Aren Family

The Aren Family is an ancient Kandarin Noble house, dating back to the godwars.



The Beginning
The tragic tale of the origins of the Aren familly began towards the middle of the "Age of War", where a mage named Aren brought his only son into the world. His name was Galethorn Aren, and he would grow to be one of Zamorak's powerful tools.

Aren was a simple mage, dabbling in all forms of magic. He always told his son that it was not power that won, but the mind; that the pure ability to think is what made a man powerful. As Galethorn grew older, his father's teachings left him as he researched foul yet powerful magicks; and he found himself drifting away from those he cared for.

Galethorn had a childhood friend; a half-elf named Salvyn, whose fate would end up being bound to his. At the age of sixteen, Galethorn and Salvyn watched as two armies fought violently, a battle of the God Wars reaching close to their home. The soldiers of Zamorak ravaged the land with their might, and the soldiers of Saradomin fought them off.. Galethorn seem enthralled with the amount of power these mages and soldiers had, while a horrified Salvyn only hoped that Saradomin's army would prevail. From that day forward the childhood friends began to separate. Galethorn continued to train his mind, forgetting to train his body, focusing on mastering horrid magicks. His body became covered in scars and burnt flesh due to failed attempts.

Godwars
At the age of twenty-two, Galethorn joined Zamorak's Army, quickly becoming a powerful battlemage. He gained much respect from his peers, though perhaps it could also be called fear. His bloodthirsty ways was were widely known; and he was a ruthless leader, having no qualms with killing those who served him for disobediance or failure. Galethorn's thirtieth birthday was spent killing a long-time rival; a perfect present in his eyes.

Later, Galethorn and Salvyn met on the field of battle, she having become a Saradominist battlemage. After all of the years apart, they had become equals in power. Galethorn did not fight her for long, as he realized neither would win; but from then on, they were enemies.

As the years went on, he grew through the ranks due to his prowess in battle, becoming a near-legend in his own eight. At the age forty, Galethorn was offered to be blessed by Zamorak, who had heard of and respected his deeds; and he took the offer.



The ritual occured in the dead all of night, Galethorn all but unclothed laying on the altar. Zamorak himself took part as Galethorn's blood was enchanted, giving him greater magical power than any had ever seen. Despite the power given, his blood was from then on cursed, forever charged with an unholy power. He gifted this curse, this raw magical power, to his twelve children. By age sixty-five, Galethorn was known by many names, all equally feared; "The Butcher of Men", "The Taker of Souls", or simply "The Mage". Retiring from battle as a legend, Galethorn was given a large piece of land and the right to create a noble house. He chose his father's name, the man who gave Galethorn life. And so he and his twelve children, all of cursed blood, became the Aren Family.

Post War Family Life
After the God Wars ended, due to the interrvening of Guthix, Galethorn set out to find Salvyn, one whom he still cared for and did not wish to remain enemies with. He found her near the ruins of her destroyed house, unable to bear children and without a family. He discovered that her home was destroyed by Zamorakian cultists. He brought her back to the Aren mansion, giving her a home, a place to stay, and an offer to blood her into the Aren family. On the day of Salvyn's blooding, she betrayed Galethorn's trust, cutting him down in his lab. Mysteriously enough, upon the discovery of the betrayal, Salvyn was found only feet away from the dead mage, turned to stone. Saradominist fanatics stormed the Aren Mansion during the chaos that followed, stealing both bodies away. Galethorn's body was burned, yet his bones remained undamaged. Instead, Salvyn's apprentice, Lader Essence, took the bones, and discovered he was able to imbue men with the strange powers of the mage's remains, creating guardians for the bones.

Galethorn's children would stay in Kandarin, and the Arens would remain a very prominent family. Galethorn's son Dymitri took over head of house after his father's death. Each child found themselves cursed with an aspect of their father's personality. Dymitri was cursed with anger; he was a powerful leader, yet horrid negotiater. In time, his brothers and sisters left him, ventureing off to other lands, spreading the cursed blood further into the world.

Kendrick Aren
Later in the Fourth age, Grandmaster Kendrick Aren had the blade Bloodfang forged, it becoming a symbol of the Grandmaster's power. This blade was enchanted in such a way that allowed for magic to be channelled through it, as if it was a wand or staff. Along with the sword, he ordered five rings be made, and each was enchanted by Aren magi for a certain purpose. For 400 years, the Arens thrived under Kendrick, who was both a Grandmaster, and of the Keeper Line. His prowess in water magicks was unrivaled by any within or outside of the family. After the events of Duskfort, Kendrick's mind seemed to fade, him growing sad, and slightly paranoid. His death was mourned by all of the remaining Arens, and none would see another Grandmaster like him, ever again.

