Board Thread:Suggestions/@comment-4782444-20151018124101/@comment-4536066-20151018160321

I think this is a positive idea, but I'm nervous about the execution. Word choice, content, and specific advice would need to be handled very sensitively, or else such a guide runs the risk of causing even more problems. As a guide, the content would be both highly subjective and at high risk for bias. It could easily cause conflict with people who believe in different interpersonal strategies.

For example, "What do to do when another player is lorebreaking" seems like it would be a fairly safe and useful topic. Advice could include notes about self-reflection ("How important is this piece of lore to me? Does it negatively affect the roleplay in a significant way or am I just frustrated because I disagree?"), about non-aggressive conflict resoluion (politely expressing your concern, respectfully withdrawing from the game if needed), and about player consideration ("Is it possible this person isn't intentionally ignoring rules and just interprets lore differently than I do?"). Those are all fairly clear, structured ideas that almost anyone can apply in a positive way.

But take "How to deal with someone who constantly abuses your clan." Which wiki editors get to decide what counts as "abuse?" Who's to decide how severe a player's disruption has to be before certain pieces of advice are appropriate? What about variations in personalities and perspectives; is it our place to give broad, sweeping advice about how to deal with troubling people as if one single set of advice can account for all conflicts or complicated scenarios? Suggestions that work for one conflict are not necessarily appropriate for other conflicts. You could say the same about "how to make amends;" what seems like a kind gesture to one person might seem shallow or irritating to another.

So there's that.