User blog comment:Cuddles Epic/DNR No.2 - Being realistic and going too far./@comment-4536066-20130607164020

I imagine that realism is similar to description; a player should always strive for being realistic/descriptive and knowing all of the details that go into the character/thing/event/whatever, especially when having it can add depth to development or plot. However, the extent to which it should be used varies by situation: much like how there's really no need to go into your character's entire physical description just because she entered the room, there's really no need to be super realistic about how long it takes you to walk from Varrock to Lumbridge if it's just your character heading there leisurely and alone. But if your character is walking in on, say, the man she's been instructed to seduce for information, you might want to go into the whole shebang, just like if your character/thing/event is about to majorly affect another character or group, for example, in a battle, it's important to be as realistic as absolutely possible.