Board Thread:General Discussion/@comment-25309478-20140908212228/@comment-5523905-20140914024344

ColossusRS wrote: I think I can put things into perspective. I get the feeling you minimalize it too much as a non-issue, which is clearly not according to reality.

Clearly, the libertarian view of roleplay is the issue of everything. We let too much decided by the individual. I'm minimalizing it as a non-issue because I genuinely don't believe it's an issue. I would explain why I don't believe it's an issue, but I already have and I would just be repeating myself.

In a community that exists completely by the voluntary participation of every individual present (and therefore would not exist at all if those individuals didn't continue to volunteer their time), there is practically no such thing as "too much decided by the individual," even if that decision is "agree with the majority or don't agree with the majority." There's no such thing because, if those individuals didn't get to decide for themselves and they didn't like what they had to do, they would no longer participate at all and the community would no longer exist (or would be substantially smaller).

We are not children, we are responsible for forming our own opinions and choices about what we do and don't want to do. Not only that, you can't stop us from forming our own opinions and making our own choices instead of yours - trying to force it will be an exercise in futility and only annoy people.

This is what you can do: see a problem, craft a thoughtful solution to the problem, present it to the community, hope it's recieved. That's it. So far, it seems like you've identified a potential problem and haven't proposed much in the way of a solution (because you're asking others for solution ideas), but it seems that you're not getting any suggestions because others don't agree that your problem is actually a problem.
 * If it's something other people agree is a problem and your proposed solution is viable from all or most perspectives, odds are the community will adopt it. (Example: For a while, there was a lot of frustration in rp about people autoing invasions of cities and saying "well we came to fight but there was nobody here so guess we won, noobs." Then someone proposed that anyone wishing to battle or invade a major body had to schedule it ahead of time so that people who would realistically be present could plan to be around, and now it's common practice.)
 * If you present a viable solution but the majority does not agree that there's a problem to start with, it probably will not be adopted because people won't have any reason to support the change. (Example: At least once, I saw someone make a thread trying to propose a way that vampyres could escape Morytania because he thought their geographic limitations were unfair. His solution was brushed off because people generally don't think that vampyre limitation is a bad thing.)
 * If the issue you've observed is problematic for others but the solution is not viable from most perspectives, it probably won't be universally adopted. (Example: Tibby System was proposed as a solution to the value-of-rp-money issue, but only partially adopted because large chunk of the community did not consider it a viable solution.)