods and also the start of several surnames. A lot of the old group of mages had had children, and those children had children. Seth and Anna had had 2 children, each taking 1 parents surname. Seths surname evolved into Rhines and Annas evolved into Parkens. Robas' children eventually became the Galands. Thorns children kept his surname but they all moved back to Wushanko. Samael over the course of the 3rd age possessed many body's, he fell in love many times, and he married many times, but only one of these in a male body, he kept his surname and one of his descendants gained the last name Armen.

Samael manages to infiltrate the ranks of the Kinshra, eventually reaching the title of Lord/Lady.

In the late 4th age, an adventurer 'Raxen Galand' heads to Morytania, somehow he manages to gain the affection of a woman at the village near Paterdomus. Raxen marries her and the two have a child much to the other villagers dismay, the child became Rathven Galand. However Raxen's wife is actually a werewolf and their son is half human half werewolf, Rathven becomes constantly bullied and harassed so Rathven tries his hardest to hide his human side.

Fifth age
The fifth age stuff appears in rough form on the Jacob Southmage page, I'll probably check it and correct it at a later date.

Alexander (Xan)
Me and two others were contracted to slay a dragon, supposedly hiding in the deep jungles of Karamja. There was myself, a mage, a druid and a warrior, oddly enough a dragonkin. I didn't stay close to either of them. We spread out in a three man arc as we trekked into the jungle. The humidity and Foliage getting thicker as we did so. Eventually, we came upon a strange magical sealed door, bound with a spirit guardian who asked us a riddle to procede inside. We simply exorcised the poor soul and forced the rusted hinge open. Once inside the mage gave us each a stone to emit some light as we descended down some old stone steps. After going down for what felt like an eternity the cavern widened into a natural cavern the path splitting into a stone bridge, a deep cavern on either side. On the other side of the cavern rested a beast, a seemingly half dead and rotting dragon. Turns out a local witchdoctor was having fun with dead bodies and spirits. So we engaged it, the mage attempting to bind it with earthly spell's, as the Dragonkin engaged it head on, I myself applied a poison to my spear and moved to stab it in the scales under its lower jaw. The dragonkin was torn apart in the beasts jaws, allowing me to stab it in the flesh under its scales, and gave the mage enough time to trap its legs. With my weapon stuck in to the beast, I was forced to disengage backwards and draw my blade at the time, ready to distract and reengage while the mage did his thing. After a rather short and life threatening fight, the mage trapped it. and I stabbed into the back of his neck, severing the brain stem from the rest of its body so it couldn't move, now only the head was moving. After a hour of hacking flesh and using magic to burn through it as well, we chucked the head into the Abbysal cavern on our side and took some scales and bones as trophies.

Tactics

Well unless you have a special shield, be quick on your feet to avoid the breath, don't bring loose cloaks so not to allow them to catch fire. AIm for under the scales or the stomach, possibly inside the mouth if you can manage it without dieing. And most importantly, never go it alone.