Talk:The Adventurer/@comment-11555902-20150509212448/@comment-4524243-20150511034441

Few more things:

1) Land came up in Kobalos' first comment. Hence me continuing the comparison.

2) I went with something where the intent was something logical/benevolent/to the character's concern, but had an impact on something big in lore (such as half a town being nuked.) As well as something that a substantial amount of people don't just hand wave and said it never happened (It was over a year ago, so some people sincerely forgot) as much as forgetting it did.

3) (Directed almost entirely at Kobalos) The rule about Gods, specifically, exists in just about every RP community. Gods are extremely overpowered, (duh) especially when compared to your run of the mill  Mahjarrat (Who were already so over the top there were attempts when the true extent of their power was revealed, to ban them from public roleplay as well).  Yes, Gods can dwarf the average Mahjarrat in power.  It takes a truly exceptional Mahjarrat even, such as Zamorak wielding an Elder Artifact, to go toe to toe with a God.

To play a God outside of private roleplay (where all players can choose to accept the presence of such a figure) is way too overpowered.

Essentially, playing a God in Public RP isn't a lore issue. According to lore it is very possible. But for balancing reasons, you shouldn't to such an extreme you simply aren't allowed to. In Private, do whatever you want. Hell, I've played a few characters on the Godhood scale in private.

As for owning an Elder Artifact, that's power-playing whichever God/Location is supposed to have it. It's just as bad as taking land from an NPC in that regard but also brings a massive balancing issue to the table.