Board Thread:Fun and Games/@comment-5049048-20140110212344

Roll to Dodge! is a unique text adventure, in that you don't control one character. You control yourself. Each person that submits an action will be acting of their own accord, on their own character. Characters may interact with the environment and each other any way they wish. Because of this, you may only submit one action per roll. I will take the latest action you submit, and if you accidentally make two actions at once, I will take only the second one. If I catch it before the time I update, however, I'll attempt to leave a warning.

Updates will take place between 6:00 and 10:00PM GMT. Basically, once a day. Depending on YOUR activity.

What kind of actions you can perform? Well, first of all, try to avoid doing something too obscene. Outside of that, however, your actions and the consequences are only ruled by two things: Your imagination, and these:

That's right! When I update every day, I will be rolling a die. This is part of the reason behind why this game is called "Roll to Dodge!" Any action you make has a chance of failure or success based on the outcome of a 1d6 roll. Here's a breakdown of what happens:


 * 1) - Epic Fail: The exact opposite happens
 * 2) - Fail: You fail to complete the action
 * 3) - Troubling Success: You complete the action, however not without trouble or damage.
 * 4) - Success: You complete the action. That's it.
 * 5) - Perfect Success: You complete the action well enough that you receive a boost from the outcome
 * 6) - Overshoot: You complete the action so utterly thoroughly that something unintended happens.

Of course, the other part of the reason why this game is called "Roll to Dodge!" is because you also have to dodge things. Players may attack one another, and the Environment (as well as any denizens of which) may attack players of their own free will as well. If you are attacked, I will automatically roll for your character. Here is a breakdown of how the roll affects you:

~*Cont.*~


 * 1) - Fatal Wound: You die
 * 2) - Serious Wound: If attacked again within the next two turns, if you roll a 3 or lower, you will die.
 * 3) - Grazed Wound: Your next roll will suffer a -1 penalty
 * 4) - Graze Clothing: You take no damage, Nothing happens
 * 5) - Graze Score: Your next roll will gain a +1 boon
 * 6) - Counter: The attack will - If a player - be forced to roll to dodge, or if part of the environment, be destroyed/defeated

In short:


 * You control your own character
 * You can submit (almost) any action
 * Every 24 hours, I will roll a die to see if you succeed or fail your action
 * Once you're dead, you can still attempt to play, but it will do nothing unless you're very clever (or get a 6)
 * Don't do more than one action per roll. DON'T.
 * Don't go for stupid actions like : I give everyone +6 on their next roll, or I become invincible. You know, keep it sensed, at least do SOMETHING to become Invincible. You won't get what you want if you're way too precise, too.
 * Getting over 6 or under 0 is possible. The further away you go, the most dire consequences.

- You wake up in a grassy field. Go! 