Kharhyll

Kharhyll is a human male who is a deeply religious Armadylean follower, and makes it his sole purpose in life to see the world shaped in Armadyl's vision of freedom and justice. Kharhyll is a wanderer of sorts, travelling Gielinor to spread the word of his lord, taking any opportunity to earn enough gold to pay for food and other essentials.

Kharhyll is played by Kharhyll in game.

Personality
Kharhyll is a strongly religious man, and often places his beliefs above all else. This makes him appear overly zealous to others, who often react with hostility, due to his tendency to question the motives of followers of other gods. This trait, coupled with his love of exploration and freedom, have seen him either forced out of cities and towns, or leaving them by choice in favour of a life of travelling.

Despite his apparent love of solitude, Kharhyll is a very sociable man, if those he is socialising with share common beliefs, or can ignore his occasional outburst of his opinions on the gods and not take offence. He does, however, prefer to keep only to his closest friends and allies, as the misplacement of his loyalty has been a great issue in the past, leading him to be cautious of who he places his trust in.

Although he seems aggresive in enforcing his views and beliefs, this is certainly not the case. He will question the beliefs of others, but not without telling them of the future Armadyl holds for them. He will never resort to violence against the followers of other gods, but in extreme circumstances that threaten the course of justice, he will resort to conflict, in order to uphold the right of freedom that all beings have the rite to.

He sees the rules of most other gods as being a threat to thefreedom of others to be able to live how they desire, and this is why he strives to see Armadyl's goals accomplished, at any cost. He especially despises Saradomin, with his ruthless enforcing of order being particularly against his beliefs, and will often act aggresively towards Saradominists.

Appearance
Facial features

Kharhyll medium-length brown hair, swept backwards and behind his ears, reaching the base of his neck. He also has a particularly unkempt beard that makes his jaw seem alot more pronounced than it actually is. His facial features are quite defined, with deep set brown eyes and a rather large nose typical of any Kharidian-born person.

Body features

Of slightly above average height, Kharhyll stands at around 5ft 8. He is rather slender, with relatively small muscles, owing to his dexterity and agility, which he has gained from constant wandering and crossing harsh terrain, as well as the use of his bow. Kharhyll's skin is slightly tanned due to his Kharidian heratige, but is nowhere near as dark as what is typical of his kin.

Clothing

Most of time, Kharhyll is equipped with his comfortable yet sturdy and practical Armadylean dragonhide armour, blessed by Armadyl himslef. On the rare occasion that he settles down, He will opt for much simpler yet equally practical clothing, favouring large leather boots and jackets, often worn with a backpack where he stores essential provisions, as he always likes to be prepared to move at a moment's notice. Kharhyll will almost always proudly display the symbol of Armadyl on at least one item of clothing at all times.

Combat style
Melee

Kharhyll tends to stay away from close-quarters combat, but if pressed, he will opt to use a single dagger, often of TzHaar make. Held in his right hand, he makes use of his dexterity and agility to counter and parry enemy attacks, using his empty left hand to great effectiveness. Although his weapon is particularly lethal, Kharhyll is not quite skilled enough to use it to it's full potential, prefering to disarm or injure his opponent in a melee combat situation before retreating and attacking from afar.

Ranged

Kharhyll's favoured combat style, which he prides himself on his skills in. An expert with all kinds of ranged weaponry, Kharhyll is a lethal opponent from a distance. He chooses ranged as his primary combat style partly due to his natural affinity with it, and partly due to his admiration of the Aviantese and their ranged prowess. His favoured weapon is an elven Crystal Bow, which he found deep in the western lands. As he simply happened across this weapon, Kharhyll is well aware that he will be unable to get his bow recharged once it depletes without earning the trust of the elven people. He therefore remains cautious with the use of his bow, using a simple one-handed crossbow coupled with a holy book of Armadyl in most combat situations. With his favoured weapon becoming less useful every day, Kharhyll searches for an equally powerful weapon, the legendary Armadyl Crossbow, which he is yet to find or earn enough money to purchase.

