Valkyrie Vekon/Telepath Tablet Journal

Valkyrie Vekon's Telepath Tablet Journal is a series of day-to-day recordings that were kept by the mage as she researched the possibility of inventing a magical tablet capable of holding and casting contact spells. (These may also be known as cerebral, mental, phrenic, psychic, or telepathic spells, etc.) Shortly after reaching full fluency with telepathic magic herself, the mute lunar mage concluded that the world, as well as her pockets, could benefit from the invention and sale of ready-made long-distance communication spells that could be bought and used by anyone.

Entry One
Finally talked Draconis van Von into letting me leave his service. The time, pain, and nausea was well worth what he taught me, but I've got new plans now and it's time to move on. That Meiyerditch woman who's taking my place as his slave is probably in a better position than she was in the ghettos, though it doesn't really matter to me. Guess it depends on how good she is at rolling over for her master.

I hope I never see another papaya again.

Entry Two
Made it out of Morytania with less trouble than I expected. Maybe all of the vampyres were just used to me being van Von's property, which had its perks. Either way, I've been thinking hard about what it is I want to turn this idea into, and I've come up with a few points. May come up with more points later.
 * No magical ability required
 * Can be contained indefinitely in a magic tablet
 * Can be created and sold for profit
 * Inexpensive/elegant enough to be affordable in bulk for the upper class

Entry Three
Heading to the Wizard's Tower. If history is any indication, working as a cook for whichever noble family happens to be hiring in East Falador isn't going to be enough to fund this project. It fit the bill when all I needed out of life was a steady flow of rune essence, bread, cheese, and Mind Bombs, but this is different, of course.

I've been looking into the creation of magic tablets, and it seems to require the use of a special kind of lectern. This spell I'm going to make will require no less than mahogany-quality wood to bind into a tablet, and if experience has told me anything, it's that perfecting brand new spells takes a lot of trial and error unless you just get lucky (and hey, I might).

Hopefully the Wizard's Tower will be able to support me as an independant wizard or something like that. They'll probably want some of the credit when I finally create a successful telepath tablet, but I don't mind. Less paranoia and more people using telepathy will make my life a lot more convenient.

That reminds me... Sometimes good things can come of using contact magic offensively, but it's really not what I'm going for. This is about communication, not fighting. Besides, what fun is a fight if nobody can spectate? And there's no better reason to fight than for the pure fun of it. Plus, that would make the spell useful for normal mages, as well. If a mage knows he's being reached by a pure communication spell, he's much less likely to be so paranoid about a stranger's telepathy.
 * Only audio-visual telepathy

Entry Four
So much for the Wizard's Tower - that is, the Arcane College. I arrived, only to find that it has some kind of magical barrier protecting it. I've noticed that some wizards pass through it seamlessly, and they all seem to have... I guess I would call them membership badges. I managed to stop a few students and ask about it, but none of them were very helpful. No one seems to know a way to gain admission without enrolling in the College.

Entry Five
Been staying in Draynor for a week now, visiting the College every day. I haven't made any new progress getting in to talk to someone since my last entry. Would see if I could break in, but that probably wouldn't help my odds of recieving a grant. Starting to consider looking for other options.

In the mean time, I've been thinking about what some of the hurdles I'm going to have to jump during this research process, and one stands out as probably the largest and most important challenge I'll face, at least in the beginning: how to direct the spell. It comes to me so naturally now that I almost didn't even think about it. The thing is, every telepath I know has the magic training to consciously direct where and to whom his contact spells go. Normally, I would just make a spell that's bottled nicely for the mage to release and direct as normal, but if I'm to make a tablet that can be sold to perfect magical novices, I have to assume that customers have absolutely no knowledge of how to direct even the simplest magic, never mind complex astral-based spells.

Entry Six
On my way to Varrock. I heard about a new institution opening while having a drink in Falador one evening called the Geilinor Academy. It's not a magical school or guild, but the curriculum includes magical studies. Might have to take a real role among the faculty, but going to try to see if I can milk a grant out of the headmistress.

Entry Seven
Interviewed with the headmistress, it went well. I have to get on board as some runecrafting teacher, but when I finish my reseach I'll just quit. She said a grant was definitely in my cards.

I'm wondering if I can use totems to direct the magic spell to a target? A personal possession, a lock of hair...

Entry Eight
Bad news. The Geilinor Academy went under before it even opened, so still no grant. I'll go back to Falador to see if I can hear about any more choices. There's an Arcane Research Institute out in the desert, but from what I hear, it's very small. That doesn't bode well for available funding.

Entry Nine
Was starting to think my plan was hitting a brick wall, but good news again! Somebody who was in charge of the Wizard's Tower and the Arcane College died off recently only for the Tower to be completely taken over by a new trio of very driven magical organizations. Heading back. I have a good feeling.

Entry Ten
Success! After getting into the Tower and looking through the library, I noticed a man who handled himself as if he were important. I think he called himself Chris Aren. I spoke to him about the availablity for research financing and the nature of my research goals, and I was rewarded with a guarantee of monetary support and Tower knowledge. The only catch was that I have to give the Tower credit for my invention at the end, and I could hardly care less about that. Now the fun starts.

Entry Eleven
Ordered my first supplies. Some mahogany wood should be showing up for me soon. I found a thick textbook on Telepathic Theory - the one by Cervil Polaris, of course - and have started reading through it. It's not an easy read, but there are definitely intelligent and informative things in it that I can tell are going to help me pick out the bugs in my spell.


 * In addition to a typical entry, this page has a slip of papyrus folded into it that lists all of the supplies she ordered and the sum total cost of those supplies.

Entry Twelve
You would think this library would have more librarians. On the bright side, I've never once been shushed, haha!

Entry Thirteen
Finally found what I was looking for: blueprint instructions for constructing the kind of lectern I need. The mahogany wood should be arriving within the next few days, so I was thinking that I should get constructing the first lectern out of the way before I worry about fitting spells into it. I'm very optimistic about this!

In other news, I've made it about a third of the way through Polaris's textbook.

Condition
Someone who comes across this research journal in the present day would find it in the following condition:
 * It has a snakeskin cover holding it together. The cover is still in very healthy shape.
 * All pages are relatively fresh, crisp, and clean, except for the very first, which has been stained by green swamp water.
 * The text within is easily legible cursive script done with a formal, feminine hand. It appears to have been written with black ink and quill.
 * There are a number of blank pages at the end, suggesting that the author has not finished writing her entries.