The Fall of Duskfort
During the four hundred reign of Kendrick Aren, a fort was carved into the mouontain side seperating Kandarin from the elven lands. It was created by a powerful Geomancer, Agustus Aren, who was one of Kendrick's closest friends. The fort itself was almost unbreachable, even before the advent of magic to its protection. It was originally believed that the fort had never been used, however when it was finally opened, by a group of inquisitive minds, on a quest by Chris Aren, that the fort had been used and there were many casulties. The actual events that took place there are entirely unknown, but are told through many journals and diaries of the people who lived through the horrid events that did transpire.

The End of an Age
Later, in a purging of Zamorakians from the Ardougne/Kandarin area, the Grandmaster of the family at the time was murdered, all those under him driven out of Kandarin. It is widely accepted that the traitor Annare Aren told Saradominist fanatcis of the Manor's whereabouts, and how to dispell the barriers around it. After the scattering of the Family, Ignitus Aren, son of Robert Aren II, became head of the family. In a swift change of pace, Ignitus banned the worship of Zamorak and exiled Annare from the family. She sunk into the shadows, not heard from since. Ignitus Aren was considered to be very successful; perhaps the Greatest since Galethorn, mastering magical many arts by the end of his teenage years. He and his brother, Faust Aren, ruled what was left of the family together as their father wanted.

Ignitus began research into imortallity soon after becoming head of the family, and with this search came much death and destruction. Faust's only son, Dymitri, was killed in a failed spell. Ignitus's first born, Beatrice, survived this disaster. As Ignitus descended farther into madness, Faust slowly left his side, travelling to parts unknown, not to be heard from until recent times.

A Father's Madness


Betrayl began the current age for this once noble house. Ignitus relied on his friend, Drendal Calvein, to keep him sane. His three children, Beatrice, Chris, and Tesla, had all left thier father's side, abandoning him to his madness. Against Drendal's advice, Ignitus split his soul into four parts. This was done in hopes that he could be revived soon after his death, hoping to achieve the immortality he so sought. Drendal saw his friend was gone, a husk of his former self. Out of mercy, he struck Ignitus down, killing him. His children did not search for their father's hidden items, instead moving on with their own lives, their own plans.

During their father's descent into madness, the three children of Ignitus adopted names for eachother. Chris took the name "Lion" for his power and title as Grandmaster after his father. Beatrice was given the name "Crow" by her brothers, due to her dark nature. Tesla, the youngest of the three, was given the name "Rat", because of his nosyness, and knowledge of seemingly everything. Hearing of his father's death, Chris took his place as Grandmaster with pride.

After a Father's Passing
After their father's death, the three children seperated, each doing thier own thing, spreading about Gilenor. Christopher continued in Asgarnia, in Aspera Tower. He would have two children, Roddrick and Nicole. Tragedy would strike, as Niocole dissappears at the age of 12, leaving Chris in a deep sadness, which eventually led to his self imposed exile. Tesla went to Ardougne, and to his surprise, was welcomed in with open arms to take up the job of Court Wizard. He would use Cerebral magic to influence the king, often with his own interests in mind. Tesla had only one legitemant son, his name was Jack.

(more to be added)

Arens Known Today
Note: This is how the public should know the Arens, any Aren not on this list is unknown to the public.

Galethorn Aren - Founder of the Family, long dead.

Faust Aren - Dead, murdered by Ataneq Aren during the Aren Civil War.

Christopher Aren - Eldest living member of the family, part of Aren council, Aran Archmage of the Kandar Institute.

Aranitus Aren - Former public menace, has redeemed himself since, Part of Aren Council.

Ataneq Aren - Part of Aren Council

Tesla Aren - Strange old man, offered adventurers quest to locate bones, now deceased.

Zane Aren - Apparently deceased, known murderer and kidnapper.

Areya Aren - Daughter of Aranitus, publically executed (faked). She is starting to come back out in the open.

Felix Aren - Known murderer and criminal, now deceased.

Aralyn Aren - Incestial daughter of Areya Aren and Felix Aren

Leila Aren - Far-off relative of David Aren (Nobody knows which one), part of Aren Council, Aren Archmage of Aspera Tower.

Karightus Aren - A young lad who has just recently found his true family.

Howl Aren II - Apprentice of Christopher Aren, Son of Howell Aren I.

Aranea Aren - Married into the family, assumed dead.

Syer Rzzar - Lord of Taverley and a strong rival of Aranitus

Violante Green - Archmage of Air at the Kandar Institute. Aranitus treats her like a daughter.

Renthgar - Archmage of Earth at the Kandar Institute. Aranitus' closest friend.