Magic

Although he is a very skilled battlemage, Kharhyll stays away from using his magicks as much as possible. As a direct tie to his zarosian past, he prefers never to cast any spell of the Ancient spellbook as he sees himself as being far removed from the teachings of Zaros now, and views the use of his magicks as blasphemy. Kharhyll believes that Armadyl can succeed where Zaros has failed to even present himself, and his preferred combat styles reflect these views.

Biography
Early life

Kharhyll was born in to a nomadic tribe of wanderers of the Kharidian desert, who travelled from place to place, barely surviving off of the harsh desert terrain. Kharhyll quickly learned the skills needed to survive such an unforgiving environment as he grew up, learning how to survive where others would perish to the climate. His tribe lead a simple life, and Kharhyll would often partake in hunting what scarce game can be found in the desert. This is where he fired his first bow, and quickly grew fond of archery, not only as a combat style, but as a hobby that he would practice in the very little spare time he had. These combat skills would come in useful, as his tribe was frequently attacked by rival tribes seeking the same territory as his. He was able to fend off a group of attackers with his bow whilst outnumbered three to one, sparing his village the slaughter that would have ensued from the attack had he not been there. For this, he was granted a position of high respect in the tribe at the age of 13. The requirements of such a high position were, amongst other things, devotion to Zaros, the deity commonly worshipped by most Kharidians. Zaros being the only god he had ever known, Kharhyll followed him without question, learning of the great empire he once held, and how he would return one day to retake the land and reward those still loyal to him. He became particularly fond of a life devoyed to religion, finding peace in knowing that he served a greater purpose in his lord's return. as he grew more devoted to zaros, he began to see the beauty of his goals of fate and control, yearning for the old zarosian kingdoms to return once more.

Adulthood
At the age of 18, Kharhyll had grown tired of the passive nature of his tribe. They preached of their loyalty and service to Zaros, but he saw that wandering the desert merely beliving in Zaros would do nothing to return his lord. He said his goodbyes to his kinsmen, telling them that he would set off on his own to ensure the return of The Empty lord, who respected this greatly. They gifted him with sturdy travelling clothing and an equally sturdy bow, and wished him luck in his quest.

Kharhyll had heard of the four diamonds of Azzandara throughout his life, and that they held prisoner the key to Zaros' return. This obviously became his first objective, to locate the four diamonds and uncover the secrets that would lead to his god's return. Kharhyll set out on a mighty quest across Gielinor, travelling the land from Trollheim to Ardougne and Canafis, and everywhere in between, and honing his skills over the course of two years. He had slain the four powerful guardians of the diamonds and overcome many great obstacles, never much stopping in any city or town, as his primary focus was to aid Zaros' return. Finally, he had retrieved them all, but only after a long and tiring journey. He made his way back to his homeland of the Kharidian desert, where he unlocked the great pyramid and ventured inside, only to find the ancient Mahjaraat Azzandara trapped inside. Azzandara thanked Kharhyll, and praised his devotion to Zaros, before granting him the knowledge of the Ancient magicks and leaving to prepare for his lord's return.

Kharhyll had faith in Azzandara to ensure Zaros' return, and therefore thought his task was done, and that Zaros would return soon. He continued to travel the land, as he had developed quite the fondness for exploring the land in his nomadic lifestyle. He practiced the magicks that the Mahjaraat had gifted him, becoming a very deadly battlemage, slaying foes in order to make enough money to purchase what supplies he needed.

The fall of Guthix, and Conversion to Armadyl
The death of Guthix

Now 21 years old, Kharhyll still wandered the land, satisfied with his nomadic lifestyle and waiting for zaros' return. News reached him of the death of Guthix, a god he knew little of, but he knew enough to know one thing. The edicts of Guthix were gone, his lord Zaros would finally return. Kharhyll waited months, seeing no sign of his god. Saradomin and Zamorak fought for supremacy, and yet Zaros made no appearance. He began to doubt the true power of the Empty Lord, his loyalty to a powerless god quickly fading as he saw the power of the  other gods around him. He felt betrayed, raised to serve a deity who was too weak to manifest himself physically, let alone return the land to it's former glory. He began to even doubt the teachings of Zaros. Was a life governed by fate really a life worth living, or was it the life that Zaros dictated that you lived? Enraged with Zaors' apparent cowardice and weakness, Kharhyll renounced his beliefs in the Empty Lord.

