User blog comment:Kaboto Leafgrinder/The Complex Arcane Theory of Absolute Teleportation/@comment-24201918-20131206100330/@comment-11555902-20131206164425

Thank you thats exactly what i'm trying to say here. The only problem is what runes determens where you go? Something I started to thing of is every rune has a number. And each rune takes you so far on Gielinor. For exampe. Air = 1, Water = 2, Earth = 3. But if this is the case then which direction and where does it start. Also where does the required magic level come into play at? Does magic also alter your destination? For example the Ghorrock Teleport in the Ancient spell book requires 96 magic, 2 law runes and 8 water runes. Wile the Ice Plateau Teleport in the Lunar spell book requires 89 magic, 3 laws, 3 astrals and 8 water runes. These two teleports are very very close to one another even closer than the two Falador spells. Wile on the otherhand, the two Trollium spells, the one in the stander spell book and the one in the Lunar Spell book dont have anything in comman when they are casted. Yet they are still rather close.