The Aren Arcane Institute
Aspera Tower : Rebuilt by Leila Aren, the tower only a stone's throw from Falador is home to the Aren Arcane Institute.

The Ataneq Aren Kandar Magic Institute : Given to the family by Prince Vectis, the Arens are free to use it as a second magical school. It is run by Chris Aren.

The Other Properties Owned.
Aren Mansion: Located south west of Yaniile, the Mansion currently lies in ruins, due to the Aren Civil War.

The Vault of Souls : A series of underground chambers beneath Kandarin. It goes down for what seems to be forever. At its very bottom lies Galethorn's Crystal, a large gem that hold the power of all who have been drained with Galethorn's battlestaff.

List of Aren Grandmasters
Fourth Age:
 * Galethorn Aren - Held for 50 years
 * Dymitri Aren I - Held for 100 years
 * William Aren I - Held for 150 years
 * Joeseph Aren - Held for 200 yearsKendrick_Aren.jpg
 * Micheal Aren - Held for 100 years
 * Allan Aren I - Held for 10 years
 * Allan Aren II - Held for 30 years
 * David Aren I - Held for 80 years
 * David Aren II - Held for 136 years
 * Kendrick Aren - Held for 400 Years
 * David Aren III - Held for 176 years
 * Dymitri Aren II - Held for 40 years
 * Dwight Aren - Held for 20 years
 * Rick Aren - Held for 263 years
 * Phillip Aren - Held for 15 years
 * Janet Aren - Held for 3 months, only recorded female Grandmaster.
 * William Aren II - Held for 11 months
 * William Aren III - Held for two weeks
 * David Aren IV- Held for 150 years
 * Robert Aren I - Held for 60 Years

Fith Age (Current Age)
 * Ignitus Aren - Held for 50 years
 * Chris Aren - Held for 40 years
 * Roddrick Aren - Held for 30 years
 * Ataneq Aren - Held for 5 years
 * Aranitus Aren - several months
 * Faust Aren - several months
 * Ataneq Aren - several months
 * Aren Council - Current

Abilities of Aren Blood
This section addresses several important abilities imbued within Aren blood.
 * Simply spilling the magical Aren blood onto a ritual site will make the ritual twice as powerful.
 * As it was "gifted" by Zamorak, it's powers can be very chaotic from Aren to Aren.
 * Blood of an Aren can, and will, overpower almost all mortal blood. However, the individual "blooded" does not create more Aren blood, the blood they naturally create is simply overpowered by the Aren Blood present in their body.
 * Those of Aren blood excel at blood magic; and are capable of excelling in magic overall.
 * There are certain enchantments only allowing those with Aren Blood entrance.
 * Although it is unknown why, women born of Aren blood are potentially more powerful than men born of Aren blood.

The Curse
The Aren Curse is something every Aren has. An Aren may have one, or even two, curses. It is uncertain how many curses an Aren can actually have. The curse travels from father to child, never mother to child; said child recieving an aspect of their father's personality, being doomed to suffer from that aspect. (For example: anger, sadness, forgetfulness, compassion, madness, cleptomania) Most die because of this flaw. For example, Ignitus died due to his madness consuming him, where Roddrick's foolishness doomed him to losing to Zane.

Galethorn's Magic
During the third age, Galethorn set out to create perfect weapons. They are based strongly in biology, and mix, without error, Blood magic and mind magic. They are described as the following:

Carnal Magic - To master the flesh
(updated soon)

Osteo Magic - To master the bones
(updated soon)

Cerebral Magic - To master the mind
(updated soon)

The Aren Method of Necromancy
The mage looks into themselves, searching for their soul, their essence. Depending on the mage, it will be a different color. Chris Aren has a dark red soul for example. The user then channels this energy, note this requires transferring part of your soul into life energy, into their hands. The user then forces the energy into the ground or where ever the summoning is to take place. The search the ground for a vessel, any corpse or anything really, corpses are simply easy to find. and they breath life into it. Some magi whisper at the animated creature, telling it something. As it grows near the caster as it always does, the caster MUST name them, or give them purpose.

Without purpose, the animated creature would run amock. Now that you have animated whatever it is that you are animating, and it has a name and purpose, it is yours to command. Cheers! Aren necromancy deals with enchantments using the soul, as well as sensing the souls of nearby people. A good Aren Necromancer is never caught off guard.

The Vault of Souls
Created by Galethorn Aren, at the dawn of the fourth age, the Vault of souls is a deep chasm where all Arens are to be laid to rest. Over the years, the vault has evolved, having many, many floors leading to its bottom. The spirits of every Aren buried there lies in wait, simply existing within the vault. At its center, deep under Kandar soil, lies a giant crystal. It is the resting place of the energy of magi, all of which have been absorbed by Galethorn's Battle staff. The Aren Keeper guards the vault with their lives, as it is their duty to watch over the dead, making sure that their afterlife is comfortable. One can only enter the vault if they are accompanied by a Keeper.

