User blog comment:Faeyrin/Citations on guides./@comment-5939245-20140729061527

110% support. Role-play needs to be taken back to its grounded roots and guides should not rely upon the hearsay of others or "inspiration" taken from other mediums. The first offense which comes to mind is the wide-spread "phylactery" used by necromancers that is not mentioned at all in the game. The closest resembling thing it is in the Desert Treasure quest with the Mahjarrat Elemental gems. It's really just a horcrux someone stole from Harry Potter.

I feel when people interested in joining our little community see or hear about these non-cannon inventions by role-players they say to themselves:

''"What the fuck? This isn't role-playing, this is just bad fan-fiction. None of this exists in the game I know and love. Why would I want to be involved with something so divergent and perverted from what I hold special?" ''

or something similar - you get the jist.

(A short note as I'm sure someone will feel the need to say 'But, role-play is fan-fiction!'. Yes, all role-play is fan-fiction but not all fan-fiction is role-play. Role-play is constrained to the laws and established precedents set in the game. What I've observed of RuneScape role-play is mostly, 'This is my take on the game and my take on the storyline. I'll mix what we have with my own ideas!')

The only issue I can forsee is that the guides category currently has 129 pages and each of those guides vary in length. It's a hurdle alright, but if it could be done I would love for it to be. It would make the wiki that much more professional.

Another note; if people are unsure how to address the custom-content created by role-players or what to do with these mounds of text, a simple "This is custom-content" tag would work. /end rant