Arachnea/The Domain

Of course, a mighty mahjarrat must have a place to live. Arachnea has built on this place with magic for around 300 years, and is close to achieving perfection. Not even Aranitus, Arachnea's spouse, is welcome In this house. This is Arachnea's inner Sanctum, the place where noone should disturb, and if they do.... Death is only the beginning. The house itself lies on an island somewhere, away from all shipping routes. On the Island, Arachnea has planted a maze of hedges. The maze stretches for almost a kilometre in each direction, before you meet the actual house. It is possible to cut through the hedge, but not advised, as Arachnea has let strange and dangerous animals build their homes in there. If one comes as far as to the actual house, an admirable task, what with the complicated maze and all, you would find a welcome sign at the door.

Do not be fooled, because treachery is the essence of surviving as Mahjarrat, and welcome you most certainly are not. If you try the door, you will fall into a pit of sharp, shadowy spikes that will enter your flesh, poisoning it until there is nothing left of you other than an empty shell. The house itself is constructed as a Rune on the face of the earth, learned from Zaros himself, and for one purpose only. Enemy mages entering, after having passed the unfriendly entry door, will notice their powers ebbing more and more, until you meet the study, where you should be about as mighty as the common man on the street. Here is where Arachnea will stand up to you, More powerful than ever thanks to the large Glyph of power that her house is. The house itself houses few traps, and obvious ones at that. The cellar, however, is a maze even to that over the ground. One can expect a new trap against invaders every two steps, and the farther in you come, the more deadly the traps become.

The last trick is that her house looks like a cozy family house in white.