Current Keeper: Aranitus Aren

The Aren Ring
In addition to the rebuilding of Aspera, "Leila" has foretaken her own changes of the Aren Ring.

Each Aren, teacher and apprentice, blooded, initiated and born, as well as each Forsworn gets one of these rings the first time he or she enters the tower of Aspera.

There are three tiers of rings, each giving different access to the Tower's areas. Every Aren Ring is engraved with the customary "A", in gemstones for some rings.

The Aren rings also possess a powerful enchantment, named Caro Memoria by Leila, or Flesh Memory. This enchantment does not prevent you from giving another your ring, but in the hands of another, the Ring is just a ring. It will not allow you access to the Tower, or anything within the tower. The rings also give off a certain aura of "fear" to others possessing a ring, so it is easily discernible who is above and below you in rank.

Bronze Rings:
The lowest tier rings giving access to the battlefield, class rooms and personal rooms, are given to the Forsworn and the very newest initiates of the Arcane Institute.

Silver Rings:
The silver rings are split into side-tiers:

Decorless: Are worn by High ranking members of the Forsworn and pupils of the Arcane Institute. They allow access to most rooms, like the training grounds, the library, the study rooms, and the games room.

Sapphire: Are worn by Teachers of the Arcane Institute. They allow partial access to the Leader's housing, as well as to the top of the tower.

Gold Rings:
Gold Rings are split into four under-tiers:

Decorless: Is worn by the Leader (or Commander) of the Forsworn, the most trusted one. It allows access to most locations of the tower, but not the mazewhere the Tower's Protection Spell originates.



Emeralds: Emerald Rings are worn by the Archmages of the Institute. They do not allow access to the Protection spell.

Rubies: Ruby Rings are worn by the Head Archmages of the Arcane Institute. They allow access to nearly all rooms within the Tower, excepting only the Sacred Vaults and Artefact showcases.

Dragonstone: Only the Aren Archmage, or Head Wizard, possesses a dragonstone ring. It allows unhindered access to all locations within the Tower, including other's personal rooms and drawers.

Diamond: There is only one Diamond Ring, and it is on the fingers of the Grandmaster of the Arens. Like the Aren Archmage's Ring, it allows unlimited access to all locations of the tower, as well as the Sacred Vaults and the Artefact showcases.

Aren Rings of Power:
There are five rings, crafted by an unknown Aren smith in the mid Fourth Age, under the order of Grandmaster Kendrick Aren. Each was given to one of Kendrick's own council. As Kendrick aged, he knew that these rings may fall into the wrong hands. He commanded their holders to scatter them, hiding them across Gilenor.

Nir - Power
Nir was crafted for Grandmaster Kendrick Aren. It is a ring crafted of pure runestone, and bolsters the physical strength of the wearer. Its location is currently unknown. The dragonstone in the center peice is engraved with the Aren "A".

Aquis - Water
Aquis, the blurite ring crafted for Lauralei, Kendrick's sister, is centered with a large sapphire. It bolsters the wearers abilty to use water magicks. It is unknown where the ring was left. The Sapphire is engraved with the Aren "A".

Ignis - Fire
Ignis, the gold ring crafted for Gregory, Kendrick's nephew, is cenetered with a ruby. It bolsters the wearers ability to use fire magicks. It is unknown where Gregory left the ring. The Ruby is engraved with the Aren "A".

Terra - Earth
Terra, the bronze ring crafted for Troy Aren IV, Kendrick's cousin, is centered with an emerald. It bolsters the wearers ability to use earth magicks. It is unknown where Troy left the ring. The emerald is engraved with the Aren "A".

Aerox - Air
Aerox, the silver ring crafted for Wyatt Aren, Kendrick's own son, is centered in a diamond. It bolsters the wearers ability to use air magicks. Wyatt has told Aranitus he left it somewhere cold, where the dwarves were. Aranitus found the ring, and now wears it. The diamond is engraved with the Aren "A".
 * Aranitus Aren is now the current holder.

Trivial Animal Names

 * Beatrice Aren - The Crow - Dark, Mysterious, and Twisted
 * Chris Aren - The Lion - Powerful, Regal, and Leading
 * Tesla Aren - The Rat - Nosey, Sneaky, and Tricky
 * Aranitus Aren - The Snake - Deceitful (Silver tongue),


 * Leila Kala Aren - Night Princess (Not an animal name, though)