Rune Guardians

This page serves as a source of information for Rune Guardians as applicable World 42 roleplay characters. Note: This page is incomplete for now. Feel free to edit the page and add missing information.

History
Rune guardians were first created early in the Fifth Age after the rediscovery of runes. They were used exclusively in the Mage Training Arena and the first Wizards' Tower to assist young wizards in their training. After the Fremennik attack on the Training Arena and the cataclysm that happened to the first Wizards' Tower, the ability to create rune guardians was lost until later in the fifth age when the Adventurer helped the young wizard Clerval to rediscover the ability to create rune guardians.

Accepted Lore
This section contains lore about Rune Guardians that is widely accepted or understood as a result of gameplay.


 * Rune guardians are constructs that were originally based off of the design of Golems. They are made of magically imbued rune essence that was carved into a humanoid shape.
 * Rune guardians are capable of freely casting magic.
 * Steam, mind, and body magic is used to animate rune guadians as shown in the Rune Mechanics Quest.
 * Rune guardians are the most intelligent of all the constructs and are capable of speaking languages very fluently compared to most golems and automatons.
 * Rune guardians maintain their energy by recharging at places that provide magical energy, like rune altars.
 * Rune guardians come in several different types based on what magical energy they are imbued with after their creation. These different forms affect what magic they commonly use, empower their abilities to cast magic in that form, and give them different appearances. These forms include all of the runic magic groups: Earth, Air, Water, Fire, Cosmic, Death, Blood, Mind, Body, Chaos, Astral, Nature, and Law. They also have a basic gray form.

Debated Lore
This section contains debated lore about Rune Guardians and is subject to change if new lore says otherwise.
 * Rune guardians are stronger than humans and capable of lifting very heavy objects with little effort.
 * Rune guardians are about as durable as clay golems, considering that rune essence is a soft stone, and can be destroyed given the proper amount of strength applied against them.
 * Rune guardians may be created with innate knowledge of magic and speech.
 * While rune guardians have a high degree of free will compared to other constructs, they can still be programmed to perform a specified task and are obedient to whomever their creator deems worthy of their command. Their programming can end up causing them to perform a task for an eternity, hence the Wizards' Tower guardian's constant vigil over the ruins of the first Tower.
 * Rune guardians are not as powerful as highly experienced wizards, such as archmages or other very powerful wizards. They have about the same power as a person who teaches magic.

Common Mistakes
This section adresses mistakes of new or inexperienced roleplayers with rune guardian characters.
 * None as of yet.

Other Info

 * Rune guardians are mostly used in magical institutions, including the Wizards' Tower.
 * Rune guardians have different colors based on what magical energy they are alligned to.