Vampyres

This page serves as a source of information about vampyres as it is applicable to World 42 roleplaying characters. Everyone is invited to add to this information.

A Brief History
TBA

Accepted Lore
This section addresses details about vampyres that are widely accepted throughout the world 42 roleplaying community.

Strengths

 * Juvinates and up are able to transform into vaporous clouds and wisp away to recover. They can still be dangerous in this form, but are susceptible to holy water.
 * Vyrewatch have a slight ability to read minds. It's suspected that this isn't a developed talent, but it is refined enough that a vyrewatch can use it to predict your next attack.
 * Vyrewatch can fly.
 * As vampyres evolve up through the stages, they develop natural strength significantly greater than that of any human - defeat of a powerful vyrewatch by a human would require strategy and technical skill. Given the right tools, though, a human with good defenses could still fell a typical vyrewatch.
 * Vampyres can smell the difference between humans, vampyres, and probably werewolves.

Weaknesses

 * Vampyres are strongest within their homeland of Morytania. Time and distance away from this homeland will gradually weaken a vampyre.
 * Vampyres are weak to sunlight. Cover up!
 * Vampyres are weakened slightly by garlic. This applies even to vyrewatch, but it will not have any significant effect unless the vampyre has already been weakened in some other major way, like exposure to sunlight or distance from Morytania.
 * Stakes work similarly to garlic unless made of blisterwood.
 * Holy water can harm vampyres.
 * Vampyres cannot cross the Salve barrier.
 * Vampyres are weak to all forms of silver and silver alloy (like silvthril).
 * Vyrewatch can be hit only with unpredictable weapons like flails or blisterwood crafts.
 * Blisterwood is extremely harmful to all forms of vampyre. Weapons carved from it harm them even more so. Magic channelled through blisterwood harms vampyres to the same extent that the wood itself does.
 * All vampyres can be frozen by the charged Rod of Ivandis, and weaker vampyres can be reverted into humans with a Guthix Balance potion.

Other
 * 130px-Vampyre_juvenile_2.png are three known stages of Vampyre: Juvenile, Juvinate, and Vyrewatch. Their strength increases respectively, and they are throught to evolve up through the chain over time and development.
 * A juvenile is the lowest stage of vampyre, converted from a bipedal creature of some sort (most likely human or werewolf). They'll only be found deep in Sanguinesti, as they are very weak compared to other vampyres and are harmed by all weapons.
 * A juvinate is one stage up from a juvenile. It can only be harmed by silver or blisterwood. All vampyres this stage and below can be turned into humans when in contact with a Guthix Balance potion. However, this potion can also make them burst into flames and die. Juvinates can be found patrolling all over Morytania and within Sanguinesti.
 * Vyrewatch have fully grown, leathery wings and have surpassed the level of Juvinate. Most do the guardwork and other menial tasks for the ruling class. They are mainly found patrolling the Ghettos of Meiyerditch, but can also be found patrolling the swamps of Morytania.
 * Vyrewatch have the ability to change between bat and humanoid forms.
 * Vampyres survive on blood rather than food or drink.

Debated Lore
This section addresses details about vampyres that are still subject to speculation and discussion either because of conflicting information in-game or because use of the detail in roleplay creates an unfair scenario (usually involving overpowering or another common roleplay problem).
 * 95px-Vanescula_Drakan.png class the greatest vampyres into a new stage: full vampyre. This stage would only include the oldest and strongest among vyres, like Vanescula Drakan. They look much more human than vyrewatch, though they can shift between vyre and humanoid forms. Most, if not all full vampyres will be in the House of Drakan, the rulers of Morytania. They can only be harmed by an Ivandis Flail or Blisterwood.
 * Powerful vyrewatch (possibly "full vampyres") are thought to possess suggestive abilities (persuading people to do things against their will just by telling them to), can pull blood from their prey without touching it, and can turn shadow to solid form.
 * Vampyres are the origin of Blood magic. (There is every reason to believe this, but there is no proof in-game.)
 * A vyrewatch has a fully developed natural ability to read minds.

Common Mistakes
This section addresses traits that unexperienced roleplayers often bestow their vampyre characters but that aren't actually seen in werewolves on Runescape.
 * Vampyres neither burst into flame upon contact with sunlight nor can they go completely unaffected by exposure.
 * Vanescula_Drakan_3.pngres are not beautiful humans - they are bat-like humanoids and would have serious trouble hiding their race from a human without a full face mask. Even the human forms of great vyrewatch have an exotic look that tells their race.
 * Vampyres do not sparkle, nor do they have unique magical abilities.
 * Vampires, spelled with an I, are a different creature. They are monsters without any significant mental process and could probably not hold a conversation.
 * Vampyres cannot cross-breed with humans.

Other Info
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