Water Magic

This page addresses information about water magic and its in-character uses as they applies to World 42 roleplaying. Any valuable contributors are welcome to add, especially as new content or ideas come out in-game.

The Basic Concept of Air Magic
To use water magic in roleplay is to have a character make use of charms, runes, and spells to supernaturally manipulate the elemental force of water. At its most intuitive level, a magician using water magic has the ability to move water around at his will so long as he has the runes and physical energy to continue. As with most magics, there is a direct correlation between the experience/skill of a magician, the quantity of water he can control at once, and the intricacy with which he can control it. So, a mid-level air-magician could either roughly control a large mass of water or could delicately control a small mass of water.

Offensive Methods
The ways to combat an enemy with water magic are really only limited to the creativity of the player and his character. That being said, there are three common techniques for attacking with the air. These can be described as slapping, drilling, and drowning.

"Slapping" to come - think slapping water against them. At a high speed, that hurts.

"Drilling" to come - See the animation above for the gist.

"Drowning" to come - think shoving bubbles of water up someone's nose and mouth

Defensive Methods
Defending with water magic is just like attacking with it - the possibilities are limited only by creativity. Three possible ways to defend against an assailant with water include using barriers, mists, and boosts.

"Barriers" to come - think a shield of water and surface tension

"Mists" to come - think very thick fog

"Boosts" to come - see boosts in air magic if you're not sure

Defending Against It
The key to staying safe from water magic is to either disable the mage, dodge the spell, or prevent it from hitting you. (More to come.)

Miscellaneous Uses
Water magic has a number of practical uses outside of combat. The following is a list of potential ways to use Water magic in everyday or commercial life.
 * A water mage could assist on ships, affecting currents, tides, and the water under a vessel.
 * He could participate in an irrigation system, increasing its efficiency.
 * A water mage would be useful in the Kharidan desert for just about anything, especially when near the river Elid.
 * He could have a hand in directing precipitation and watery weather systems, especially with the help of an air mage.

<span class="mw-headline" id="Common_Mistakes" style="border-style: initial; border-color: initial; ">Common Mistakes
<p style="border-style: initial; border-color: initial; ">This category addresses traits that players, often new ones, give their water mage characters but that aren't actually legitimate or acceptable traits in users of water magic.
 * None yet

Other

 * As with most magics, metal conducts water magic. Water magic that comes into contact with an enemy in metal armor would most likely accellerate through the armor and continue on its trajectory.
 * Also like most magics, leather weakens water magic. Water magic that comes into contact with an enemy in leather armor (especially dragonhide) loses a lot of its power and do much less damage than it otherwise would have.