Board Thread:Questions and Answers/@comment-4516358-20140111162132/@comment-4536066-20140111201737

My ideas are... chaos: if we're ignoring Dagon'Hai chaos magic, I would link chaos runes with curses and debuffs. So, chaos runes are used when producing malicious status spells. They can be used, for example, on a person or place to disrupt teleportation magic or to drain strength/endurance while the spell is active.

law: portal/distance magic. Used to pull open interdimensional rifts, like to the abyss for teleportation, and to move things that can't traditionally be moved over distances, like health from one body to another, possibly through some delicate ue of portal rifts.

soul: I might risk calling this soul magic, but let me explain before you run with that. What I mean is, it seems like a magic that allows you to latch onto the essence of a person - to cast very powerful curses that need to be targetted onto a specific individual, or to cast a spell onto someone that becomes much more challenging to handle from a distance than on yourself, like opening a teleportation rift on someone else instead of on yourself (which I imagine might be difficult because, when the mage is the traveller, he can make corrections based on how the magic feels so he doesn't lose any limbs, but maybe when it's on someone else you have to get it right the first time).

cosmic: enchantment magic. used to bind magical spells onto things that hold magic well, like a jewel on a necklace, and used to stabilize magical spells on things that don't, like the direction/projection of brainwaves in the lunar telepathic spell.

astral magic: this could go two ways, either animation magic or the base lunar magic. If animation magic, then it would be key in imbuing inanimate things with both long or short-term behaviors. Could animate a trusty watering can to bob around and care for your garden without supervision, or could animate a log to throw chips off until it became a nicely shaped plank. If it's the basic block of lunar magic, that would make it more like a telekinetic magic that allows the mage to handle things with magic in ways that allow him to handle things with his hands/tools, like remotely/magically carry a watering can or saw down a plank.