User blog:Knddnk2/A roleplay quest.

So I'm working on a large quest and want some ideas on filler content. I have a basic outline that I'll post below.

- A team of 7(modeled after the 7 signiture heroes) will be assembled to sail to an old armadylian stronghold island from the godwars.

- They are going after 7 weapons said to be so powerful that they can defeat any enemy ( course they'll be 7 obscure items, some powerful, others useful, mainly private/nonpublic rp items).

- They will sail south with a fleet, the journey being terrible ships being destroyed by monsters,weather, and men being lost on various islands through odyessus( Sp?) style monsters.

-Once on the island they will have to get into the fortress, using their skills to break past the locks and defenses and get to the dungeon enterence.

- Once at the enterance each will give a blood sacrifce ( like a finger prick), in exchange they will recieve a teletablet, the only way out of the dungeon past defeating the guardian of the weapons.

- Throughout the dungeons they will be fighting various monsters, solving puzzles, I imagine the team will also be split up throughout the dungeon.

- After they make it through the dungeon, whatever team members have not teleported out of the dungeon or died, will face gre'gem the avianse. An avianse driven insane through centuries of defending the weapons, the team will be able to either kill him ( difficult at best), or break into the treasure room and take the weapons. Once in the room they will be able to empty the treassure room and sail home, heroes.

-What happens next depends on the fight, If they killed gre'garm, then there's nothing else that happened, if not? then gre'garm will follow. Plauging them the rest of their days, though fortunantly for them he is weak to their weapons, though can not be killed off his island. (this is to give a sense of evenness for the power of the weapons/items. a curse for their blessing).

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So I'd love some suggestions (especially on monsters to fight(both on the way to the island and once they are in the dungeon), puzzles, constructive criticism, and if you have a character who you think matches one of the 6 heroes roles. (,master smith, mage, religious warrior, archer/thief/light fighter, brute, adventurer,