The war of Armadyl and Bandos

Without a god, and without a purpose, Kharhyll continued to wander the land aimlessly, casting off all ties to the worthless god he once worshipped. He refused to use the foul magicks he was taught, seeing them as a symbol of weakness and cowardice.

Whilst journying through Asgarnia, Kharhyll found a new lord, a new purpose, a new life. The land was in turmoil. A war raged between two gods he had barely even heard of. He quickly learned of Bandos, the brutish god of war, who desired destruction and cared little for his followers, which reminded him instantly of Zaros' lack of care for him and his kin. He learned of Armadyl, the great avian god of justice and freedom. He preached of a world were one can live however one desired, where traitors and wrong-doers would be punished under the swift rule of justice. Kharhyll admired Armadyl and his ideals greatly. He had found a new cause to fight for, to see the world become one of freedom and justice. Armadyl had the ambition that Zaros was supposed to have; Kharhyll could see a great leader in him, and a worthy ruler of Gielinor.

Kharhyll joined Armadyl's army without question, fighting the forces of Banods in the name of his new lord. As each day passed, his admiration of Armadyl only increased. How could anyone follow another god, when Armadyl seeks a world where one can live any way one desires, and shows the power to acheive it? Kharhyll fought with great success in the army, using his bow as he once did in his past, seeing it now as a symbol of the graceful Aviantese followers of Armadyl as well as a mighty weapon.

In the midst of the battlefield, whilst holding an Armadylean outpost from the enemy, Kharhyll happened across another like-minded warrior. She was a follower of Zamorak, yet fought by Armadyl's side. Her name was Kataya Rao, and she taught Kharhyll of Zamorak and his ideals of chaos, and how Zamorak sees the world as being yours to shape, to live a life of chaos however you choose, to rise up and take every opportunity to become great. Kharhyll greatly respected Kataya's beliefs, seeing how they were so similar to his own. The two became great friends, fighting the forces of Bandos together to strive towards a common goal.

After a great period of turmoil and strife, the war was over. Armadyl had defeated Bandos, and Kharhyll and Kataya had been a direct influence on that outcome. For the first time in his life, Kharhyll felt that he had been rewarded for serving his god. Amadyl was now more powerful, and had already ridded the world of one who would see it destroyed. He felt a great sense of pride to serve by Armadyl's side, and thus devoted his very existence to him, aiming to see the land to the one of freedom that he so desires.

Kharhyll and Kataya remained the closest of friends after the war, not only because of their common religious goals, but also simply because she was the first real friend he had ever had. The life of a solitary nomad had not given him the opportunity to make many friends. Kharhyll had a new purpose as a missionary of his lord Armadyl, and was not alone in striving for his god's ideals.

Present Day

Kharhyll continues to wander the land, spreading the word of Armadyl and aiding him however he is able. He is a great believer in a free world, and will always strive to grant others their freedom, even if it means questioning their beliefs in oppressive and traitorous gods, such as Zaros, whom he harbours a deep hatred for. He often accompanies his close friends Kataya and Lilyann Shyo on their many adventures, and the three often embark on all kinds of journeys and quests, and enjoy many a relaxing evening by a campfire with them in the wild. Kharhyll, along with Kataya and Lilyann, greatly despise Saradomin's oppressive rule, and often seek ways to disrupt his plans and see his downfall.

On one of his ventures in to the swamps of Morytania, he happened across Mort'ton, a village besieged by shades. Kharhyll found that, with the aid of other adventurers, sanctfying the ancient fire altar there provided him with a means of income, and he often aids in putting the shades that prowl the accursed town to rest in order to earn the little income that he has.

Trivia

 * Kharhyll can speak Kharidian fluently, as well as a very small amount of Zarosian, learned from rituals from his early past.
 * He has a love for herblore, although he is particularly unskilled at it, due to his lack of a means of income to sufficiently fund it.
 * He loves long clothing, specifically capes, scarves and stoles. The way they blow in the wind reminds him of the grace of Armadyl.
 * Despite his hatred of Zaros, he still adores the colour purple, and often wears clothing of this colour.